Bachelor of Software Engineering (Game Programming)

Torrens University Australia

Bachelor's degree

In Sydney and Melbourne (Australia)

£ 2,613.89 VAT inc.

*Indicative price

Original amount in USD:

$ 3,270

Description

  • Duration

    3 Years

A Bachelor of Software Engineering (Game Programming) teaches the coding and crafting skills required to create commercially viable games. It covers topics such as C++, OpenGL, AI and Networking Programming, providing the knowledge required to work with Unity and Unreal, the two main engines for game development. You'll also get exclusive access to the full PlayStation software and development hardware applications used in game development.

This course blends current theory, research and practice with the advanced programming skills you’ll use in the game development industry. Throughout, you’ll develop investigative skills and take analytical, creative and critical approaches to problem-solving, all complemented by hands-on practice. In collaboration with fellow programmers and game artists, you’ll use Unity and Unreal to build high-quality 3D and 2D games from concept to live prototype, devising solutions and producing computer programs to activate computer game interaction.

Facilities

Location

Start date

Melbourne (Australia)
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Start date

On request
Sydney (Australia)
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Start date

On request

About this course

Learn C++ and other game industry-standard coding languages.
Acquire skills in engine development and collaborative game creation.
Research and explore advances in software engineering techniques and technology such as AI and procedural world-building.
Learn the algorithms, data structures and techniques that underpin an expertise in software engineering and game programming.

As a specialist software engineer, you’ll work in exciting roles designing and building games. In this highly competitive industry, you’ll impress potential clients and employers with your professional portfolio of work – all produced during your degree – and catapult into a rewarding career.

Career paths
Game Programmer
C++ Programmer
App Developer
Game Engine Programmer
Input Programmer

Why study with us?
As the country’s fastest-growing university, Torrens University Australia brings a fresh approach to higher education. With employability at the centre of everything we do, we offer industry-relevant courses taught by leading experts. Our flexible study options, personalised approach and partnership placements will help you find a career you love.

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Subjects

  • Software Engineering
  • Engineering
  • Programming
  • Game Design
  • Algorithms

Course programme

Each subject involves 10 hours of study per week, comprising 3 hours of facilitated study and 7 hours self-directed study.

International students must not enrol in more than one-third (33%) of online subjects over their course, and must study at least one face-to-face subject each study period. Please note that due to COVID-19, authorities have provided exceptions to the usual face-to-face learning requirements.

International students on a student visa are required to study full time (i.e. must complete a minimum of 1.0 EFTSL of study per year).

Year 1


7 Core subjects
  • Maths 1 | MAT101
  • Introduction to Software Engineering | ISE102
  • Game Design Principles | GDP102
  • Algorithms and Data Structures (Pre-requisite ISE102) | ADS103
  • Maths 2 | MAT102
  • 2D Game Programming | GPR103
  • Computer Architecture and Operating Systems (Pre-requisite MAT101 & ISE102) | CAO107
Choose 1 elective subject from the electives tab.

Year 2

8 Core subjects
  • Introduction to Computer Graphics | ICG202
  • Artificial Intelligence and Physics for Games | AIP201
  • Project Based Learning Studio: Technology | PBT205
  • 3D Graphics Programming | GPR202
  • Networking and Database Systems | NDS203
  • Rapid Game Prototype | RGP204
  • Game Development PlayStation | GDP204
  • Creative Enterprises | CEN207
Year 3

4 Core subjects
  • Data Mining and Visualisation | DMV302
  • Work Integrated Learning | WIL302
  • Pre-Production Capstone 1 | PPR301
  • Production Capstone 2 | PRD302
Choose 2 elective subject from the electives tab.

Electives

Electives available to students may be chosen from the elective bank below. Choose 3 electives:
  • Interaction Design | DIG103A
  • Design Studio 1 | DSO102
  • Design Studio 2 | DSO103
  • Concepts in Artificial Intelligence | CAI104
  • Introduction to Cloud Computing | ICC104
  • Introduction to DevOps | IDO107
  • Microservices Architecture (Pre-requisite ISE102) | MSA106
  • Game Production Foundation | GPF104
  • Probabilities and Statistics | PST107
  • Interface Development 1 | DID200A
  • Design Studio 3 | DSO201
  • Applications of Artificial Intelligence | AAI202
  • Introduction to Data Science | IDS201
  • Human Centred Design | HCD402
  • Game Studies | GST201
  • Portfolio Development | DIG301A
  • Business by Design | CDC301A
  • Tools for DevOps | TDO301

Additional information

This course is also available in online.

Date: 31st Oct, 2022

Bachelor of Software Engineering (Game Programming)

£ 2,613.89 VAT inc.

*Indicative price

Original amount in USD:

$ 3,270