Game Development Using Unity 3D: An Introduction to Unity 3D

Short course

In Islington

Price on request

Description

  • Type

    Short course

  • Location

    Islington

This is a short practical course to teach the fundamentals of the Unity3D tool using C# scripting for games applications that will allow you to design and implement interactive applications for Standalone and Web platforms. By the end of course, learners will know how to create a prototype playable game in Unity using C#. Course Information Start DateStart TimeDurationCostCourse CodeApply Friday 29 April 2016 18:30 - 20:30 10 weekly classes £415.00 CS2605 Course Cancelled Eligibility Some knowledge of object-oriented programming in C# is required. The students should first have attended the course.NET Object-Oriented Programming using C# or know the subjects therein. English Requirements Applicants must be proficient in written and spoken English.

Facilities

Location

Start date

Islington (London)
See map
Northampton Square, EC1V 0HB

Start date

On request

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Subjects

  • Object oriented training
  • C++
  • Object-oriented training
  • IT
  • Animation
  • English
  • 3d training
  • 3D
  • Web
  • Programming
  • Object oriented Programming
  • Oriented Programming
  • IT Development

Course programme

What will I learn? Introduction to Unity3D
  • The Interface
    • Toolbar
    • Project panel
    • Inspector panel
    • Layers panel
    • Scene hierarchy
    • Navigation
  • Creating a 3D environment
    • Modelling a terrain
    • Texturing the terrain
    • Adding Trees
    • Basic Light and render settings
    • Adding Basic primitives
    • Importing Geometries
    • Importing Textures
  • 3D Objects
    • Meshes
    • Materials
    • Textures
    • Lights and Shaders
  • Lighting
    • Creating Lights
      • Sunlight
      • Projectors
    • Adjusting Lights
  • Sound Effects
    • Adding Sound Clips
      • Audio Listener
      • Audio Player
  • Animation
    • Animation View
      • Component animation
    • Import pre-existing clips
    • Colliders
  • Rigid Bodies
  • Particle Effects
Scripting scenes with Unity
  • Introduction
    • Intro to C# and Javascript
    • The class Monobehavior
  • Techniques for interaction
    • Handling User Input
    • First-Person Controller
    • Third-Person Controller
    • Event-handling
    • Collision Detection
    • Raycasting
  • GUI Scripting
    • The class GUI
    • Styling GUI components
  • Modifying objects
    • Moving scaling and rotating objects
    • Changing material properties
    • Applying physic forces
  • Dynamic content
    • Object handling at runtime
      • Accessing pre-loaded assets
      • Instantiating objects
      • Destroying objects
    • Loading content from the web
    • Dynamic textures
    • Communicating with server side-scripts
  • Unity Deployment Options
    • Game authoring settings
    • Publishing for Windows (Web, Standard)

Additional information

Teaching and Assessment

Informal assessment will take place through game development, group discussion, classroom activities, and questions and answers sessions as guided by your tutor.

Game Development Using Unity 3D: An Introduction to Unity 3D

Price on request