Fundamentals of Newtek LightWave 9.0

Course

In Bristol and London

£ 545 + VAT

Description

  • Duration

    2 Days

To provide an in-depth introduction to this 3D modelling package, with particular emphasis on applying animation techniques to solid elements.

Facilities

Location

Start date

Bristol (Avon)

Start date

On request
London
See map
277 Greenwich High Road, SE10 8NB

Start date

On request

About this course

No specific 3D or modelling software knowledge is assumed or required but knowledge of the type of work the delegates will undertake after the course is preferable.

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Course programme

Objectives

To provide an in-depth introduction to this 3D modelling package, with particular emphasis on applying animation techniques to solid elements.


Pre-requisites:

No specific 3D or modelling software knowledge is assumed or required but knowledge of the type of work the delegates will undertake after the course is preferable.


Course Includes:

A comprehensive set of reference notes covering course topics, follow-up telephone support and, for training on Transmedia premises, lunch and refreshments.


Course Outline


· Introduction to Modeller and Layout; Preferences and Plug-Ins; software navigation; principles of polygonal modelling techniques
· Creating primitive geomatrics; Point and Polygon editing XYZ values for points; using Polygon Statistics
· Modification of geomatrics e.g. Rotate and Stretch properties; Flex tool distortions e.g. Shear, Twist, Taper and Bend; basic deformations using Magnet, Vortex, Pole and Dragnet
· Assigning Surface Names and basic attributes at sub-polygon levels
· Polygonal Bevelling and Smooth Shifting for detail and modelling
· Creating non-primitive shapes, considerations and planning; using Lathe and Extrude to maximum effect for intricate objects; using Mirror for modelling shortcuts; basics of Spline Paths; generating smooth shapes using Rail Extrude and Splines
· Cloning for detail, using Rectangular and Radial Clones; Rail Cloning with Spline Paths
· Effective shape editing; intricate surface detailing using Drill, Boolean and Bevel
· Creating custom polygonal shapes; working with Subdivision and Jitter options for smoother modelling detail
· Introduction to NURBS modelling for organic shapes and characters; using Subdivision and Metaform






· Understanding the LightWave Project Hierarchy; organising Scenes, Objects, Images, Footage and Surfaces; navigation and preferences
· Importing polygonal objects into Layout; editing manually and numerically with Move, Rotate, Size and Stretch; the importance of "Locking Off" animation channels, Pivot Points, and Parenting; introducing Null objects
· Navigation and set-up of Camera and Lighting options for realism
· Surfacing options with the Surface panel; Diffuse and Specularity for photo-realistic effects; setting Reflection, Transparency /Refraction Index options for optimal realism
· Importing and using colour network Texture Maps (from Photoshop)
· Creating effects using Bump Maps; understanding settings and how they affect light and reflection attributes
· Adding/editing different styles of Lights; ideas for scene realism with lighting effects and control
· Basic animation principles; adding and editing keyframes for maximum motion realism; using object tracking with the Camera and Nulls for added impact
· Animatable Distortion Effects, using Surface Mesh Displacement Maps, and Null-controlled Bends and Twists
· Principles and requirements of Rendering stills and animations

Fundamentals of Newtek LightWave 9.0

£ 545 + VAT