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Flex 2: Programming The Visual Experience

in Academy Class (England)

Classes Course

Place:

Manchester, Cardiff,...

Price:

£897 + VAT

Duration:

3 Days

Start:

04/09/2009 other dates
See course programme

Requirements:

To gain the most from this class, you should: Have attended the Flex 2: Developing Rich Client ... see more

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Course details

Type Course Duration 3 Days
Method / place Contact course provider Classes in Manchester, Cardiff,... where
Suitability This course is designed for students that have attended the Flex 2: Developing Rich Client Applications course. Graphic design is not a prerequisite for this course.
Course objectives Upon successful completion of this course, students will be able to:
  • Modifying the look-and-feel in Flex
  • Using bindable variables for imagery
  • Applying blends and fi lters
  • MXML styles
  • Extending Flex components
  • View States and Transitions
  • %%li%...
    Requirements
    To gain the most from this class, you should: Have attended the Flex 2: Developing Rich Client Applications course Have equivalent know...
    Price £897 + VAT
    Get direct information on how to enrol, venues and availability...

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    Course programme

    Flex 2: Programming The Visual Experience
    Requirements:
    To gain the most from this class, you should:

    • Have attended the Flex 2: Developing Rich Client Applications course

    • Have equivalent knowledge of the topics covered in Flex 2: Developing Rich Client Application course.


    Course objectives:
    Upon successful completion of this course, students will be able to:

    • Modifying the look-and-feel in Flex

    • Using bindable variables for imagery

    • Applying blends and fi lters

    • MXML styles

    • Extending Flex components

    • Vie- States and Transitions

    • Skinning the Application

    • Handling data in drag and drop operations


    Course content:
    Course Summary
    Flex 2: Programming the Visual Experience provides experienced Flex developers with hands-on, practical experience implementing common graphical and interactive requirements illustrated by designer and project mock-ups. This three-day course instructs programmers ho- to work with embedded images and fonts, implement transitions and easing effects, apply fiters and blends, and programmatically interact with mouse position and actions like dragging and dropping. In addition, students will learn ho- to extend and skin Flex UI components using both images and shapes drawn with the ActionScript Drawing API.
    Course Content
    Flex 2: Programming the Visual Experience

    • Modifying the default look-and-feel of Flex applications

    • Introducing Mastery Learning

    • Understanding the Course Format

    • Reviewing the course prerequisites

    • Reviewing the course outline

    • Setting up the application files


    Enhancing the application with imagery and layering

    • Adding background colors and imagery to the application

    • Adding an application background image

    • Adding imagery to the Natural Experiences application

    • Layering content using absolute layout

    • Creating a reusable embedded image

    • Creating instances of an embedded image class

    • Using bindable variables for imagery

    • Creating simple popup functionality


    Enhancing the application with fonts, fi lters and blends

    • Understanding the limitations of device fonts

    • Learning the limitations of device fonts

    • Embedding fonts with direct calls to the font fi les in the fi le system


    Embedding fonts using FlashType

    • Exploring advanced FlashType settings

    • Exploring fi lters

    • Exploring fi lter properties

    • Applying blends


    Modifying the look-and-feel of Flex components graphically

    • Exploring 9-slice scaling

    • Exploring 9-slice scaling

    • Modifying the look-and-feel of Flex components using MXML styles

    • Modifying the Natural Experiences

    • Modifying graphical skins using Adobe Flash templates


    Extending Flex Components

    • Learning display object basics

    • Exploring the non-content children

    • Introducing the DisplayObject class and its subclasses

    • Extending Flex components

    • Creating an extended component

    • Implementing the createChildren() method

    • Implementing the updateDisplay List() method

    • Calling the updateDisplayList() method of the super class

    • Improving custom component reusability with stylesheets


    Drawing shapes and programmatically modifying the look-and-feel of Flex components

    • Understanding the relationship between display list objects and the Graphics class

    • Calling the clear() method

    • Exploring the clear() method

    • Drawing lines

    • Using the scaleMode argument of the lineStyle() method

    • Ordering the lineStyle() method arguments

    • Using line methods to dra- a star

    • Creating a visual element as an ActionScript class

    • Creating shapes

    • Defi ning fi ll methods

    • Implementing a ButtonSkin from the

    • mx.skins.halo package

    • Implementing a programmatic skin


    Animating components and state changes

    • Reviewing Behaviors

    • Defi ning behavior triggers

    • Applying behaviors

    • Creating a fl y-in popup component

    • Reviewing Vie- States and Transitions

    • Using the CurrentStateChange change event

    • Understanding the order of events and transitions

    • Setting a custom component's size for state changes

    • Handling child components that become invisible in transitions


    Passing data between components to affect layout and data display

    • Creating custom component properties

    • Passing and displaying XML photo data in the gallery

    • Reviewing the Repeater component

    • Using dynamic data in the Repeater

    • Using currentItem with a complex data structure

    • Using Repeater data in ActionScript

    • Calculating custom component size

    • Creating a more flexible tile display


    Creating mouse-aware application features

    • Detecting the mouse position

    • Moving the popup to the mouse position

    • Detecting the stage dimensions

    • Creating animation using the Timer class

    • Understanding easing


    Implementing Drag and Drop Functionality

    • Understanding the DragManager

    • Enable drag and drop functionality in a drag enabled component

    • Specifying the data to display in a List control

    • Enabling dragging on non-list-based controls

    • Controlling dropping with formats

    • Handling data in drag and drop operations

    • Viewing data in the DragSource

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    Venues and dates



    Where London, 7a Bayham Street see map
    When Start: 04/09/2009 Finish: 06/09/2009 See calendar
     
    Where London, 7a Bayham Street see map
    When Start: 06/11/2009 Finish: 08/11/2009 See calendar
     
    Where Manchester, 40 Princess Street see map
    When Start: Ask the course provider
     
    Where Glasgow, 36 North Hanover Street see map
    When Start: Ask the course provider
     
    Where Leeds, Old Broadcasting House, 148 Woodhouse Lane
    When Start: Ask the course provider
     
    Where Cardiff, Malthouse Avenue, Cardiff Gate Business Park
    When Start: Ask the course provider
     
    Where Devon, Stoodleigh see map
    When Start: Ask the course provider
     
    Where Nottingham, 27 South Road see map
    When Start: Ask the course provider
     
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    On Academy Class

    Provider description
    Academy Class is the UK's premier digital media training centre, provides manufacturer-authorized training in all areas of digital media including Print & Design, Web Design and Development, 3D & CAD, Web Marketing, Digital Video and Apple and Adobe Certification. Academy Class is an authorized training provider for Adobe, Autodesk, Apple and Quark. Academy Class operates training facilities in Central London, Manchester, Devon, Glasgow and Leeds and offers on-site training UK and worldwide. Whether you're an experienced media professional or just looking to use computer technologies more effectively, we're here to help.

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