Game Development Using Unity 3D: An Introduction to Unity 3D
Short course
In Islington
Description
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Type
Short course
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Location
Islington
This is a short practical course to teach the fundamentals of the Unity3D tool using C# scripting for games applications that will allow you to design and implement interactive applications for Standalone and Web platforms. By the end of course, learners will know how to create a prototype playable game in Unity using C#. Course Information Start DateStart TimeDurationCostCourse CodeApply Friday 29 April 2016 18:30 - 20:30 10 weekly classes £415.00 CS2605 Course Cancelled Eligibility Some knowledge of object-oriented programming in C# is required. The students should first have attended the course.NET Object-Oriented Programming using C# or know the subjects therein. English Requirements Applicants must be proficient in written and spoken English.
Facilities
Location
Start date
Start date
Reviews
Subjects
- Object oriented training
- C++
- Object-oriented training
- IT
- Animation
- English
- 3d training
- 3D
- Web
- Programming
- Object oriented Programming
- Oriented Programming
- IT Development
Course programme
- The Interface
- Toolbar
- Project panel
- Inspector panel
- Layers panel
- Scene hierarchy
- Navigation
- Creating a 3D environment
- Modelling a terrain
- Texturing the terrain
- Adding Trees
- Basic Light and render settings
- Adding Basic primitives
- Importing Geometries
- Importing Textures
- 3D Objects
- Meshes
- Materials
- Textures
- Lights and Shaders
- Lighting
- Creating Lights
- Sunlight
- Projectors
- Adjusting Lights
- Creating Lights
- Sound Effects
- Adding Sound Clips
- Audio Listener
- Audio Player
- Adding Sound Clips
- Animation
- Animation View
- Component animation
- Import pre-existing clips
- Colliders
- Animation View
- Rigid Bodies
- Particle Effects
- Introduction
- Intro to C# and Javascript
- The class Monobehavior
- Techniques for interaction
- Handling User Input
- First-Person Controller
- Third-Person Controller
- Event-handling
- Collision Detection
- Raycasting
- GUI Scripting
- The class GUI
- Styling GUI components
- Modifying objects
- Moving scaling and rotating objects
- Changing material properties
- Applying physic forces
- Dynamic content
- Object handling at runtime
- Accessing pre-loaded assets
- Instantiating objects
- Destroying objects
- Loading content from the web
- Dynamic textures
- Communicating with server side-scripts
- Object handling at runtime
- Unity Deployment Options
- Game authoring settings
- Publishing for Windows (Web, Standard)
Additional information
Teaching and Assessment
Informal assessment will take place through game development, group discussion, classroom activities, and questions and answers sessions as guided by your tutor.
Game Development Using Unity 3D: An Introduction to Unity 3D