Advanced Unity 3D Game Development Training Video

Course

Online

£ 99.04 + VAT

*Indicative price

Original amount in AUD:

$ 189

Description

  • Type

    Course

  • Methodology

    Online

  • Start date

    Different dates available

In this project-based Advanced Unity 3D Game Development video tutorial series, you'll quickly have relevant skills for real-world applications. Follow along with our expert instructor in this training course to get: Concise, informative and broadcast-quality Advanced Unity 3D Game Development training videos delivered to your desktop The ability to learn at your own pace with our intuitive, easy-to-use interface A quick grasp of even the most complex Advanced Unity 3D Game Development subjects because they're broken into simple, easy to follow tutorial videos Practical working files further enhance the learning process and provide a degree of retention that is unmatched by any other form of Advanced Unity 3D Game Development tutorial, online or offline... so you'll know the exact steps for your own projects. Course Fast Facts: Only 6.25 hours to complete this course 67 tutorial videos Expert instructors lead each course Download to any Windows PC or Mac and save for viewing off line Course is accessible 24/7 from any computer once downloaded You can study from home or at work at your own pace in your own time Course Description In this Advanced Unity 3D Game Development training course, expert author Robert Wiebe teaches you how to use some of the advanced features available to you within the Unity 4 game engine. This course is designed for the experienced Unity developer. You should have a working understanding of the Unity 4 engine and features before taking this tutorial.

You start the training with a quick review of the basics of Unity 4. Robert then jumps right into advanced, Multi-player Network Gaming. He shows you how to implement not only Internet based Network Gaming, but also LAN based using .NET Sockets. You will create a network chat system, learn how to skin Avatars, synchronize pickups and drops, and then you will move on to the Social API. Robert covers specific iOS Game Center features...

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About this course

System Requirements - Digital Download Digital Download: Microsoft Windows XP or higher, Mac OS X 10.4 or higher. Minimum screen resolution of 1024x768 Digital Download specific requirements: Between 1GB and 6GB of available hard drive space (depending on the training course) An Internet connection with sufficient bandwidth. You must have at least a 56K modem connection (Broadband recommended). Most modern ADSL and Cable internet solutions will be sufficient. Do I need...

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Subjects

  • Windows
  • Server
  • Internet
  • Network
  • LAN
  • 3d training
  • 3D
  • Network Training
  • IT Development

Course programme

  • 01. Introduction
    • 0101 Welcome to Unity 4
    • 0102 What You Should Expect From The Video
    • 0103 What You Need For This Series
    • 0104 Updates For Unity 3D V4.3
    • 0105 How To Access Your Working Files
  • 02. The Basics - Examining Coconut Hut Single Player
    • 0201 Windows Versus Tabbed Views
    • 0202 Window Extras
    • 0203 Unity Pro Views
    • 0204 Creating Custom Layouts
    • 0205 Rotating
    • 0206 Snapping
    • 0207 Parenting
  • 03. Internet Based Multi-Player Network Gaming
    • 0301 Testing On The Unity Master Server
    • 0302 Running Your Own Master Server
    • 0303 Using PHP To Manage A Master Server
    • 0304 Hosting A Game And Registering With Your Master Server - Part 1
    • 0305 Hosting A Game And Registering With Your Master Server - Part 2
    • 0306 Joining A Hosted Game
  • 04. LAN Based Multi-Player Network Gaming
    • 0401 .NET Sockets
    • 0402 Implementing Master Server Semantics
    • 0403 Hosting A Game And Registering With The LAN
    • 0404 Joining A LAN-Hosted Game
    • 0405 Issues With NAT And Multi-Player Network Gaming
    • 0406 Issues With LAN And Multi-Player Network Gaming
  • 05. General Multi-Player Network Design Decisions
    • 0501 Chat Room Lobby - Dropping In And Out
    • 0502 Who Owns The Physics
    • 0503 Who Owns The Status
    • 0504 How To Deal With Compromises And Imperfections
  • 06. Basic Communication Between Players
    • 0601 Entering Chat Messages
    • 0602 Sending Chat Messages
    • 0603 Displaying Chat Messages
    • 0604 Aging Off And Fading Out Chat Messages
    • 0605 Network Traffic Logging And Debugging
  • 07. Main Character Avatar
    • 0701 Network Instantiation - Part 1
    • 0702 Network Instantiation - Part 2
    • 0703 Changing The Avatar Skin - Part 1
    • 0704 Changing The Avatar Skin - Part 2
    • 0705 Changing The Avatar Skin - Part 3
    • 0706 Changing The Avatar Mesh - Part 1
    • 0707 Changing The Avatar Mesh - Part 2
    • 0708 Synchronizing Animation - Part 1
    • 0709 Synchronizing Animation - Part 2
  • 08. Pickups And Drops
    • 0801 Network Instantiation - Part 1
    • 0802 Network Instantiation - Part 2
    • 0803 Synchronizing Pickup
    • 0804 Synchronizing Drop
    • 0805 Synchronizing Explosions - Part 1
    • 0806 Synchronizing Explosions - Part 2
    • 0807 Synchronizing Health And Scoring - Part 1
    • 0808 Synchronizing Health And Scoring - Part 2
  • 09. The Social API
    • 0901 Profiles - Part 1
    • 0902 Profiles - Part 2
    • 0903 Achievements
    • 0904 Score
    • 0905 Leaderboard
    • 0906 iOS Game-Center Extras
  • 10. Native Code Plug-Ins
    • 1001 Plug-In Architecture
    • 1002 Desktop And Mobile Plug-In Comparison - Part 1
    • 1003 Desktop And Mobile Plug-In Comparison - Part 2
    • 1004 In App Purchase - Items Or Credits
    • 1005 In App Purchase For iOS
  • 11. Server Based Games
    • 1101 Using A Unity Instance - Part 1
    • 1102 Using A Unity Instance - Part 2
    • 1103 Using Photon
    • 1104 Using Smart Fox
  • 12. Wrap-Up
    • 1201 Final Thoughts
  • 13. About The Author
    • 1301 About Robert Wiebe

Additional information

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Advanced Unity 3D Game Development Training Video

£ 99.04 + VAT

*Indicative price

Original amount in AUD:

$ 189