ZBrush Jumpstart
Course
In Manchester, London and Glasgow
Description
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Type
Course
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Location
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Class hours
30h
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Duration
5 Days
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Start date
Different dates available
Paint in 3D and sculpt objects with help from our ZBrush tutorials. Explore a wide range of topics, including how to design and create 3D textures using a 3D brush, or use the Pixologic application to export models and texture maps.
Facilities
Location
Start date
Start date
Start date
Start date
About this course
Anyone wanting to use Zbrush who needs to know the basics and more
Ability to use a computer and a keen knowledge of the games industry.
Reviews
This centre's achievements
All courses are up to date
The average rating is higher than 3.7
More than 50 reviews in the last 12 months
This centre has featured on Emagister for 16 years
Subjects
- 3D
- 3d training
- Sculpture
- Geometry
- ZBrush
- Jumpstart
- Cinema 3D
- Material
- Animation
- Rendering
- Exporting
- Animating Cameras
- Modelling
- 4DGraphics
- Transpoze
- Patterns
Teachers and trainers (1)
Ian Gilbert
Adobe Certified Design and media Instructor
Training is a job I enjoy and involves many tasks: creating engaging course content and adapting the learning to suit the individual learners needs and requirements. All my training has a focus on practical projects with time for delegates to practice techniques so ensuring a higher retention of information. Some of the organisation I have undertaken training for include: NHS, BUPA, Ikea, police force, army, Canon, councils, and universities. I trained and worked for many years as a technical illustrator in England and Germany creating illustrations for companies such as Ford, Opal, George
Course programme
Day 1
- Introduction
- Interface, basic setup, explaining what a ztool is
- Starting a basic sculpt
- How to use brushes
- Change the intensities and sizes of the brushes etc…
- Zooming, rotating and panning
- Start a sculpture with Zspheres ( I will teach process of starting a sculpture from scratch in zbrush)
- We will make a hand and sculpt from reference photos.
Day 2
- Start a sculpture from scratch with Z-sketching (there are many ways to start in zbrush, this is the most fun and most commonly used)
- Explain how to turn from zsketch mode into a ztool
- Explain subdivisions levels and working with different levels of details
- How to mirror geometry when sculpting a head a body
- Property sizes
- How to creating time lapses and Turntables for showreels
- How to bring in reference images as image planes
- Using different subtools, to build separate parts of the character and bring them together
- How to merge tools and blend them together
- Working with different brushes
- Working with Dynamesh and how to rebuild geometry
- Working with Alphas with different kinds of strokes
Day 3
- Working with “transpoze” and how to mask the sculpture.
- How to pose a character
- How to create your own “zbrush alphas” in Photoshop
Day 4
- Texturing
- Polypainting
- Working with spotlight.
- Extracting objects from the mesh, to create cloths
Day 5
- Hard surface/edge modelling in zbrush
- Rebuilding geometry in zbrush for lower topology
- Creasing edges
ZBrush Jumpstart