CINEMA 4D AND BROADCAST DESIGN
Training
Online
Description
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Type
Training
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Level
Beginner
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Methodology
Online
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Class hours
50h
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Duration
Flexible
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Start date
Different dates available
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Delivery of study materials
Yes
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Support service
Yes
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Personal tutor
Yes
Course Setup
This course consists of 10 video-based lessons. Each lesson is approximately 30 minutes in duration and most include supplementary files and footage.
This course will be delivered on dvd via royalmail post.
This course is aimed at motion graphic designers and animators. In this course you will be taken through the development and animation of a TV Channel Ident, from the initial concept stage, right through to the final rendering and delivery part of the process.
Facilities
Location
Start date
Start date
About this course
Students should have some knowledge of After Effects, in particular, working with keyframes and understanding layers. Students should be fluent in English.
Reviews
Subjects
- Animation
- 3d animation
- 3d design
- 3d graphic
Teachers and trainers (1)
Pierre Vella
Post Production Editor, Grader, Compositor, Visual Effects
Pierre Vella is an independent digital creative working in film, video and digital technologies, with over 20 years working in the film and video post-production related Industries. He is a founding member of MITA (Moving Image Training Alliance) and runs a series of training programmes in film and video post-production, web technologies and motion graphics in London and Cambridge. Apple Certified in Final Cut Pro, Motion and Color. Video Editing, Animation, Motion Graphic Design, Broadcast, Visual Effects, VFX, and Wen Technologies
Course programme
Course Setup
This course consists of 10 video-based lessons. Each lesson is approximately 30 minutes in duration and most include supplementary files and footage.
This course will be delivered on dvd via royalmail post.
This course is aimed at motion graphic designers and animators. In this course you will be taken through the development and animation of a TV Channel Ident, from the initial concept stage, right through to the final rendering and delivery part of the process.
Course Outline
Lesson 1: Concept Development
A look at the initial boards created for the Ident and the concepts and scripts behind them.
Lesson 2: Animatics
Create the animatic for the Ident using Adobe After Effects CS5. Although the work is quite simple, it is an essential part of the process and this will create a solid foundation for building upon over the following lessons. You will work with masks, 3D layers, parenting, shape layers and time-remapping.
Lesson 3: Modelling
Model the joystick in Cinema4D. Covering many of the most commonly used tools when modelling with hyperNURBS including, knife, edge cut, extrude, loop and ring selection.
Lesson 4: Tracking
Using supervised tracking to track and solve the tunnel shot. Covers general workflow in Syntheyes. Solving difficult shots. Clean up trackers. Creating a coordinate system. Exporting python script for C4D.
Lesson 5: Style Frame, Render and Comp
Importing the tracking data into Cinema4D to incorporate 3D elements into the live action plate. Build proxy elements of the live action plate to develop the 3D – 2D pipeline for the project, discovering which passes need to be rendered.
Lesson 6: 3D Animation, Render and Comp
This is the first blocking stage to animate all the elements and prepare them for output. The render passes will be created, output and brought into the composite for review.
Lesson 7: Creating the graphic elements in Cinema4D
Using the knife tool to create cuts for generating splines from the tunnel geometry. Cloner Object to clone graphics along the splines. SplineWrap to deform geometry along the splines.
Lesson 8: Animation
Animating the graphic elements appearing through the shot. Working with effectors to control scale, visibility and time offset keyframe animation of cloned objects. Using constraints for dynamic parenting. Morphing with Pose Morph and baking the resulting morph to point level animation.
Lesson 9: Correcting Errors
Creating some basic materials for the graphics, using formula effector and multishader. Generating geometry through collision using Bool, Matrix object and Tracer. Preparing file for multipass rendering.
Lesson 10: Final Grade and Output
Import 3D elements and into the composite and finalise the 2D graphic elements and the complete the grade. The comp will be setup for final render and review
Additional information
CINEMA 4D AND BROADCAST DESIGN