Train2Game Games Designer

Course

Distance

Price on request

Description

  • Type

    Course

  • Methodology

    Distance Learning

  • Location

    Luton

Facilities

Location

Start date

Luton (Bedfordshire)
See map

Start date

On request

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Course programme

Section 1 Part A

  • Introduction
  • The Game Designer
  • What is a Computer Game?

Lesson 1

  • Computer Game Genres
  • Introduction to Game genres
  • Action Games
  • FPS
  • Fighting Games
  • Platformers
  • Strategy based games
  • Role playing

Lesson 2

  • The Development Process
  • High Level Concept
  • Pitch Doc / Proposal
  • Full Design
  • Prototype
  • Proof of Concept
  • The Vertical Slice
  • Full Production
  • Pre-Alpha
  • Alpha
  • Beta
  • Q/A submission
  • Hardware Submission
  • Master Candidate
  • Gold Master

Lesson 3

  • Competitive Game Analysis
  • Introduction to Game Analysis
  • Examples & Exercises

Section 1 Part B

Lesson 4

  • Computer Hardware Formats
  • Introduction to the Hardware
  • Understanding Hardware restrictions
  • Hardware submission restrictions

Lesson 5

  • Documenting Your Game 1/3
  • Benefits of Documentation
  • Pitch Document

Lesson 6

  • Documenting Your Game 2/3
  • Story Bible
  • Script

Lesson 7

  • Documenting Your Game 3/3
  • The Design Document
  • Technical Design Document
  • Test plan

Section 1 Part C

Lesson 8

  • Principles of Game Design 1/4
  • The Structure of Games
  • What players want
  • Brainstorming a game idea
  • The importance of sound and music
  • Fundamentals

Lesson 9

  • Principles of Game Design 2/4
  • Design considerations for Massively Multiplayer
  • Paper Design

Lesson 10

  • Principles of Game Design 3/4
  • Genre Specific Game Design Issues

Lesson 11

  • Principles of Game
  • Design 4/4
  • Dialog and Story
  • Level Design

Lesson 12

  • Polishing

Lesson 13

  • PR and Marketing opportunities

Lesson 14

  • Tools of the Trade 1/5
  • Office Suites
  • 3d modeling packages
  • Art Tools

Section 2 Part A

Lesson 15

  • Tools of the Trade 2/5
  • Middleware
  • Level editing
  • Physics
  • Engines

Lesson 16

  • Tools of the Trade 3/5
  • Production Tools
  • Sound Editing Tools

Lesson 17

  • Tools of the Trade 4/5
  • 3D construction for the Web
  • Scripting Languages
  • Game Dynamics Libraries
  • Motion Tracking

Lesson 18

  • Tools of the Trade 5/5
  • Programming Languages for Console / PC
  • MMOG Box Solutions
  • Wireless development

Section 2 Part B

Lesson 19

  • Game Gallery/Iconic Games

Lesson 20

  • Franchises, Brands and Licenses

Lesson 21

  • The Team

Lesson 22

  • Game Design Basics 1/2
  • The Role of the Game Designer
  • The Structure of Games

Lesson 23

  • Game Design Basics 2/2
  • Understanding of Game Mechanics

Lesson 24

  • Working as a Game Designer 1/3
  • Design Specialisations

Lesson 25

  • Working as a Game Designer 2/3
  • Evolution of the Industry

Lesson 26

  • Working as a Game Designer 3/3
  • Promoting Yourself and Your Ideas

Section 2 Part C

Lesson 27

  • Designing a Game:
  • Things to bear in mind 1/8
  • Levels in Different Games
  • Level Separation
  • Level Order
  • The Components of a Level

Lesson 28

  • Designing a Game:
  • Things to bear in mind 2/8
  • The Game Camera
  • Action
  • Exploration
  • Puzzle Solving

Lesson 29

  • Designing A Game:
  • Things to bear in mind 3/8
  • Interface and Control

Lesson 30

  • Designing a Game:
  • Things to bear in mind 4/8
  • Storytelling
  • Character Development
  • Aesthetics
  • Balancing it All
  • Difficulty Spike

Lesson 31

  • Designing a Game:
  • Things to bear in mind 5/8
  • Game Flow
  • Game Progression
  • Simple vs. Complicated

Section 3 Part A

Lesson 32

  • Designing a Game:
  • Things to bear in mind 6/8
  • Player cannot get Stuck
  • Sub Goals
  • Landmarks
  • Critical Path
  • Limited Backtracking
  • Success the first time
  • Navigable areas clearly marked
  • Player Choices

Lesson 33

  • Designing a Game:
  • Things to bear in mind 7/8
  • Fun and Accessibility

Lesson 34

  • Designing a Game:
  • Things to bear in mind 8/8
  • The Process
  • Process Variations

Section 3 Part B

Lesson 35

  • Designing a Game:
  • The Method 1/5
  • Starting With an Idea

Lesson 36

  • Designing a Game:
  • The Method 2/5
  • Prototyping

Lesson 37

  • Designing a Game:
  • The Method 3/5
  • Fleshing it Out

Lesson 38

  • Designing a Game:
  • The Method 4/5
  • Playtesting

Lesson 39

  • Designing a Game:
  • The Method 5/5
  • Incorporating Feedback


Section 3 Part C

Lesson 40

  • Post Release
  • Patches
  • Updatess
  • Downloadable Content
  • Longevity

Lesson 41

  • Community and Player-base

Lesson 42

  • Basic Programming Concepts
  • Conclusion
  • Appendixes
  • Glossary
  • Index

OBJECTIVES

  • To teach you current game design processes using bespoke industry relevant software applications
  • To provide a solid grounding in the world of games design such that you are ready to move into industry and become a Games Designer
  • To assist you in the production of your project portfolio and game design projects
  • To help immerse you in the games industry network through understanding industry terminology and through Train2Games extensive Industry relationships
  • To help enrich your knowledge with technical and theoretical lectures from Key industry professionals
  • To Introduce you to the work flow of the games development process
  • To help prepare you for working as a "team" member in large scale game production company
  • To prepare you for in-depth fun and committed study
  • Career opportunities

KEY FEATURES

  • Train2Game is endorsed by TIGA
  • Train2Game courses include specialist games industry, proprietary software applications
  • Train2Game has a StudentWorld intranet support structure that is available 24 hours a day
  • Train2Game has a unique combination of practical and theoretical teaching
  • Train2Game offers TIGA awarded Design Diplomas to successful students
  • Train2Game courses allow you to progress at your own pace
  • Train2Game use leading industry professionals as guest lecturers to make regular web presentations
  • Train2Game students do not have to give up their careers whilst learning

Train2Game Games Designer

Price on request