MSc Computer Games

Postgraduate

In Colchester

£ 7,200 + VAT

Description

  • Type

    Postgraduate

  • Location

    Colchester

  • Duration

    1 Year

About the course
Computer games are expected to reach a global revenue of $111bn in 2015; yet over half of the UK’s video games employers reported a lack of suitably-skilled graduates in 2011

Both for entertainment and for more serious purposes such as virtual reality training, computer games, gamification and games intelligences are increasingly important in today’s world

This is your opportunity to turn your passion into a career


At Essex we specialise in virtual worlds, machine learning, artificial intelligence and high-level games design and development

On our course, you develop both theoretical and practical knowledge of computer games

Our flexible approach allows you to fill gaps in your knowledge and brush up on a variety of languages, making sure you’re ready to bring your designs to life


You explore topics including:
Game design
Game AI
3D games development
Mobile app programming
Physics-based games
Our School is a community of scholars leading the way in technological research and development

Today’s computer scientists are creative people who are focused and committed, yet restless and experimental

We are home to many of the world’s top scientists, and our work is driven by creativity and imagination as well as technical excellence


We are ranked Top 10 in the UK in the 2015 Academic Ranking of World Universities, with more than two-thirds of our research rated ‘world-leading’ or ‘internationally excellent (REF 2014)


Professional accreditation
This degree is accredited by the Institution of Engineering and Technology (IET)

Facilities

Location

Start date

Colchester (Essex)
See map
Wivenhoe Park, CO4 3SQ

Start date

On request

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Reviews

Subjects

  • Design
  • Programming
  • Project
  • GCSE Physics
  • Artificial Intelligence
  • Engineering

Course programme

Example structure
Postgraduate study is the chance to take your education to the next level. The combination of compulsory and optional modules means our courses help you develop extensive knowledge in your chosen discipline, whilst providing plenty of freedom to pursue your own interests. Our research-led teaching is continually evolving to address the latest challenges and breakthroughs in the field, therefore to ensure your course is as relevant and up-to-date as possible your core module structure may be subject to change.
For many of our courses you’ll have a wide range of optional modules to choose from – those listed in this example structure are, in many instances, just a selection of those available. Our Programme Specification gives more detail about the structure available to our current postgraduate students, including details of all optional modules.
Year 1
Game Design
Game Artificial Intelligence


Physics-Based Games


Mobile & Social Application Programming


MSc Project and Dissertation


Professional Practice and Research Methodology


Group Project (Incorporating a Game Jam)


Programming in Python (optional)


Intelligent Systems and Robotics (optional)


Machine Learning and Data Mining (optional)


Text Analytics (optional)


Virtual Worlds (optional)


High-Level Games Development (optional)


Natural Language Engineering (optional)


Creating and Growing a New Business Venture (optional)


Teaching
Courses provide a thorough and up-to-date knowledge of the theory, methods and applications of computer science
Core components combined with optional modules, to enable you to gain either in-depth specialisation or a breadth of understanding
Our postgraduates are encouraged to attend conferences and seminars, as well as engage with the wider research community
Assessment
Courses are assessed on the results of your written examinations, together with continual assessments of your practical work and coursework
Dissertation
Your research project allows you to focus in depth on your chosen topic from April
Close supervision by faculty staff
Previous
Next

Additional information

This accreditation is increasingly sought by employers, and provides the first stage towards eventual professional registration as a Chartered Engineer (CEng) Our expert staff The University of Essex was the birthplace of the ‘virtual world’ Multi-User Dungeons (MUD) – multi-player, real-time virtual worlds – were created by our students, including Richard Bartle, who still teaches Computer Games here today Richard was also included in Geek com’s list of the most influential game developers of all time Our research staff also include Professor Victor Callaghan, who researches immersive reality, creative science and education technology; Dr Michael Gardner, who researches virtual reality systems and mixed-reality environments; and Dr Adrian Clark, who works on computer graphics and augmented reality More broadly, our research covers a range of topics, from materials science and semiconductor device physics, to the theory of computation and the philosophy of computer science, with most of our research groups based around laboratories offering world-class facilities Our impressive external research funding stands at over £4 million and we participate in a number of EU initiatives and undertake projects under contract to many outside bodies, including government and industrial organisations Specialist facilities We are one of the largest and best resourced computer science and electronic engineering schools in the UK Our work is supported by extensive networked computer facilities and software aids, together with a wide range of test and instrumentation equipment Essex is one of three co-founding universities of the new Centre for Doctoral Training in Intelligent Games and Game Intelligence We have six laboratories that are exclusively for computer science and electronic engineering students Three are open 24/7, and you have free access to the labs except when there is a scheduled practical class in progress All computers are...

MSc Computer Games

£ 7,200 + VAT