Our two games courses encourage you to become entrepreneurial in the way you approach the gaming industry - an important skill given the number of independent games, particularly for mobile phones and tablets that are hitting the marketplace. What's more, this dynamic degree duo share their first year of study, which means you can easily transfer to BSc (Hons) Games Programming at the end of your first year if you feel that your skills and passions would be better suited to the other pathway.
Our popular Games Technology course focuses on the technical aspects of development for a variety of games systems components. You’ll cover the three main strands of the games development process: level design, games/graphics programming and 3D modelling & animation. Plus you’ll also gain a comprehensive overview of the gaming production pipeline and will look at mobile phone game development.
Much of your group and individual work on the course is geared towards the production of a complete game and enthusiasts will also pursue this independently or as part of the placement year. A number of our students were involved in the Kickstarter campaign for Rebourne's Rite of Life game.
There are five dedicated games labs on campus - one in the brand new Fusion Building which includes 27 new seminar rooms, three lecture theatres, research space, roof-top terraces and numerous catering facilities, and a store from which you can take out equipment for your projects, including Oculus headsets, Leap Motion devices, graphics tablets, iPads and Android tablets.
91% of our final year students said they have been able to access specialised equipment, facilities, or rooms when they needed to – why not come and meet us and see these for yourself?
In order to take advantage of new approaches to learning and teaching, as well as developments in industry to benefit our students we regularly review all of our courses. This course is currently going through this process and we...
Facilities
Location
Start date
Bournemouth
(Dorset)
Fern Barrow, Talbot Campus, BH12 5BB
Start date
On request
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Subjects
Credit
Animation
Teaching
Design
3d training
3D Modelling
Graphics
3D
Project
Systems
Technology
Industry
Programming
Media
Learning Teaching
Production
Course programme
Course details
On this course you will usually be taught by a range of staff with relevant expertise and knowledge appropriate to the content of the unit. This will include senior academic staff, qualified professional practitioners, demonstrators, technicians and research students. You will also benefit from regular guest lectures from industry. We have an industrial advisory panel who offer guidance on course content. They regularly host guest talks and Q&A sessions for our students. Amuzo recently mentored a student group, offering them office space and support on their premises.
Year 1
Core units
Creative Business Awareness: An overview of the creative technology industry and how businesses of different sizes work in this sector. You'll take part in business simulations and develop professional skills such as team working, project management, presentation and information communication.
Media Devices & Networks: Here, you'll learn about the basic operations of computers and media devices, and network limits and capabilities to merge audio, video and gaming equipment and multimedia content across networks.
Software Programming: Learn about the practices of planning, designing and using computer programs for audio and media application.
Computer Graphics for Games: The aim of this unit is to introduce students to a number of the fundamental mathematical concepts that are used to underpin the understanding of computer graphics used in game development.
Games Production Techniques 1: A double-weighted unit that will introduce you to games development focused on beginner’s level, to develop your understanding of modern game creation for the rest of the course. The unit will look at the history of computer games across the last few decades and hardware and software.
Year 2
Core units
Commercial Business Environment: An opportunity to develop commercial and professional skills for operating a business in the creative industry. The unit incorporates teamwork on simulated business projects.
Group Project: Develop multidisciplinary team working skills through delivering a project. You'll gain knowledge of production processes and be able to communicate your ideas effectively in person and online.
Programming for Graphics & Games: You'll develop a game engine for advanced 2D sprite base games and 3D graphics rendering. There's a particular focus on the mathematical and technical theory needed for gaming software.
Mobile Games Programming: Sound and software programming for creating games and 3D graphics for mobile platforms. There will be a particular focus on developing for platforms like the iPhone and the iPad.
Games Content and Asset Creation: You will create games characters and artefacts for animation and 3D character modelling. You will also learn how to integrate your creations into real-time game engines.
Game Production Techniques 2: Computer software and content for entertainment is rapidly growing. This unit will develop your skills in creation areas, such as level design, 3D modelling, animation, games programming, game design theory, novel gaming interaction techniques and others. Technical areas such as physics and mathematics will also be covered.
Year 3 (Placement)
You may choose to complete an optional 30-week minimum or a short 8 week industrial work placement which can be carried out anywhere in the world. You'll get an opportunity to include a period of academic study during this time. The placement year offers a chance to gain experience and make contacts for the future.
Year 4 (Final year)
Core units
Individual Project: An opportunity to apply what you've learnt to develop multimedia, network and business systems. You'll practice problem solving for research, synthesis, realisation and evaluation, and present your project using oral, written and modelling techniques to a professional standard.
Modelling & Game Design: Develop skills in 3D modelling and game design. There will be a particular focus on software tools used for producing 3D models and the techniques needed for developing interactive computer games.
Game Engineering: Become a professional in computer games engineering. There's a particular focus on current and emerging technologies used for game interaction.
Innovation & Business Development: Develop your own innovative business ideas. You'll gain skills and experience to set up and manage your own business in the creative industry.
Scheduled learning and teaching activities
Contact hours
The hours below give an indication of how you can expect to spend your time during each year of this course. You will learn through a combination of lectures, seminars, tutorials, workshops and practical sessions. Your independent learning could include reading books and journal articles, working on group projects, preparing presentations, conducting library research and writing your assignments.
In addition to the taught units on this course you will spend time in our dedicated studios using the latest software. Your third year is spent in an appropriate industry environment. In your final year, you will spend a significant amount of time on self-directed learning in order to create a unique and substantial project that can be exhibited online.
Year 1 – 33% of your time will be spent in timetabled learning & teaching activities
Learning and teaching: 392 hours
Independent learning: 808 hours
Non-credit bearing learning and teaching: 14 hours
Year 2 – 27% of your time will be spent in timetabled learning & teaching activities
Learning and teaching: 362 hours
Independent learning: 838 hours
Non-credit bearing learning and teaching: 56 hours
Year 3 - Placement year. 0% of your time will be spent in timetabled learning & teaching activities
Year 4 - 16% of your time will be spent in timetabled learning & teaching activities
Learning and teaching: 242 hours
Independent learning: 948 hours
Non-credit bearing learning and teaching: 6 hours
68% of the course is assessed by coursework
Year 1: 85%
Year 2: 93%
Year 3: 0% (placement)
Year 4: 92%
Throughout the course you will be assessed by coursework culminating in your final year research project, but you will also undertake group work and written exams.
Programme specification
Programme specifications provide definitive records of the University's taught degrees in line with Quality Assurance Agency requirements. Every taught course leading to a BU Award has a programme specification which describes its aims, structure, content and learning outcomes, plus the teaching, learning and assessment methods used.
Download the programme specification for BSc (Hons) Games Technology.
Whilst every effort is made to ensure the accuracy of the programme specification, the information is liable to change to take advantage of exciting new approaches to teaching and learning as well as developments in industry. If you have been unable to locate the programme specification for the course you are interested in, it will be available as soon as the latest version is ready. Alternatively please contact us for assistance.
All statistics shown are taken from Unistats, Destination of Leavers from Higher Education (DLHE), BU institutional data and Ipsos MORI (National Student Survey) unless otherwise stated.
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