Course objectives: By the time students have finished the course they will have know how to:
- Create an Adobe Flash Document
- Set up a Adobe Flash document
- Import and create graphics
- Use Adobe Flash drawing tools
- Create and use symbols
- Produce Motion and Shape animations
- Import Sound and Video
- Use Scipt Assist and Behaviors to add simple interactivity
- Publish an Adobe Flash Document in one of several formats
- Variables and Properties
- Functions and Methods
- Text Format Class
- Attaching Movie Clip Objects at Runtime
- Event Handling
- Arrays, Objects, and built-in classes
- Loops and Conditions
- ActionScript Classes
- ActionScript Animation
Course content:Course Summary
From Zero to Hero in just 5 days!
Learn Flash from intro to an advanced level in just 5 days.
Imagine being able to produce an engaging interface using text, graphics, animations, video, and sound for your next Flash website. And later - be able to create dynamically generated event-driven animation and interactive games with Flash all after just 5 days of training.
That's what you'll be able to do after you take this Flash training course offered by Academy Class.
With this training course, you can use Flash, the industry's most advanced authoring environment to create interactive websites, digital experiences and mobile content.
With Flash, creative professionals design and author interactive content rich with video, graphics, and animation for truly unique, engaging websites, presentations or mobile content.
Flash is the standard for web animation and multimedia. More and more websites are using this powerful technology to add interest and functionality. Learn to create interactive, animated content, publish a Flash movie and add it to an HTML page. Topics include frames, libraries, movie properties, shape morph, layers, tweening, and sound. Flash helps you put your website on the move.
Course Content
Introducing the Course
- Understanding the course format
- Reviewing the course objectives and prerequisites
- Looking at the course outline
Working in Adobe Flash
- Setting Stage dimensions
- Working with panels and panel layouts
- Setting preferences
- Identifying the development cycle
- Publishing a file
Creating and Importing Graphic Assets
- Working with different graphic formats
- Importing bitmap graphics
- Importing vector graphics
- Working with layers and layer folders
- Using the drawing tools
- Using object and merge drawing
- Working with the Colour panels
- Creating and using Graphic symbols
- Using the Library panel
Using Text Effectively
- Using the Text tool
- Adding and formatting static text
- Changing font rendering methods
- Adding input text fields
- Embedding fonts in input text fields
- Using font best practices
Creating Animations
- Working with the Timeline
- Using keyframes, blank keyframes, and frames
- Creating motion tweens
- Creating shape tweens
- Creating transition effects
- Using animation best practices
Adding Adobe Flash ActionScript with Script Assist and Behaviors
- Using Script Assist
- Adding actions to a frame
- Creating and using Button symbols
- Adding behaviors to a button
- Loading external Adobe Flash SWFs
Using Moving Clips
- Creating and using Movie Clip symbols
- Organizing a Movie Clip Timeline
- Using actions to control a Timeline
- Using frame labels
- Responding to user interactions
Adding Sound and Video
- Importing sound
- Changing sound properties
- Adding sound to a Timeline
- Embedding video in a Timeline
- Using the Adobe FLVPlayback component
Publishing Adobe Flash Documents
- Using different publishing formats
- Using publishing profiles
- Adding Adobe Flash Player detection
- Publishing for deployment
Controlling Visual Objects with Adobe Flash ActionScript
- Using the Actions and Help panels
- Declaring variables and their data types
- Using the trace() function
- Using code hinting
- Assigning instance names and using them to assign runtime property values
- Using the with operator
- Introducing core properties of visual built-in classes: Movie Clip, Button, and Text Field
- Controlling Button and Movie Clip position and visual state
- Controlling Text Field content
- Introducing core properties of non-visual built-in classes: Math
- Using mathematical operators
- Understanding data type conversion
Using and Writing Functions
- Working with Adobe Flash Player global functions
- Converting values returned from functions and assigning them for display
- Writing user defined functions
- Returning, or not returning, data from a function
- Understanding variable scope
- Adding code within a Movie Clip symbol's own timeline
- Introducing the this operator
- Understanding object methods
- Introducing core methods of visual built-in classes: Movie Clip and Text Field
- Controlling the Movie Clip play head within its timeline
- Loading external Movie Clip content
- Understanding cross-domain security issues
- Exporting and attaching Movie Clip symbol instances at runtime
- Writing and using user defined functions to create visual content
- Understanding depth
- Dynamically referring to instance names and property names at runtime
Using Text, Dates, Math, and Paths
- Controlling Text Field formatting through code
- Creating and formatting Text Fields at runtime
- Using Date objects
- Working with String concatenation
- Generating random numbers and integers using the Math class
- Understanding relative path names
- Controlling nested Movie Clip objects
Understanding and Handling Events
- Understanding event driven programming
- Working with event handler syntax
- Moving from symbol-based to timeline-based event handling
- Introducing core events of visual built-in classes: Button, Movie Clip, and Text Field
- Controlling the play head within an event handler
- Understanding the this keyword inside an event handler
- Creating rollover effects
- Responding to Text Field focus events
- Calling a single function from multiple event handlers
- Referring to a parent object from within an event handler
Managing Color, Sound, and Data with Built-In Classes
- Understanding complex (aggregate) variables
- Working with Arrays
- Working with generic Objects
- Transforming Movie Clip objects using Transform and Color Transform objects
- Generating random color transformations
- Using Sound objects
- Creating audio feedback with event-driven sounds linked from the Library
Making Decisions and Repeating Yourself
- Understanding looped code
- Using loops and arrays to attach, name, and control Movie Clip objects
- Using loops to create, name, and control Text Fields to display data object values
- Understanding conditional code execution
- Surveying the comparison and logical operators
- Using if/else comparison to toggle Movie Clip visual states
Animating with Adobe Flash ActionScript
- Dragging and dropping a Movie Clip object
- Testing for collision between Movie Clip objects
- Initializing attached Movie Clip objects
- Using the on Enter Frame event handler
- Controlling visual change rate
- Testing and responding to position at runtime