Adobe Flash CS3: ActionScript 3 Animation & Games

Course

Online

£ 99 VAT inc.

Description

  • Type

    Course

  • Level

    Intermediate

  • Methodology

    Online

  • Duration

    12 Months

  • Start date

    Different dates available

  • Online campus

    Yes

  • Delivery of study materials

    Yes

  • Support service

    Yes

  • Virtual classes

    Yes

Completion Certificate
NEW State of the art platform
Employment Advice available on completion
12 Months Access
Adobe Flash CS3: ActionScript 3 Animation & Games

Advance your knowledge and use of ActionScript 3 by taking a specific look into Animation and Game Design. Instructed by John Ulliman, this series which is available online and on DVD-ROM, goes step-by-step through the new ActionScript 3 structure and classes.

You'll also get some hands-on experience by building several typical games using Flash CS3 and ActionScript. Plus, you will also learn how to build your own ActionScript 3 custom class files.

Facilities

Location

Start date

Online

Start date

Different dates availableEnrolment now open

About this course

Our Online Courses is a cost-effective and successful approach for many individuals. It provides a flexible learning method, allowing candidates to schedule learning at a time that suits them and fits in with other commitments; ideal for those who find it difficult to take time away from their workplace. It also allows candidates to work at their own pace, and revisit sections of the course as often as needed, leading to a fuller understanding of all the topics covered.

This package is designed for any individual wishing to pursue or enhance their career in design and development.
A list of Career Paths you can pursue:

Web Designer
Front End Web Designer
Junior
Website Designer
Developer
Front End Developer (Client-Side Developer)
Designer
Web Developer
React Developer
Senior Developer
HTML Developer
UX Designer
JavaScript Developer
Front End Web Developer (Client-Side Developer)
.NET Developer
PHP Developer
Angular Developer
HTML CSS Designer
UI Developer

Our training works on all devices including Mobile phones, IPad’s, Android tablets, Macs and PC’s.

ADOBE

The Adobe Certified Associate (ACA) certification allows you to demonstrate proficiency in Adobe digital communications tools. Become a Certified Associate and stand apart from your peers, boost your confidence, and expand your career opportunities.

Adobe Certified Associate (ACA) certification demonstrates proficiency in Adobe's digital communication tools i.e. Creative Suite (CS) software. ACA is a prerequisite qualification that students need in order to succeed in the high demand areas of digital communication and media. It is proof for those seeking jobs that require demonstrating the ability to use digital media needed to plan, design, build, and maintain effective communications. It provides students with a valuable competitive edge.

Certiport's internet-based testing software makes ACA exams easy to deliver and delivers robust, internationally standardised assessment of each student's performance.

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Subjects

  • ActionScript
  • Flash
  • Animation
  • Graphics
  • Adobe
  • Adobe Flash
  • Introducing
  • Hierarchy
  • Sprite
  • External
  • Working

Course programme

Chapter 1: THE NEW DISPLAY LIST (64 min)
  • Getting Started
  • Introducing the New Display Hierarchy
  • Working with Display Objects
  • Making a Text Field Object
  • Creating a New Container
  • Using the Shape Class
  • Adding Graphics to the Shape Object
  • Creating an External Class
  • Using the Sprite Class
  • Working with the Movie Clip Class
Chapter 2: ANIMATING WITH THE ENTERFRAME EVENT (65 min)
  • Understanding Timeline Animation
  • Using the enterFrame Event
  • Controlling a Nested Movie Clip
  • Using enterFrame with a Sprite
  • Adding Limits to an Animation
  • Animating the X, Y & Rotation Properties
  • Creating Animation in a Class
  • Completing the Class
  • Adding Graphics to a Class
  • Changing Speed Variables
  • Changing a Sprite Class to a Movie Clip
  • Setting Up Another Movie Clip
Chapter 3: ANIMATING WITH THE TIMER CLASS (51 min)
  • Introducing the Timer Class
  • Creating a Running Timer
  • Controlling a Running Timer
  • Loading an External Bitmap
  • Creating a Mini Slideshow
  • Using a Timer to Animate
  • Controlling the Animation with Buttons
  • Controlling the Delay
Chapter 4: USING COPY & PASTE ANIMATION (51:36)
  • Setting Up a Basic Animation
  • Copying & Pasting Basic Animation
  • Copying & Pasting with ActionScript
  • Turning Copied ActionScript into a Class Deffinition
  • Applying a New Class
  • Copying & Pasting a Complex Animation
  • Animating Using a Timer Object
  • Setting Up a Random Method
Chapter 4: USING COPY & PASTE ANIMATION (84 min)
  • Setting Up Buttons to Go from Black & White to Color
  • Building Custom Buttons Using Movie Clips
  • Add a gotoAndPlay Method to Move a Playhead
  • Adding Frame Labels
  • Setting Up Additional Buttons
  • Adding a Click Event Handler
  • Reusing Click Events
  • Adding “If” Statements
  • Setting Up a Function to Control Visible Properties
  • Adding an “Else If” Statement
  • Using Arrays
  • Using a “For Loop” Structure
  • Using Arrays to Set Up Thumb Clicks
  • Using Arrays to Set Up Thumbnails
  • Final Comments & Credits
Chapter 5: USING THE TWEEN CLASS (61 min)
  • Exploring the Document
  • Structuring a Tween
  • Introducing the Easing Class
  • Setting Up Multiple Tweens
  • Looping a Tween
  • Using Tween Events
  • Setting Up a TimerEvent
  • Setting Up a showPhoto Function
  • Setting Up the photoCounter
  • Using the Transition Class
Chapter 6: CREATING A PHYSICS-BASED KEYBOARD CONTROL GAME (65 min)
  • Setting Up the Moon Lander Animation
  • Understanding Keyboard Response
  • Programming Keyboard Response
  • Adding Vertical Acceleration
  • Adding Horizontal Movement
  • Building the Crash Sequence
  • Setting the Landing Sequence
  • Setting Up Start & Replay Functions
Chapter 7: CREATING A SHOOTER GAME WITH MOUSE CONTROL5 (55 min)
  • Creating a Duck Class
  • Using the Duck Class
  • Set Up a Timer Animation to Make More Ducks
  • Incorporating Additional Duck Graphics
  • Adding the Duck-Hit Animation
  • Replacing Cursor Graphics
  • Setting Up the Score
  • Tracking the Score with a Class
  • Adding Sound Effects
Chapter 8: USING ARRAYS & CUSTOM CLASSES IN GAMES (75 min)
  • Introducing the Game Layout
  • Drawing the Game Pieces
  • Positioning the Game Pieces
  • Setting Up a Symbol Array
  • Shuffling the Symbols
  • Clicking the Spinners
  • Distinguishing between Clicks
  • Checking for a Match
  • Setting Up the Score
  • Controlling the Spinners with the Class
  • Using Tweens for the Spinners
  • Adding Sound Effects
Chapter 9: CREATING A TILE-BASED GAME (96 min)
  • Getting Started with Tile-Based Games
  • Laying Out the Tiles
  • Setting Up Tile Types
  • Clicking the Tiles to Set the Types
  • Adding the Pirate Icon
  • Tracing the Location of the Pirate Icon
  • Completing the Engine & Saving Level Data
  • Building the Game Application
  • Moving the Pirate Character
  • Responding to Map Tiles
  • Moving the Pirate in Different Directions
  • Adding the Player Controls
  • Player Control Functions
  • Setting Up Trigger Tiles
  • Final Comments & Credits

Adobe Flash CS3: ActionScript 3 Animation & Games

£ 99 VAT inc.