Bachelor of Software Engineering (Game Programming)
Bachelor's degree
In Sydney and Melbourne (Australia)
*Indicative price
Original amount in USD:
$ 3,270
Description
-
Type
Bachelor's degree
-
Location
-
Duration
3 Years
A Bachelor of Software Engineering (Game Programming) teaches the coding and crafting skills required to create commercially viable games. It covers topics such as C++, OpenGL, AI and Networking Programming, providing the knowledge required to work with Unity and Unreal, the two main engines for game development. You'll also get exclusive access to the full PlayStation software and development hardware applications used in game development.
This course blends current theory, research and practice with the advanced programming skills you’ll use in the game development industry. Throughout, you’ll develop investigative skills and take analytical, creative and critical approaches to problem-solving, all complemented by hands-on practice. In collaboration with fellow programmers and game artists, you’ll use Unity and Unreal to build high-quality 3D and 2D games from concept to live prototype, devising solutions and producing computer programs to activate computer game interaction.
Facilities
Location
Start date
Start date
Start date
About this course
Learn C++ and other game industry-standard coding languages.
Acquire skills in engine development and collaborative game creation.
Research and explore advances in software engineering techniques and technology such as AI and procedural world-building.
Learn the algorithms, data structures and techniques that underpin an expertise in software engineering and game programming.
As a specialist software engineer, you’ll work in exciting roles designing and building games. In this highly competitive industry, you’ll impress potential clients and employers with your professional portfolio of work – all produced during your degree – and catapult into a rewarding career.
Career paths
Game Programmer
C++ Programmer
App Developer
Game Engine Programmer
Input Programmer
Why study with us?
As the country’s fastest-growing university, Torrens University Australia brings a fresh approach to higher education. With employability at the centre of everything we do, we offer industry-relevant courses taught by leading experts. Our flexible study options, personalised approach and partnership placements will help you find a career you love.
Reviews
Subjects
- Software Engineering
- Engineering
- Programming
- Game Design
- Algorithms
Course programme
International students must not enrol in more than one-third (33%) of online subjects over their course, and must study at least one face-to-face subject each study period. Please note that due to COVID-19, authorities have provided exceptions to the usual face-to-face learning requirements.
International students on a student visa are required to study full time (i.e. must complete a minimum of 1.0 EFTSL of study per year).
Year 1
7 Core subjects
- Maths 1 | MAT101
- Introduction to Software Engineering | ISE102
- Game Design Principles | GDP102
- Algorithms and Data Structures (Pre-requisite ISE102) | ADS103
- Maths 2 | MAT102
- 2D Game Programming | GPR103
- Computer Architecture and Operating Systems (Pre-requisite MAT101 & ISE102) | CAO107
Year 2
8 Core subjects
- Introduction to Computer Graphics | ICG202
- Artificial Intelligence and Physics for Games | AIP201
- Project Based Learning Studio: Technology | PBT205
- 3D Graphics Programming | GPR202
- Networking and Database Systems | NDS203
- Rapid Game Prototype | RGP204
- Game Development PlayStation | GDP204
- Creative Enterprises | CEN207
4 Core subjects
- Data Mining and Visualisation | DMV302
- Work Integrated Learning | WIL302
- Pre-Production Capstone 1 | PPR301
- Production Capstone 2 | PRD302
Electives
Electives available to students may be chosen from the elective bank below. Choose 3 electives:
- Interaction Design | DIG103A
- Design Studio 1 | DSO102
- Design Studio 2 | DSO103
- Concepts in Artificial Intelligence | CAI104
- Introduction to Cloud Computing | ICC104
- Introduction to DevOps | IDO107
- Microservices Architecture (Pre-requisite ISE102) | MSA106
- Game Production Foundation | GPF104
- Probabilities and Statistics | PST107
- Interface Development 1 | DID200A
- Design Studio 3 | DSO201
- Applications of Artificial Intelligence | AAI202
- Introduction to Data Science | IDS201
- Human Centred Design | HCD402
- Game Studies | GST201
- Portfolio Development | DIG301A
- Business by Design | CDC301A
- Tools for DevOps | TDO301
Additional information
Date: 31st Oct, 2022
Bachelor of Software Engineering (Game Programming)
*Indicative price
Original amount in USD:
$ 3,270