Adobe Flash CS3: ActionScript 3 Animation & Games
Course
Online
Description
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Type
Course
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Level
Intermediate
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Methodology
Online
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Duration
12 Months
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Start date
Different dates available
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Online campus
Yes
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Delivery of study materials
Yes
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Support service
Yes
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Virtual classes
Yes
Completion Certificate
NEW State of the art platform
Employment Advice available on completion
12 Months Access
Adobe Flash CS3: ActionScript 3 Animation & Games
Advance your knowledge and use of ActionScript 3 by taking a specific look into Animation and Game Design. Instructed by John Ulliman, this series which is available online and on DVD-ROM, goes step-by-step through the new ActionScript 3 structure and classes.
You'll also get some hands-on experience by building several typical games using Flash CS3 and ActionScript. Plus, you will also learn how to build your own ActionScript 3 custom class files.
Facilities
Location
Start date
Start date
About this course
Our Online Courses is a cost-effective and successful approach for many individuals. It provides a flexible learning method, allowing candidates to schedule learning at a time that suits them and fits in with other commitments; ideal for those who find it difficult to take time away from their workplace. It also allows candidates to work at their own pace, and revisit sections of the course as often as needed, leading to a fuller understanding of all the topics covered.
This package is designed for any individual wishing to pursue or enhance their career in design and development.
A list of Career Paths you can pursue:
Web Designer
Front End Web Designer
Junior
Website Designer
Developer
Front End Developer (Client-Side Developer)
Designer
Web Developer
React Developer
Senior Developer
HTML Developer
UX Designer
JavaScript Developer
Front End Web Developer (Client-Side Developer)
.NET Developer
PHP Developer
Angular Developer
HTML CSS Designer
UI Developer
Our training works on all devices including Mobile phones, IPad’s, Android tablets, Macs and PC’s.
ADOBE
The Adobe Certified Associate (ACA) certification allows you to demonstrate proficiency in Adobe digital communications tools. Become a Certified Associate and stand apart from your peers, boost your confidence, and expand your career opportunities.
Adobe Certified Associate (ACA) certification demonstrates proficiency in Adobe's digital communication tools i.e. Creative Suite (CS) software. ACA is a prerequisite qualification that students need in order to succeed in the high demand areas of digital communication and media. It is proof for those seeking jobs that require demonstrating the ability to use digital media needed to plan, design, build, and maintain effective communications. It provides students with a valuable competitive edge.
Certiport's internet-based testing software makes ACA exams easy to deliver and delivers robust, internationally standardised assessment of each student's performance.
Reviews
Subjects
- ActionScript
- Flash
- Animation
- Graphics
- Adobe
- Adobe Flash
- Introducing
- Hierarchy
- Sprite
- External
- Working
Course programme
- Getting Started
- Introducing the New Display Hierarchy
- Working with Display Objects
- Making a Text Field Object
- Creating a New Container
- Using the Shape Class
- Adding Graphics to the Shape Object
- Creating an External Class
- Using the Sprite Class
- Working with the Movie Clip Class
- Understanding Timeline Animation
- Using the enterFrame Event
- Controlling a Nested Movie Clip
- Using enterFrame with a Sprite
- Adding Limits to an Animation
- Animating the X, Y & Rotation Properties
- Creating Animation in a Class
- Completing the Class
- Adding Graphics to a Class
- Changing Speed Variables
- Changing a Sprite Class to a Movie Clip
- Setting Up Another Movie Clip
- Introducing the Timer Class
- Creating a Running Timer
- Controlling a Running Timer
- Loading an External Bitmap
- Creating a Mini Slideshow
- Using a Timer to Animate
- Controlling the Animation with Buttons
- Controlling the Delay
- Setting Up a Basic Animation
- Copying & Pasting Basic Animation
- Copying & Pasting with ActionScript
- Turning Copied ActionScript into a Class Deffinition
- Applying a New Class
- Copying & Pasting a Complex Animation
- Animating Using a Timer Object
- Setting Up a Random Method
- Setting Up Buttons to Go from Black & White to Color
- Building Custom Buttons Using Movie Clips
- Add a gotoAndPlay Method to Move a Playhead
- Adding Frame Labels
- Setting Up Additional Buttons
- Adding a Click Event Handler
- Reusing Click Events
- Adding “If” Statements
- Setting Up a Function to Control Visible Properties
- Adding an “Else If” Statement
- Using Arrays
- Using a “For Loop” Structure
- Using Arrays to Set Up Thumb Clicks
- Using Arrays to Set Up Thumbnails
- Final Comments & Credits
- Exploring the Document
- Structuring a Tween
- Introducing the Easing Class
- Setting Up Multiple Tweens
- Looping a Tween
- Using Tween Events
- Setting Up a TimerEvent
- Setting Up a showPhoto Function
- Setting Up the photoCounter
- Using the Transition Class
- Setting Up the Moon Lander Animation
- Understanding Keyboard Response
- Programming Keyboard Response
- Adding Vertical Acceleration
- Adding Horizontal Movement
- Building the Crash Sequence
- Setting the Landing Sequence
- Setting Up Start & Replay Functions
- Creating a Duck Class
- Using the Duck Class
- Set Up a Timer Animation to Make More Ducks
- Incorporating Additional Duck Graphics
- Adding the Duck-Hit Animation
- Replacing Cursor Graphics
- Setting Up the Score
- Tracking the Score with a Class
- Adding Sound Effects
- Introducing the Game Layout
- Drawing the Game Pieces
- Positioning the Game Pieces
- Setting Up a Symbol Array
- Shuffling the Symbols
- Clicking the Spinners
- Distinguishing between Clicks
- Checking for a Match
- Setting Up the Score
- Controlling the Spinners with the Class
- Using Tweens for the Spinners
- Adding Sound Effects
- Getting Started with Tile-Based Games
- Laying Out the Tiles
- Setting Up Tile Types
- Clicking the Tiles to Set the Types
- Adding the Pirate Icon
- Tracing the Location of the Pirate Icon
- Completing the Engine & Saving Level Data
- Building the Game Application
- Moving the Pirate Character
- Responding to Map Tiles
- Moving the Pirate in Different Directions
- Adding the Player Controls
- Player Control Functions
- Setting Up Trigger Tiles
- Final Comments & Credits
Adobe Flash CS3: ActionScript 3 Animation & Games