Design Patterns Training Course

Course

In City Of London

Price on request

Description

  • Type

    Course

  • Location

    City of london

There are plenty of tried and tested patterns widely available to everyone. Sometimes it is a matter of changing the names and implementing the pattern in a specific technology. It can saves hundreds of hours, which otherwise would be spent on design and testing.
Training Goals
This course has two goals: first, it allows you to reuse widely-known patterns, second, it allows you to create and reuse patterns specific to your organization.
It helps you to estimate how patterns can reduce costs, systematize the design process and generate a code framework based on your patterns.
Audience
Software designers, business analysts, project managers, programmers and developers as well as operational managers and software division managers.
Course Style
The course focuses on use cases and their relationship with a specific pattern. Most of the examples are explained in UML and in simple Java examples (the language can change if the course is booked as a closed course). It guides you through the sources of the patterns as well as showing you how to catalogue and describe patterns which can be reused across your organization.

Facilities

Location

Start date

City Of London (London)
See map
Token House, 11-12 Tokenhouse Yard, EC2R 7AS

Start date

On request

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Reviews

Subjects

  • UML training
  • Testing
  • Java
  • IT
  • Proxy
  • Design
  • Design techniques
  • Project
  • Technology
  • Builder

Course programme

Introductions

  • Patterns and tiered architectures
  • Pattern description
  • Design patterns and design
  • Finding and selecting design patterns
  • Design pattern implementation
Well-known patterns Object Creation
  • Factory
  • Builder
  • Factory Method
  • Prototype
  • Singleton
Structural Patterns
  • Adapter
  • Bridge
  • Composite
  • Decorator
  • Facade
  • Flyweight
  • Proxy
Behavioural Patterns
  • Chain of Responsibility
  • Command
  • Interpreter
  • Iterator
  • Mediator
  • Memento
  • Observer
  • State
  • Strategy
  • Template Method
  • Visitor
  • Observer
Creating Patterns
  • To pattern or not to pattern
  • Formal pattern description
  • Organizing the pattern catalogue
  • Particular goal and abstracted goal
  • Publishing your patterns to a pattern community

Design Patterns Training Course

Price on request