Graphics for Games BA (Hons)
Bachelor's degree
In Bradford
Description
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Type
Bachelor's degree
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Location
Bradford
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Duration
3 Years
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Start date
Different dates available
Our three-year Graphics for Games programme focuses on the creative side of game development.
It will give you the skills and contextual theory you need to start a career in this fast-growing industry.
You’ll gain a strong grounding in:
game level design and creation
digital and physical concept art
3D computer animation
observational drawing
digital motion capture
image production and manipulation
You will learn how to generate and develop ideas and adopt a creative approach to your work.
In the final year you will undertake an individual project and major production project in a studio environment designed to replicate real world and industry production processes.
Our industry experienced team of academics and visiting industry experts will give you the tools you need to emerge a confident, creative well rounded professional.
A four-year version of this programme with a placement year in industry is also available.
Facilities
Location
Start date
Start date
About this course
Typical offer: BBC / 112 UCAS points
Reviews
This centre's achievements
All courses are up to date
The average rating is higher than 3.7
More than 50 reviews in the last 12 months
This centre has featured on Emagister for 14 years
Subjects
- Animation
- Design
- 3d training
- Graphics
- Drawing
- Art
- 3D
- International
- Project
- Industry
- Media
- Production
Course programme
The modules for this course can be found in the latest programme specification.
The programme is intended to equip students who wish to develop expertise in the creative, aesthetic and technical aspects of computer game graphics, supported by a range of relevant audio-visual media disciplines.
Year 1
- Introduction to 3D Computer Animation (20 credits) – core
To provide an introduction to the theory and practice of 3D computer modelling and animation - Observational Drawing (20 credits) – core
To give students a broad knowledge base of the practice, application and formal elements of drawing skills in figure-, landscape- and still life drawing. - Creativity and Imagination (20 credits) – core
Develops students' ability to create new ideas and to develop appropriate creative strategies for making artefacts, media production, other forms of digital media production, or for self-expression. - Creative Industries – Foundations (20 credits) – core
Equips students with a range of foundational skills required for successful advancement in the creative industries. - History and Conventions of Computer Games (20 credits) – core
Provides an overview of the history of computer games and an introduction to the techniques, practices, technology and conventions of the design of such systems. - 3D Character Modelling and Animation (20 credits) – core
Provides practical knowledge of 3D computer animation production processes in a project-based environment with particular reference to character animation.
At the end of Year 1, students will be eligible to exit with the award of Certificate of Higher Education if they have successfully completed at least 120 credits and achieved the award learning outcomes.
Year 2
- Game Appreciation and Industry Analysis (20 credits) – core
To analyse and critically assess core constructs of computer game products and the development process, within the context of contemporary issues affecting the industry. - Advanced Observational Drawing (20 credits) – core
Advanced study of figure drawing and artistic body and facial human anatomy including skeletal structure and muscle groups, posture and pose, balance and weight, line, light, texture and colour. - Concept and Idea Development (20 credits) – core
To give students the opportunity to explore Conceptual Art in detail, using traditional and digital 2D techniques, with a focus on creativity and developing ideas within common industry constraints. - 3D Character Creation (20 credits) – core
To introduce students to digital sculpting for the creation of ultra-high detail 3D character models used in animation, visual effects, and detail maps for real time rendering (e.g. games), using industry standard sculpting software. - Environment, Set and Prop Creation (20 credits) – core
To gain a specialist understanding of the design principles, creation methodologies and technical implementation of modelling and texturing 3D environments, sets and props, as they relate to real time render environments. - Motion Capture and Digital Scanning (20 credits) – optional
To attain a broad understanding of the processes of the motion capture sequence, from setting up cameras and capturing data through to editing and transferring capture data to industry standard animation packages. - Facial Modelling / Animation (20 credits) – optional
At the end of Year 2, students will be eligible to exit with the award of Diploma of Higher Education if they have successfully completed at least 240 credits and achieved the award learning outcomes.
Final year
- Major Project Pre-Production (20 credits) - core
- Individual Project (40 credits) - core
To integrate material from other modules into a major digital media project; to provide you with a platform for autonomous learning within your chosen area of specialism; to develop a self-critical, editorial awareness of one`s own body of work; to present that body of work in a visually impressive video; to develop presentation skills. - Major Project Production (40 credits) – core
- Motion Capture and Digital Scanning (20 credits) – optional
To attain a broad understanding of the processes of the motion capture sequence, from setting up cameras and capturing data through to editing and transferring capture data to industry standard animation packages. - Facial Modelling / Animation (20 credits) – optional
- AI for Games (20 credits) – optional
Introduction to real-time AI and the games industry. - Effects Animation and Dynamics for VFX (20 credits) – optional
To introduce advanced topics and concepts in the field of technical animation and make students aware of the appropriate use of simulation and effects, taking into account complexity, rendering, time, memory and resource overheads. - Application Programming & Development (20 credits) – optional
To develop understanding and skills in multimedia production techniques, to create an application, plug-in or interactive game.
Students will be eligible to exit with the fall back award of Ordinary Degree of Bachelor if they have successfully completed at least 300 credits and achieved the award learning outcomes.
Students will be eligible for the award of Honours Degree of Bachelor if they have successfully completed at least 360 credits and achieved the award learning outcomes.
Graphics for Games BA (Hons)