Computer Games Development
Bachelor's degree
In Luton
Description
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Type
Bachelor's degree
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Location
Luton
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Duration
3 Years
The course will stimulate and grow students interest in computer games and develop a wider enthusiasm for computer science. It will build the skills to: Work in any area of computer graphics. Create new games. Implement a game by writing code from scratch. Interpret existing code for a game. Integrate different game technologies. Suitable for: The course is designed to satisfy the generic needs of a graduate computer scientist and to build on this foundation to provide the skills and knowledge to build computer games and to work in industry in areas associated with games and computer graphics.
Facilities
Location
Start date
Start date
About this course
* UCAS Tariff Score greater than 160, which should include either two A level passes or an AVCE Double Award
* An Access qualification
* Equivalent qualifications such as Irish Leaving Certificate, Scottish Highers, International Baccalaureate or BTEC National Diploma
If you left school or the further education sector without the normal academic qualifications for entry to higher education, the 4-year extended degree route may be suitable for you.
Reviews
Course programme
BSc (Hons) Computer Games Development
Mode: full-time
A cursory look at its portrayal in the media shows that Computing is a fast moving discipline with developments emerging continuously. Computer Games is an important application area within computer science. Its relevance is multi-layered and embraces both the general public and industry.
It will build the skills to:
- Work in any area of computer graphics
- Create new games
- Implement a game by writing code from scratch
- Interpret existing code for a game
- Integrate different game technologies
Why choose this course?
- Well-equipped laboratories with both optical and mechanical motion-capture equipment
- Teaching influenced by our Research Institute in Computer Graphics and Visualisation
Career Opportunities
Medium to long term predictions for employability within the IT industry and associated fields look good. In addition to general IT graduate trainee positions this course offers specialist employment opportunities.
Assessment
All modules have a significant element of coursework. In addition, the majority of modules have an examination as the final assessment element, which takes the form of either a written or a computer based examination.
Dissertation/project and research
In your final year you are expected to take an idea generated by a member of academic staff and demonstrate your ability to develop it further using the skills and knowledge obtained during the degree programme.
This emphasis on 'working to specification' whilst allowing your creativity to develop the project further makes the project a realistic preparation for later project work, be it in employment or further study.
The course structure is designed to promote flexibility and allow for change in award during year one. There is a significant element of practical work, which is essential for a deep understanding of the subject and is a requirement for future employment.
Areas of study include:
- Introduction To Object Oriented Programming
- Computer Games Architecture and Design
- Computer Games Technology
- Computer Graphics
- Comparative Languages
- Interacting With Computers
- Concepts Of Artificial Intelligence
- Operating Systems
- Systems Architecture
- Interface Design Environments
- Computer Games Programming
- Dynamic Data Access
- Project Management
- Usability Engineering
- Distributed Software Technologies
Computer Games Development