Flex 2: Advanced Visual Programming
Course
Online
*Indicative price
Original amount in USD:
$ 35
Description
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Type
Course
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Level
Intermediate
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Methodology
Online
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Duration
Flexible
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Start date
Different dates available
To gain the most from these tutorials you should have already watched Adobe Flex 2: Rich Internet Applications or have an equivalent knowledge of the topics covered in that series.
In the Flex 2: Advanced Visual Programming series, presenter Leo Schuman is an Adobe Certified Master Instructor for the Flex, Flash, ColdFusion, and Dreamweaver product lines. With Leo paving the way, you will learn how to work with embedded images and fonts, implement transitions and easing effects, apply filters and blends, and programmatically interact with mouse position and actions like dragging and dropping. In addition, you will learn how to extend and skin Flex UI components using both images and shapes drawn with the ActionScript Drawing API.
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About this course
Discover how to create data bound drag and drop functionality for virtually any Flex control.
Learn to create mouse-aware application features.
Understand loose component coupling, implemented through bindings and events.
Get inside tips on optimizing file size through programmatic shape creation.
See how to implement and skin Flex components directly in ActionScript 3.0.
Reviews
Subjects
- Programming
- Image
- Visual Programming
- ActionScript
- Flash
- Adobe
- Drawing
- Filters
- Customizing
- Image animation
- Filtres & blends
- Basic Functionality
Teachers and trainers (1)
Name Name
Teacher
Course programme
Chapter I: SETTING UP & OVERVIEW (27 min)
- Installing the Poetica Font
- Preparing the Workspace
- Repair Broken Links & Improve Performance
- Looking at the Natural Experiences Application
- Reviewing the Drag & Drop Application
- Reviewing the Main Application File
- Reviewing the Gallery Custom Component File
- Add Images & Animations to the Background
- Reviewing the Processing Effect of Animations
- Embedding an Image into the Project
- Placing Content in Correct Order
- Creating a Reusable Embedded Image
- Randomizing the Displayed Background Image
- Declaring Variables
- Calculating the Variable
- Creating Simple Pop Up Functionality
- Closing & Opening the Pop Up
- Learning the Limitations of Device Fonts
- Adding an Embedded Font
- Using the Embedded Font in a Class Selector
- Embedding Fonts Using FlashType
- Exploring FlashType Advance Anti-Aliasing Setting
- Exploring Filters
- Creating a Drop Shadow & Applying Glow Filters
- Reviewing Available Blends
- Applying Blends
- Exploring 9-Slice Scaling
- Adding 9-Slice Scaling to PNG Images
- Modify the Natural Experiences Welcome Panel
- Modify Graphical Skins Using Adobe Flash® Templates
- Modify the Natural Experiences ComboBox Skin
- Creating an Extended Component
- Extend & Customize Pre-existing Flex Components
- Add Custom Buttons to Scroll Window Extended Panel
- Applying Images to Button States
- Assign Event Handlers in an ActionScript Component
- Adding Button Children to the Panel
- Positioning the Custom Buttons in the Scroll Window
- Create Variables, Change Button Size, & Calculate X & Y Positions
- Optimizing the Application with Style Sheets
- Final Comments & Credits
Chapter I: DRAWING SHAPES & MODIFYING FLEX COMPONENTS (50 min)
- Using the Display List Objects & Graphics Class
- Calling the clear() Method
- Using lineStyle() to Style Star Points
- Drawing a Shape in an ActionScript Class
- Creating the ExpandButton
- Drawing a Round Cornered Rectangle
- Drawing a Line & Arrow
- Applying Drawn Buttons to an Application
- Reskinning Panels with a Programmatic Skin
- Setting Variables for Drawing the Skin
- Creating a Drawing Using the Graphics Class Method
- Applying the Panel Skin
- Creating Fly-In Pop Up Components
- Creating Parallel Effects Using MXML
- Creating Parallel Effects Using ActionScript
- Comparing MXML & ActionScript
- Expanding & Restoring the Scroll Window Panel
- Triggering the State Change
- Smoothing Transitions
- Detecting the Scroll Window’s Panel Width
- Creating Bindable Variables
- Using a Rollover Effect with a Thumbnail
- Displaying XML Data in an Array Collection
- Passing Data between Components
- Passing Thumbnail Sizes between Components
- Using a Repeater to Generate Thumbnails
- Displaying Data with the Thumbnails
- Creating a Pop Up Event Class
- Displaying the Correct Data in the Pop Up
- Reviewing Code in the Main Application
- Looking at the Filter Function
- Exploring the Thumbnail Gallery Properties
- Configuring the Thumbnail Gallery Layout
- Calculating the Thumbnail Width & Height
- Explaining Thumbnail Positioning
- Exploring the Code that Defines Thumbnail Position
- Positioning the Thumbnails in the Gallery
- Repairing the Scroll Window Display
- Refreshing the Gallery Based on Category
- Moving the Pop Up to the Mouse Position
- Constraining the Pop Up within the Content Area
- Modifying Pop Up Locations
- Continuing Modification of the Pop Up Location
- Creating the Timer Object
- Creating Auto-Scroll Functionality
- Timer Instance & ReducingValue Variable
- Timer Instance Basic Functionality
- Calculating Scrolling Functionality
- Controlling Animation Functionality
- Activate & Deactivate Scrolling Functionality
- Enabling the Drag Function on the Drag Source
- Enabling the Drop Function on the Drop Target
- Enabling the Drag Move Function on the Source
- Enable Drag & Drop Functionality on Components
- Limiting Data Display in the List Control
- Drag Enabling the Source Image
- Adding a Format to the DataSource Objects
- Accepting the Data in the Drop Target
- Creating a Proxy Image
- Drop Enabling the Target List Control
- Final Comments & Credits
Additional information
Total Run Time: 9 hrs
Flex 2: Advanced Visual Programming
*Indicative price
Original amount in USD:
$ 35