Mobile Application Experiences Part 4: Understanding Use - Massachusetts Institute of Technology

edX

Course

Online

Free

Description

  • Type

    Course

  • Methodology

    Online

  • Start date

    Different dates available

Learn to create your own mobile app using HCI principles and discover how people use apps in their daily lives through user feedback and data analysis.

Facilities

Location

Start date

Online

Start date

Different dates availableEnrolment now open

About this course

Having a working app that you have the source code for.

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This centre's achievements

2017

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Subjects

  • IT
  • Computer Science
  • Mobile Application
  • Use
  • HCI

Course programme

Want to create the next big app, grounded in the needs of real users? Mobile Application Experiences Part 4: Understanding Use will teach you Human Computer Interaction (HCI) methods to understand current behavior in the domain, and then design, develop, and deploy your new application. This module will explore how people use your mobile application in daily life, over an extended period of time. You will deploy and run quantitative and qualitative studies of use to understand not only what users are doing, but how and why they are using your application the way that they are. This course is part of a five-part Mobile Application Experiences series: 21W.789.1x: Mobile Application Experiences Part 1: From a Domain to an App Idea 21W.789.2x: Mobile Application Experiences Part 2: Mobile App Design 21W.789.3x: Mobile Application Experiences Part 3: Building Mobile Apps 21W.789.4x: Mobile Application Experiences Part 4: Understanding Use 21w.789.5.x: Mobile Application Experiences Part 5: Reporting Research Findings

What you'll learn
  • How to design quantitative studies including using instrumentation, A/B testing, and Experience Sampling methods
  • How to design qualitative studies including diary studies, field deployments, and contextual interviews
  • How to combine quantitative and qualitative methods to more fully understand both the what and why of mobile application use in daily life.

Additional information

Frank Bentley Frank is a Principal Researcher at Yahoo in Sunnyvale, CA and a Visiting Lecturer in Comparative Media Studies at MIT. He works daily to ensure that new products are built to match actual user needs and that those products ship with designs that people can understand and enjoy. He has taught a local version of this class at MIT for the past 10 years, and will be teaching a new class Understanding Users at Stanford in 2016. 

Mobile Application Experiences Part 4: Understanding Use - Massachusetts Institute of Technology

Free