ZBrush Jumpstart

Course

In Manchester, London and Glasgow

£ 1,497 + VAT

Description

  • Duration

    5 Days

  • Start date

    Different dates available

Paint in 3D and sculpt objects with help from our ZBrush tutorials. Explore a wide range of topics, including how to design and create 3D textures using a 3D brush, or use the Pixologic application to export models and texture maps.

Facilities

Location

Start date

Glasgow (Glasgow City)
See map
Studio 110 South Bank 60 Osbourne Street, G3 5QH

Start date

Different dates availableEnrolment now open
London
See map
Elizabeth House 39 York Road, SE1 7NQ

Start date

Different dates availableEnrolment now open
Manchester (Greater Manchester)
Universal Square Devonshire Street North Ardwick, M12 6JH

Start date

Different dates availableEnrolment now open

About this course

Anyone wanting to use Zbrush who needs to know the basics and more

Ability to use a computer and a keen knowledge of the games industry.

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Reviews

This centre's achievements

2016

All courses are up to date

The average rating is higher than 3.7

More than 50 reviews in the last 12 months

This centre has featured on Emagister for 16 years

Subjects

  • 3D
  • 3d training
  • Sculpture
  • Geometry
  • ZBrush
  • Jumpstart
  • Cinema 3D
  • Material
  • Animation
  • Rendering
  • Exporting
  • Animating Cameras
  • Modelling
  • 4DGraphics
  • Transpoze
  • Patterns

Teachers and trainers (1)

Ian  Gilbert

Ian Gilbert

Adobe Certified Design and media Instructor

Training is a job I enjoy and involves many tasks: creating engaging course content and adapting the learning to suit the individual learners needs and requirements. All my training has a focus on practical projects with time for delegates to practice techniques so ensuring a higher retention of information. Some of the organisation I have undertaken training for include: NHS, BUPA, Ikea, police force, army, Canon, councils, and universities. I trained and worked for many years as a technical illustrator in England and Germany creating illustrations for companies such as Ford, Opal, George

Course programme

Day 1

  • Introduction
  • Interface, basic setup, explaining what a ztool is
  • Starting a basic sculpt
  • How to use brushes
  • Change the intensities and sizes of the brushes etc…
  • Zooming, rotating and panning
  • Start a sculpture with Zspheres ( I will teach process of starting a sculpture from scratch in zbrush)
  • We will make a hand and sculpt from reference photos.

Day 2

  • Start a sculpture from scratch with Z-sketching (there are many ways to start in zbrush, this is the most fun and most commonly used)
  • Explain how to turn from zsketch mode into a ztool
  • Explain subdivisions levels and working with different levels of details
  • How to mirror geometry when sculpting a head a body
  • Property sizes
  • How to creating time lapses and Turntables for showreels
  • How to bring in reference images as image planes
  • Using different subtools, to build separate parts of the character and bring them together
  • How to merge tools and blend them together
  • Working with different brushes
  • Working with Dynamesh and how to rebuild geometry
  • Working with Alphas with different kinds of strokes

Day 3

  • Working with “transpoze” and how to mask the sculpture.
  • How to pose a character
  • How to create your own “zbrush alphas” in Photoshop

Day 4

  • Texturing
  • Polypainting
  • Working with spotlight.
  • Extracting objects from the mesh, to create cloths

Day 5

  • Hard surface/edge modelling in zbrush
  • Rebuilding geometry in zbrush for lower topology
  • Creasing edges

ZBrush Jumpstart

£ 1,497 + VAT