2D Procedural Maps for Beginners
Course
Online
Description
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Type
Course
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Methodology
Online
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Start date
Different dates available
Automate the process of building 2D, tile-based game maps with code! Exploring Unity and the powerful C# language, you’ll master expandable programming logic to procedurally generate 2D terrain tiles based on various noise maps. Not only will you vastly expand your skills with C#, but also learn fundamentals ways to add variety and replayability to your own game maps, roguelike projects, and more.
You will learn how to:
Generate noise maps in Unity
Understand noise settings for different effects
Calculate biomes based on noise map data
Organize biome data with Scriptable Objects
Instantiate 2D tiles based on biome data
Implement a player controller
Frameworks and tools covered: Unity 2020.1
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A basic understanding of Unity and C#.
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Course programme
Introduction 2:13
Introduction 2:13
2:13
Course Updated to Unity 2020 LTS
Course Updated to Unity 2020 LTS
Project Setup 4:23
Project Setup 4:23
4:23
Generating Noise - Part 1 8:37
Generating Noise - Part 1 8:37
8:37
Generating Noise - Part 2 6:21
Generating Noise - Part 2 6:21
6:21
Visualizing the Noise Map 9:58
Visualizing the Noise Map 9:58
9:58
Noise Waves 9:31
Noise Waves 9:31
9:31
Moisture and Heat Maps 9:32
Moisture and Heat Maps 9:32
9:32
Biome Presets 6:25
Biome Presets 6:25
6:25
Calculating the Biome 9:58
Calculating the Biome 9:58
9:58
Visualizing the Biome Map 4:58
Visualizing the Biome Map 4:58
4:58
Creating the Tiles 9:27
Creating the Tiles 9:27
9:27
Player Controller 4:07
Player Controller 4:07
4:07
Conclusion 1:33
Conclusion 1:33
1:33
Additional information
2D Procedural Maps for Beginners
