3D Studio Max Follow On Course- Advanced Animation Techniques

Course

In Bristol

Price on request

Description

  • Type

    Course

  • Level

    Advanced

  • Methodology

    Inhouse

  • Location

    Bristol

This course is designed to advance the students ability for modelling within 3D Studio Max including the application of polygonal and curved surface modelling.

Facilities

Location

Start date

Bristol (Avon)

Start date

On request

About this course

Delegates are required to have attended the 3D Studio Max Fundamental course.

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Course programme

Objectives

This course is designed to advance the students ability for modelling within 3D Studio Max including the application of polygonal and curved surface modelling.


Pre-requisites:

Delegates are required to have attended the 3D Studio Max Fundamental course.


Course Includes:

A comprehensive set of reference notes covering course topics, follow-up telephone support and, for training on Transmedia premises, lunch and refreshments.


Course Outline


Spline Animation

For Cameras


· Path creation for camera
· Setting 1st vertex
· Camera linking/control
· Control Dummies
· Path Constraints
· Camera Animation to paths



For Objects


· Sub-Object Creation
· Object repetition for Spline animation
· Path animation for objects
· Object to Path setup
· Object animation




Morphing





Creating A Model for Morphing


· The base model
· Creating Morph targets



Assigning to the morpher


· Target setup
· Animating
· Control Morph model










The Human Character





Defining the Character


· From Box to Boxcar to Biped
(understanding the 'character')



Further Animation types


· Motion Capture



Biped - Overview


· Introduction
· Basic animation
· Forward and Inverse Kinematics
· Loading in Preset motions



Adding a 'Skin Mesh' to Skeleton

(bones and skin overview)
· Soft Skinning
· Physique
· Deforming mesh skins via bone animation

3D Studio Max Follow On Course- Advanced Animation Techniques

Price on request