B.Sc. (Hons) Computer Animation and Visual Effects
Bachelor's degree
In Lancaster
Description
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Type
Bachelor's degree
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Location
Lancaster
This course has an emphasis on the production and technical implementation of digital assets and software relevant to animation, games and film effects production. The degree will produce graduates able to work in a range of environments including film, television, computer games, advertising and product visualisation. Career opportunities for a Computer Animation and Visual Effects graduate include 3D modeller, 2D/3D animator, 3D visualiser, VFX technician and compositor as well as individual entrepreneurship.
Facilities
Location
Start date
Start date
Reviews
Subjects
- Animation
- 3d training
- 3D
- Production
- Image
- Skills and Training
- Design
- Web
- Programming
Course programme
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Core Units
Computer Games Fundamentals
This unit provides a practical and theoretical overview of programming for computer games, games design, industries and audiences. You will learn how to critically evaluate current debates in games design and apply practical production skills.
Indicative content: Narrative & storytelling in games, alternative & serious games, game rules & prototyping, the architecture of a computer game, game flow and logic, user interaction, ,game characters, animation, sound, scene control and scripting, games physics , introduction to artificial intelligence for games , simple pathfinding.
Digital Asset ProductionThis unit introduces the creation of bitmapped and procedural textures and 2D animation. You will study and gain practical experience in the use of camera technology, and learn about audio and still/moving image principles.
Indicative content: DLSR camera operation: still and moving image principles, macro-photography, DSLR video. Video standards and compression. 2D bitmapped image principles, sprite sheets, image editing. Chroma-keying of digital still images. Digital colour. 2D animation. Audio principles.
Introduction to Web Design and DevelopmentIn your first year you will study a core set of computing skills including programming, web development, information systems, as well as the production of digital assets for the web. You will learn good coding practice and object oriented programming using languages such as Javascript, Java and PHP. Several units in the first year of this course are shared with Computer Science, Software Engineering and Computing, so you can transfer between the programmes up until the end of the first year.
Modelling and Animation FundamentalsThis unit develops skills in 3D modelling techniques. It introduces techniques for adding materials, shaders and lighting to a scene, and the fundamentals of animation.
Indicative content: The creation of 3D assets using polygonal and NURBS modelling techniques. Techniques for applying shaders and textures, including shading networks, bump/displacement maps, UV texture mapping and Mental Ray materials. Introduction to lighting and animation techniques and rendering.
B.Sc. (Hons) Computer Animation and Visual Effects