MA Games Development full time

Master

In Bolton

£ 6,840 VAT inc.

Description

  • Type

    Master

  • Location

    Bolton

  • Duration

    1 Year

Games are serious business. The industry needs professionals with in-depth technical games knowledge and creative vision combined with business know-how and marketing expertise. The University of Bolton’s MA in Games Development offers you the chance to grow your skills and confidence in all these areas, gaining experience as a developer, and graduating with at least one credit on a published game to your name.

Designed around team-based development projects, the course involves you working with other students to form and run ‘indie’ style teams. Our highly-experienced games team will support and encourage you as you learn to plan, design, develop and publish games.

We will work to further extend your already substantial understanding of game development concepts and production methods, helping you master an arsenal of advanced tools and techniques to create compelling and inventive experiences.

Alongside these games-specific skills, we offer commercial and business knowledge for the creative sector; for instance, business planning, client negotiation, pitching for projects, responding to project briefs, intellectual property licencing and marketing campaign planning. Our academic team will provide critical support while helping you hone your project management and other transferable skills, ready to progress your career in the industry.

Facilities

Location

Start date

Bolton (Greater Manchester)
See map
Deane Road, BL3 5AB

Start date

On request

About this course

You will gain extensive experience of designing and creating computer games, working in small teams and independently. You will develop clear and demonstrable skills in project management, team working, communication, leadership and negotiation, and utilise industry-standard tools and techniques including HTC Vive and the Apple iOS Developer Programme.

You will graduate with at least one personal credit on a published game. You will also be exposed to running an indie company, developing your entrepreneurial skills and business knowledge which will support you as an independent developer or to support your career in a larger games development studio. Moreover, the emerging field of ‘gamification’ – using game elements, design and principles in fields such as business, education and healthcare – offers enormous potential for games graduates with a flair for introducing fun into mundane tasks.

What Can I Do With This Qualification?
The games developer job title covers a broad area of work and there are many specialisms within the industry. These include: games programmer (with various specialisms such as network, engine, toolchain and artificial intelligence); games artist (including concept artist, technical artist, iu/ux artist, animator/rigger and 3D modeller with further specialisms in characters, vehicles, environments, weapons and prop creation); games designer (ui/ux designer, level designer, technical systems designer, gameplay scripter and narrative designer) producer and quality assurance tester.

You should have a Second Class UK Honours degree (2:2) or above, or an equivalent qualification, in an appropriate games-focused subject area that included significant game creation content.

You may be required to attend an interview and/or provide a portfolio of work.

If English isn’t your first language you’ll also need IELTS 6.0 with no less than 5.5 in any band (or equivalent). We also accept a range of other English language qualifications – please visit our English Language Requirements web page for more details.

We have Sony PlayStation First accreditation.

University of Bolton games graduates have been enjoying careers in the games industry for longer than most – we were one of the first UK universities to offer games courses and we now offer specialisms in Games Design, Games Art and Games Programming.
We share your passion for games. Our dedicated games tutors offer a vast range of industry experience, a wide network of contacts in the games industry, and knowledge of the latest games research and developments.
This course offers intensive practical experience in an environment designed to emulate conditions in the industry – you will be expected to spend approximately 30 hours per week in our development studio.
Our well-equipped, dedicated games studios feature high-specification hardware and industry-standard software, along with modern and vintage consoles.

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Subjects

  • IT
  • Project
  • IT Development
  • Team Training
  • Industry
  • Design
  • Teaching
  • Full Time
  • Marketing
  • University
  • Planning

Course programme

Modules

Modules listed below are a mixture of compulsory and optional. You may not have the opportunity to study all the modules as part of the course.
  • Specification and professional practice
  • Work for hire project
  • Console Development Project
  • Exhibition Project
  • Dissertation project
Teaching, Learning And Assessment

Overall, the course is project-based and intensely practical in nature. You will be expected to take part in various types of projects that are appropriate to a small group of independent video game developers, working in groups with your peers. Throughout your studies, you will have access to the various members of our games team, so you can benefit from a range of different help and advice. Where new material, concepts and techniques are being introduced, we will offer teaching and learning support to help you absorb those new ideas.

Normally, you will be expected to work full-time on one project at a time. By undertaking projects sequentially, you will have opportunities to reflect on the outcome of each project by means of a ‘post-mortem’. This might take the form of a viva or written report or both. Our games tutors will then be able to consider and address any issues you experienced before defining the content and scope of your subsequent projects.

During your time on the MA Games Development course, you’ll have regular support from the Programme Leader. A weekly one-to-one drop-in session with your Personal Tutor is also available, so you can discuss any issues you’re experiencing.

Our assessment strategy is designed to be flexible; where possible, a student who fails to achieve a learning outcome on one project will be given the opportunity to achieve that learning outcome on a subsequent project. The projects form the basis of the assessment for this course. In particular, you will be asked to provide your reflection on the outcomes of each project. The form of this reflection will vary, but will typically involve a report and a viva.

Disclaimer

The university will use all reasonable endeavours to deliver your course as described in its published material and the programme specification for the academic year in which you begin your course. Please be aware that our courses are subject to review on an ongoing basis. The content of course modules and mode of associated assessments may be updated on an annual basis. This is to ensure that all modules are up to date and responsive to employment and sector needs. The published course material and the programme specification contain indicative ‘optional modules’ that may be subject to change due to circumstances outside of our control. For this reason we cannot guarantee to run any specific optional module.

Additional information

International Fees - £12,450

MA Games Development full time

£ 6,840 VAT inc.