BA (Hons) Computer Games Design

Bachelor's degree

In Wolverhampton

higher than £ 9000

Description

  • Type

    Bachelor's degree

  • Location

    Wolverhampton

100% of part time students were satisfied overall with their course.

If like us, you are excited by games and are fascinated by how they are made; and if you want to develop your skills and turn your ideas into games, you will enjoy our course. We will introduce you to all the main processes involved in the design and making of computer games. What makes our course special is that it covers both the artist side as well as the technical side of computer games. You will be involved from the initial idea generation to making the final game while working individually or as part of a team.

The focus of the course is on creativity, innovation, ideas generation, drawing and design as well as critical thinking, problem solving and passion for games. Yes, you will use a variety of specialist and industry-standard software packages; yes, you will do some coding; yes, you will learn about the gaming hardware; but all because you want to bring your creative game ideas to life. In this course, there is a fine balance between theory and practice on the one hand and design and making on the other.

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Facilities

Location

Start date

Wolverhampton (West Midlands)
See map
Wulfruna Street, WV1 1LY

Start date

On request

About this course

As a full-time student you will be studying three modules per semester which requires about 12 hours of attendance per week. The rest of the learning will be self-directed outside the formal sessions. You will study in well-equipped studios. The studios are accessible from 8 am to 8 pm. There are no formal exams and all assignments are based on briefs and assessed by coursework. You can always book a session with your tutors for a one to one meeting to discuss your progress and get individualized support.

Students who join our course come from various academic backgrounds. So, in the first year we introduce everyone to the fundamentals of game design and gradually build on that foundation in years two and three.

In Year 1 you will study the theory of game design and are introduced to the process and strategies involved. You will also study digital arts, level design, 3D modelling and interaction design through code.

In Year 2 you will build on the previous year and explore the world of serious games and game ethics and deign and present your own serious game. You will also study game audio which involves recording and editing your own sounds for games; will get involved in team production of a game and take a specific role within that team; improve your level design skills by designing and developing a more indicative game level using visual coding; and study 3D production through animation and modelling.
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In Year 3 you have a lot of space and freedom to focus on your chosen areas of game design by negotiating the content of your various projects with your tutors. You will work on your final major project of your choice throughout the year. At the same time, you will be working on a client-based brief for a game and also choose an area to experiment with, this should be an area that you like and want to know more about. You can link your experimentation with your final major project s of their works below. Each game is researched, designed and produced by...

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Reviews

This centre's achievements

2021

All courses are up to date

The average rating is higher than 3.7

More than 50 reviews in the last 12 months

This centre has featured on Emagister for 14 years

Subjects

  • Production
  • 3D
  • Drawing
  • 3d training
  • Design

Course programme

Module: 4DM011

Credits: 20

Period: 1

Type: Core

Locations: Wolverhampton City Campus

This module builds upon game design practice and planning in prior study and allows you to realise a dynamic level design. The coursework will also guide you in the practice of integrating surfaces and models with interactive features and gameplay elements


Module: 4DM033

Credits: 20

Period: 1

Type: Core

Locations: Wolverhampton City Campus

Within this module you will be introduced to key themes within the area of Computer Games Design within relevant historical and cultural contexts. You will engage with a variety of research methods in order to investigate questions set by module staff. You will present these findings in the form of an online blog where you will engage with feedback and questions from your peer group.


Module: 4DM028

Credits: 20

Period: 1

Type: Core

Locations: Wolverhampton City Campus

This module aims to introduce you to an elementary knowledge base and skill set that will enable you to develop as a games design practitioner. Building upon issues developed in both the contextual and practical strands of the course, assignments in this module will encourage considered and knowledgeable approaches to computer games design. Through studio based teaching, you will be encouraged to understand and consider the practical and technical constraints of production relating to set assignments.


Module: 4DM022

Credits: 20

Period: 1

Type: Core

Locations: Wolverhampton City Campus

This module aims to introduce you to an elementary knowledge base and skill set in the field of interactivity for games. You will be introduced to the concepts and techniques in rapid prototyping and designing casual games that will enable you to develop as a games design practitioner. Building upon issues developed in both the contextual and practical strands of the course, students will develop considered and knowledgeable approaches to designing and creating interactivity for computer games with a strong focus on the iterative design cycle and core game mechanics.


Module: 4DM010

Credits: 20

Period: 1

Type: Core

Locations: Wolverhampton City Campus

Through class demonstration and instruction, you will learn a combination of 2d and 3d art processes to create fully surfaced 3d model game assets. You will demonstrate organisational skills by building a log which documents this process. By applying individualised and appropriate processes you will aim to balance constraints of gameplay, framerates and design specification.


Module: 4DM038

Credits: 20

Period: 1

Type: Core

Locations: Wolverhampton City Campus

This research and practice module introduces design and its use within games and animation production. Students will study and practice various design principles through digital drawing and image creation, resulting in a well-researched and contextualised creative portfolio of work.


Module: 5DM034

Credits: 20

Period: 2

Type: Core

Locations: Wolverhampton City Campus

This module provides the opportunity to explore and practice various aspects of 3D production; it aims to improve knowledge and ability in a supportive practice-based environment. Specialist subject topics will be explored. Practicing 3D character motion gives students the basis to explore 3D further in Level 6.


Module: 5DM009

Credits: 20

Period: 2

Type: Core

Locations: Wolverhampton City Campus

Intially, you will propose a game level design on the basis of reference to published media and critical texts on game analysis and design principles. You will create a prototype game level or interactive 3D environment. You will demonstrate organisational skills by building a log which documents this process. Finally, you will reflect by comparing the proposal and the artefact, and by contextualising the skillsets you acquired with role definitions from the industry.


Module: 5DM026

Credits: 20

Period: 2

Type: Core

Locations: Wolverhampton City Campus

The module aims to introduce you to the elementary techniques and concepts in audio creation, manipulation, and editing for computer games. You will be introduced to fundamental theory in audio physics, digital audio theory, and practical techniques in sound recording, post-production and mastering. Through studio based teaching you will develop considered and knowledgeable approaches to audio design for games and consider the broader social and cultural contexts relevant to audio content in games. You will be encouraged to foster creative approaches to specific assignment briefs and work towards the delivery of a finished audio sequence appropriate to a specific assignment brief.


Module: 5DM027

Credits: 20

Period: 2

Type: Core

Locations: Wolverhampton City Campus

Through seminar sessions and workshops you will deconstruct and critically evaluate the techniques employed to, create immersive atmospheric game experiences. Building upon issues developed in both the contextual and practical strands of the course, you will develop considered and knowledgeable approaches to designing immersive content for current generation computer games and will work towards developing creative solutions for a specific project brief.


Module: 5DM040

Credits: 20

Period: 2

Type: Core

Locations: Wolverhampton City Campus

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In this module you will critically examine various theories, ideas and claims about the role of games and the influences and impacts games may have on people, society and culture. You will engage with controversial aspects of games and games design, e.g. game ethics, values in games, character stereotypes, violence in games, social and political aspects of games. You will also design your own ‘serious game’ that will have a purposeful impact on the player. This can be game that promotes certain ‘values’ or raise the player’s awareness about a social, political or cultural issue. There will be weekly readings outside the sessions followed by discussions and presentations and feedback in class. There are two assignments for this module: “Assignment one: Students agree their project with their tutor ement: 96 UCAS points

  • A Levels - grades CCC / BCD
  • BTEC L3 Extended Diploma or OCR Cambridge L3...

Additional information

If like us, you are excited by games and are fascinated by how they are made; and if you want to develop your skills and turn your ideas into games, you will enjoy our course.

BA (Hons) Computer Games Design

higher than £ 9000