3D Studio Max Follow On Course- Advanced Animation Techniques
Course
In Bristol
Description
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Type
Course
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Level
Advanced
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Methodology
Inhouse
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Location
Bristol
This course is designed to advance the students ability for modelling within 3D Studio Max including the application of polygonal and curved surface modelling.
Facilities
Location
Start date
Start date
About this course
Delegates are required to have attended the 3D Studio Max Fundamental course.
Reviews
Course programme
Objectives
This course is designed to advance the students ability for modelling within 3D Studio Max including the application of polygonal and curved surface modelling.
Pre-requisites:
Delegates are required to have attended the 3D Studio Max Fundamental course.
Course Includes:
A comprehensive set of reference notes covering course topics, follow-up telephone support and, for training on Transmedia premises, lunch and refreshments.
Course Outline
Spline Animation
For Cameras
· Path creation for camera
· Setting 1st vertex
· Camera linking/control
· Control Dummies
· Path Constraints
· Camera Animation to paths
For Objects
· Sub-Object Creation
· Object repetition for Spline animation
· Path animation for objects
· Object to Path setup
· Object animation
Morphing
Creating A Model for Morphing
· The base model
· Creating Morph targets
Assigning to the morpher
· Target setup
· Animating
· Control Morph model
The Human Character
Defining the Character
· From Box to Boxcar to Biped
(understanding the 'character')
Further Animation types
· Motion Capture
Biped - Overview
· Introduction
· Basic animation
· Forward and Inverse Kinematics
· Loading in Preset motions
Adding a 'Skin Mesh' to Skeleton
(bones and skin overview)
· Soft Skinning
· Physique
· Deforming mesh skins via bone animation
3D Studio Max Follow On Course- Advanced Animation Techniques