Adobe Flash Masterclass


Prefer to call the centre directly?
0800 ... More

Important information

Typology Course
Methodology Inhouse
Duration 5 Days
  • Course
  • Inhouse
  • Duration:
    5 Days

From Zero to Hero in just 5 days! Learn Flash from intro to an advanced level in just 5 days. Imagine being able to produce an engaging interface using text, graphics, animations, video, and sound for your next Flash website. And later - be able to create dynamically generated event-driven animation and interactive games with Flash all after just 5 days of training.
Suitable for: By the time students have finished the course they will have know how to: Create an Adobe Flash Document. Set up a Adobe Flash document. Import and create graphics. Use Adobe Flash drawing tools. Create and use symbols. Produce Motion and Shape animations. Import Sound and Video. Use Scipt Assist and Behaviors to add simple interactivity. Publish an Adobe Flash Document in one of several formats. Variables and Properties. Functions and Methods. Text Format Class

Frequent Asked Questions

· Requirements

Basic computer knowledge.

What you'll learn on the course


Course programme

Adobe Flash Masterclass

CERTITEC is a leading Adobe Authorised Training Centre provider for Adobe Acrobat, The Adobe Creative Suite and PDF Workflows.
We were officially established in 2001 but have been training many of these products since 1986. We work with a wide range of clients ranging from blue-chip corporates and public sector bodies through to advertising agencies and small businesses.

Introducing the Course

Understanding the course format
Reviewing the course objectives and prerequisites
Looking at the course outline
Working in Adobe Flash
Setting Stage dimensions
Working with panels and panel layouts
Setting preferences
Identifying the development cycle
Publishing a file
Creating and Importing Graphic Assets
Working with different graphic formats
Importing bitmap graphics
Importing vector graphics
Working with layers and layer folders
Using the drawing tools
Using object and merge drawing
Working with the Colour panels
Creating and using Graphic symbols
Using the Library panel
Using Text Effectively
Using the Text tool
Adding and formatting static text
Changing font rendering methods
Adding input text fields
Embedding fonts in input text fields
Using font best practices
Creating Animations
Working with the Timeline
Using keyframes, blank keyframes, and frames
Creating motion tweens
Creating shape tweens
Creating transition effects
Using animation best practices
Adding Adobe Flash ActionScript with Script Assist and Behaviors
Using Script Assist
Adding actions to a frame
Creating and using Button symbols
Adding behaviors to a button
Loading external Adobe Flash SWFs
Using Moving Clips
Creating and using Movie Clip symbols
Organizing a Movie Clip Timeline
Using actions to control a Timeline
Using frame labels
Responding to user interactions
Adding Sound and Video
Importing sound
Changing sound properties
Adding sound to a Timeline
Embedding video in a Timeline
Using the Adobe FLV
Playback component
Publishing Adobe Flash Documents
Using different publishing formats
Using publishing profiles
Adding Adobe Flash Player detection
Publishing for deployment
Controlling Visual Objects with Adobe Flash ActionScript
Using the Actions and Help panels
Declaring variables and their data types
Using the trace() function
Using code hinting
Assigning instance names and using them to assign runtime property values
Using the with operator
Introducing core properties of visual built-in classes: Movie Clip, Button, and Text Field
Controlling Button and Movie Clip position and visual state
Controlling Text Field content
Introducing core properties of non-visual built-in classes: Math
Using mathematical operators
Understanding data type conversion
Using and Writing Functions
Working with Adobe Flash Player global functions
Converting values returned from functions and assigning them for display
Writing user defined functions
Returning, or not returning, data from a function
Understanding variable scope
Adding code within a Movie Clip symbol's own timeline
Introducing the this operator
Understanding object methods
Introducing core methods of visual built-in classes: Movie Clip and Text Field
Controlling the Movie Clip play head within its timeline
Loading external Movie Clip content
Understanding cross-domain security issues
Exporting and attaching Movie Clip symbol instances at runtime
Writing and using user defined functions to create visual content
Understanding depth
Dynamically referring to instance names and property names at runtime
Using Text, Dates, Math, and Paths
Controlling Text Field formatting through code
Creating and formatting Text Fields at runtime
Using Date objects
Working with String concatenation
Generating random numbers and integers using the Math class
Understanding relative path names
Controlling nested Movie Clip objects
Understanding and Handling Events
Understanding event driven programming
Working with event handler syntax
Moving from symbol-based to timeline-based event handling
Introducing core events of visual built-in classes: Button, Movie Clip, and Text Field
Controlling the play head within an event handler
Understanding the this keyword inside an event handler
Creating rollover effects
Responding to Text Field focus events
Calling a single function from multiple event handlers
Referring to a parent object from within an event handler
Managing Color, Sound, and Data with Built-In Classes
Understanding complex (aggregate) variables
Working with Arrays
Working with generic Objects
Transforming Movie Clip objects using Transform and Color Transform objects
Generating random color transformations
Using Sound objects
Creating audio feedback with event-driven sounds linked from the Library
Making Decisions and Repeating Yourself
Understanding looped code
Using loops and arrays to attach, name, and control Movie Clip objects
Using loops to create, name, and control Text Fields to display data object values
Understanding conditional code execution
Surveying the comparison and logical operators
Using if/else comparison to toggle Movie Clip visual states
Animating with Adobe Flash ActionScript
Dragging and dropping a Movie Clip object
Testing for collision between Movie Clip objects
Initializing attached Movie Clip objects
Using the on Enter Frame event handler
Controlling visual change rate
Testing and responding to position at runtime

Students that were interested in this course also looked at...
See all