Adobe Flex 2: Advanced Visual Programming

Course

Online

£ 99 VAT inc.

Description

  • Type

    Course

  • Level

    Intermediate

  • Methodology

    Online

  • Duration

    12 Months

  • Start date

    Different dates available

  • Online campus

    Yes

  • Delivery of study materials

    Yes

  • Support service

    Yes

  • Virtual classes

    Yes

To gain the most from these tutorials you should have already watched training for Adobe Flex 2: Rich Internet Applications or have an equivalent knowledge of the topics covered in that series.

Presenter Leo Schuman is an Adobe Certified Master Instructor for the Flex, Flash, ColdFusion, and Dreamweaver product lines. With Leo paving the way, you will learn how to work with embedded images and fonts, implement transitions and easing effects, apply filters and blends, and programmatically interact with mouse position and actions like dragging and dropping.

Facilities

Location

Start date

Online

Start date

Different dates availableEnrolment now open

About this course

you will learn how to extend and skin Flex UI components using both images and shapes drawn with the ActionScript Drawing API.

This package is designed for any individual wishing to pursue or enhance their career in design and development.

A list of Career Paths you can pursue:

Web Designer
Front End Web Designer
Junior
Website Designer
Developer
Front End Developer (Client-Side Developer)
Designer
Web Developer
React Developer
Senior Developer
HTML Developer
UX Designer
JavaScript Developer
Front End Web Developer (Client-Side Developer)
.NET Developer
PHP Developer
Angular Developer
HTML CSS Designer
UI Developer

Our training works on all devices including Mobile phones, IPad’s, Android tablets, Macs and PC’s.

ADOBE

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Subjects

  • Visual Programming
  • Image
  • Programming
  • ActionScript
  • Flash
  • Adobe
  • Drawing
  • Poetica Font
  • Workspace
  • Improve performance
  • Performance

Course programme

Disc 1

Chapter 1: SETTING UP & OVERVIEW (27 min)

  • Installing the Poetica Font
  • Preparing the Workspace
  • Repair Broken Links & Improve Performance
  • Looking at the Natural Experiences Application
  • Reviewing the Drag & Drop Application
Chapter 2: ENHANCEMENTS WITH IMAGERY & LAYERING (57 min)
  • Reviewing the Main Application File
  • Reviewing the Gallery Custom Component File
  • Add Images & Animations to the Background
  • Reviewing the Processing Effect of Animations
  • Embedding an Image into the Project
  • Placing Content in Correct Order
  • Creating a Reusable Embedded Image
  • Randomizing the Displayed Background Image
  • Declaring Variables
  • Calculating the Variable
  • Creating Simple Pop Up Functionality
  • Closing & Opening the Pop Up
Chapter 3: WORKING WITH FONTS, FILTERS, & BLENDS (60 min)
  • Learning the Limitations of Device Fonts
  • Adding an Embedded Font
  • Using the Embedded Font in a Class Selector
  • Embedding Fonts Using FlashType
  • Exploring FlashType Advance Anti-Aliasing Setting
  • Exploring Filters
  • Creating a Drop Shadow & Applying Glow Filters
  • Reviewing Available Blends
  • Applying Blends
Chapter 4: CUSTOMIZING FLEX COMPONENTS (31 min)
  • Exploring 9-Slice Scaling
  • Adding 9-Slice Scaling to PNG Images
  • Modify the Natural Experiences Welcome Panel
  • Modify Graphical Skins Using Adobe Flash® Templates
  • Modify the Natural Experiences ComboBox Skin
Chapter 5: EXTENDING FLEX COMPONENTS USING ACTIONSCRIPT 3 (60 min)
  • Creating an Extended Component
  • Extend & Customize Pre-existing Flex Components
  • Add Custom Buttons to Scroll Window Extended Panel
  • Applying Images to Button States
  • Assign Event Handlers in an ActionScript Component
  • Adding Button Children to the Panel
  • Positioning the Custom Buttons in the Scroll Window
  • Create Variables, Change Button Size, & Calculate X & Y Positions
  • Optimizing the Application with Style Sheets
  • Final Comments & Credits
Disc 2

Chapter 1: DRAWING SHAPES & MODIFYING FLEX COMPONENTS (50 min)
  • Using the Display List Objects & Graphics Class
  • Calling the clear() Method
  • Using lineStyle() to Style Star Points
  • Drawing a Shape in an ActionScript Class
  • Creating the ExpandButton
  • Drawing a Round Cornered Rectangle
  • Drawing a Line & Arrow
  • Applying Drawn Buttons to an Application
  • Reskinning Panels with a Programmatic Skin
  • Setting Variables for Drawing the Skin
  • Creating a Drawing Using the Graphics Class Method
  • Applying the Panel Skin
Chapter 2: ANIMATING COMPONENTS & STATE CHANGES (58 min)
  • Creating Fly-In Pop Up Components
  • Creating Parallel Effects Using MXML
  • Creating Parallel Effects Using ActionScript
  • Comparing MXML & ActionScript
  • Expanding & Restoring the Scroll Window Panel
  • Triggering the State Change
  • Smoothing Transitions
  • Detecting the Scroll Window’s Panel Width
  • Creating Bindable Variables
  • Using a Rollover Effect with a Thumbnail
Chapter 3: LOOSE DATA COUPLING WITH BINDING & EVENTS (102 min)
  • Displaying XML Data in an Array Collection
  • Passing Data between Components
  • Passing Thumbnail Sizes between Components
  • Using a Repeater to Generate Thumbnails
  • Displaying Data with the Thumbnails
  • Creating a Pop Up Event Class
  • Displaying the Correct Data in the Pop Up
  • Reviewing Code in the Main Application
  • Looking at the Filter Function
  • Exploring the Thumbnail Gallery Properties
  • Configuring the Thumbnail Gallery Layout
  • Calculating the Thumbnail Width & Height
  • Explaining Thumbnail Positioning
  • Exploring the Code that Defines Thumbnail Position
  • Positioning the Thumbnails in the Gallery
  • Repairing the Scroll Window Display
  • Refreshing the Gallery Based on Category
Chapter 4: CREATING MOUSE-AWARE APPLICATION FEATURES (58 min)
  • Moving the Pop Up to the Mouse Position
  • Constraining the Pop Up within the Content Area
  • Modifying Pop Up Locations
  • Continuing Modification of the Pop Up Location
  • Creating the Timer Object
  • Creating Auto-Scroll Functionality
  • Timer Instance & ReducingValue Variable
  • Timer Instance Basic Functionality
  • Calculating Scrolling Functionality
  • Controlling Animation Functionality
  • Activate & Deactivate Scrolling Functionality
Chapter 5: DATA-BOUND DRAG & DROP FOR ANY FLEX CONTROL (61 min)
  • Enabling the Drag Function on the Drag Source
  • Enabling the Drop Function on the Drop Target
  • Enabling the Drag Move Function on the Source
  • Enable Drag & Drop Functionality on Components
  • Limiting Data Display in the List Control
  • Drag Enabling the Source Image
  • Adding a Format to the DataSource Objects
  • Accepting the Data in the Drop Target
  • Creating a Proxy Image
  • Drop Enabling the Target List Control
  • Final Comments & Credits

Adobe Flex 2: Advanced Visual Programming

£ 99 VAT inc.