This course will teach you how to maximize your potential using the Unity editor. By using the techniques taught in this course, you will speed up your development time and customize your Unity workflow. You will learn how to make Unity user friendly to your preferences, techniques, and workflows.First, we will look at some built-in options Unity gives developers for customizing the editor. We will learn how to customize window layout, console output, and more. Next, we will look at how to use editor scripting to our advantage. Unity allows us to customize and extend the functionality of the editor by writing C# code. The final topic we will look at is customizing the inspector. This will give us the ability to edit and modify our game objects in the scene.By the end of this course you will have a well-rounded knowledge of how to customize each of these areas of Unity. The result will be a more efficient and effective development process allowing you to get more quality work done in less time.This course also comes with a PDF review sheet that you can print out covering all of the major terms and functions taught in this course and screenshot examples of using each in Unity.Who is the target audience?Anyone who wants to take their Unity C# skills up a level
Developers who are interested in making tools for the Unity Asset Store but don't know where to start
Students who want to obtain a game industry job as a Unity Developer
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Different dates availableEnrolment now open
About this course
Learn how to make tools in Unity
Take full advantage of the power of Unity
Speed up your development process
Understand how asset store tools are created
Get knowledge of industry-standard techniques
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2021
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Course programme
Introduction
1 lecture00:40Introduction This lecture introduces the course and the breakdown of the course into three main sections: Built-In Customizations, Custom Editor Scripting, and Custom Inspector Scripting.
Introduction
1 lecture00:40Introduction This lecture introduces the course and the breakdown of the course into three main sections: Built-In Customizations, Custom Editor Scripting, and Custom Inspector Scripting.
Introduction This lecture introduces the course and the breakdown of the course into three main sections: Built-In Customizations, Custom Editor Scripting, and Custom Inspector Scripting.
Introduction This lecture introduces the course and the breakdown of the course into three main sections: Built-In Customizations, Custom Editor Scripting, and Custom Inspector Scripting.
Introduction This lecture introduces the course and the breakdown of the course into three main sections: Built-In Customizations, Custom Editor Scripting, and Custom Inspector Scripting.
Introduction This lecture introduces the course and the breakdown of the course into three main sections: Built-In Customizations, Custom Editor Scripting, and Custom Inspector Scripting.
This lecture introduces the course and the breakdown of the course into three main sections: Built-In Customizations, Custom Editor Scripting, and Custom Inspector Scripting.
This lecture introduces the course and the breakdown of the course into three main sections: Built-In Customizations, Custom Editor Scripting, and Custom Inspector Scripting.
Built-In Customizations
11 lectures20:32Section Introduction 2 This lecture introduces the Built-In Customizations section of the course. By the end of this lecture you will have a clear understanding of this section's goals and objectives. Window Docking and Layouts This lecture covers how Unity's layout can be customized by arranging window layouts and docking windows to certain spots on the screen for easy accessibility. By the end of this lecture you will have a solid understanding of editor windows in Unity and the various ways you can customize their layout and setup to maximize the speed of your workflow. Linking An External Scripting Editor This lecture covers how to link an external scripting editor to Unity. By the end of this lecture you will be able to link an external developer to write code in to Unity as opposed to using the default MonoDevelop editor. Change Playmode Color Tint This lecture covers how to change the play mode color tint in the editor for when the play button is pressed. By the end of this lecture, you will know how to minimize the chances of you making changes while in play mode that won't be saved. Types of Debug Log Statements This lecture covers logging messages, warnings, and errors to the console. By the end of this lecture you will be able to log all three types of output to the console and will understand the differences between each. Rich Text This lecture covers using rich text to change the color and format of the text logged to the console. By the end of this lecture you will have more control over how to visually organize the output you print to the console and maximize customization for easier visibility. Editor Folder This lecture covers one of Unity's built in special folders, the Editor Folder. By the end of this lecture you will understand how to use the Editor Folder to make use of its functionality. Resources Folder This lecture covers one of Unity's built in special folders, the Resources Folder. By the end of this lecture you will understand how to use the Resources Folder to make use of its functionality. Editor Default Resources Folder This lecture covers one of Unity's built in special folders, the Editor Default Resources Folder. By the end of this lecture you will understand how to use the Editor Default Resources Folder to make use of its functionality. Gizmos Folder This lecture covers one of Unity's built in special folders, the Gizmos Folder. By the end of this lecture you will understand how to use the Gizmos Folder to make use of its functionality. Section Summary 2 This lecture summarizes everything taught in this section. By the end of this lecture, you will understand how everything fits together and be ready to take the quiz for this section of the course.
Built-In Customizations.
11 lectures20:32Section Introduction 2 This lecture introduces the Built-In Customizations section of the course. By the end of this lecture you will have a clear understanding of this section's goals and objectives. Window Docking and Layouts This lecture covers how Unity's layout can be customized by arranging window layouts and docking windows to certain spots on the screen for easy accessibility. By the end of this lecture you will have a solid understanding of editor windows in Unity and the various ways you can customize their layout and setup to maximize the speed of your workflow. Linking An External Scripting Editor This lecture covers how to link an external scripting editor to Unity. By the end of this lecture you will be able to link an external developer to write code in to Unity as opposed to using the default MonoDevelop editor. Change Playmode Color Tint This lecture covers how to change the play mode color tint in the editor for when the play button is pressed. By the end of this lecture, you will know how to minimize the chances of you making changes while in play mode that won't be saved. Types of Debug Log Statements This lecture covers logging messages, warnings, and errors to the console. By the end of this lecture you will be able to log all three types of output to the console and will understand the differences between each. Rich Text This lecture covers using rich text to change the color and format of the text logged to the console. By the end of this lecture you will have more control over how to visually organize the output you print to the console and maximize customization for easier visibility. Editor Folder This lecture covers one of Unity's built in special folders, the Editor Folder. By the end of this lecture you will understand how to use the Editor Folder to make use of its functionality. Resources Folder This lecture covers one of Unity's built in special folders, the Resources Folder. By the end of this lecture you will understand how to use the Resources Folder to make use of its functionality. Editor Default Resources Folder This lecture covers one of Unity's built in special folders, the Editor Default Resources Folder. By the end of this lecture you will understand how to use the Editor Default Resources Folder to make use of its functionality. Gizmos Folder This lecture covers one of Unity's built in special folders, the Gizmos Folder. By the end of this lecture you will understand how to use the Gizmos Folder to make use of its functionality. Section Summary 2 This lecture summarizes everything taught in this section. By the end of this lecture, you will understand how everything fits together and be ready to take the quiz for this section of the course.
Section Introduction 2 This lecture introduces the Built-In Customizations section of the course. By the end of this lecture you will have a clear understanding of this section's goals and objectives.
Section Introduction 2 This lecture introduces the Built-In Customizations section of the course. By the end of this lecture you will have a clear understanding of this section's goals and objectives.
Section Introduction 2 This lecture introduces the Built-In Customizations section of the course. By the end of this lecture you will have a clear understanding of this section's goals and objectives.
Section Introduction 2 This lecture introduces the Built-In Customizations section of the course. By the end of this lecture you will have a clear understanding of this section's goals and objectives.
This lecture introduces the Built-In Customizations section of the course. By the end of this lecture you will have a clear understanding of this section's goals and objectives.
This lecture introduces the Built-In Customizations section of the course. By the end of this lecture you will have a clear understanding of this section's goals and objectives.
Window Docking and Layouts This lecture covers how Unity's layout can be customized by arranging window layouts and docking windows to certain spots on the screen for easy accessibility. By the end of this lecture you will have a solid understanding of editor windows in Unity and the various ways you can customize their layout and setup to maximize the speed of your workflow.
Window Docking and Layouts This lecture covers how Unity's layout can be customized by arranging window layouts and docking windows to certain spots on the screen for easy accessibility. By the end of this lecture you will have a solid understanding of editor windows in Unity and the various ways you can customize their layout and setup to maximize the speed of your workflow.
Window Docking and Layouts This lecture covers how Unity's layout can be customized by arranging window layouts and docking windows to certain spots on the screen for easy accessibility. By the end of this lecture you will have a solid understanding of editor windows in Unity and the various ways you can customize their layout and setup to maximize the speed of your workflow.
Window Docking and Layouts This lecture covers how Unity's layout can be customized by arranging window layouts and docking windows to certain spots on the screen for easy accessibility. By the end of this lecture you will have a solid understanding of editor windows in Unity and the various ways you can customize their layout and setup to maximize the speed of your workflow.
This lecture covers how Unity's layout can be customized by arranging window layouts and docking windows to certain spots on the screen for easy accessibility. By the end of this lecture you will have a solid understanding of editor windows in Unity and the various ways you can customize their layout and setup to maximize the speed of your workflow.
This lecture covers how Unity's layout can be customized by arranging window layouts and docking windows to certain spots on the screen for easy accessibility. By the end of this lecture you will have a solid understanding of editor windows in Unity and the various ways you can customize their layout and setup to maximize the speed of your workflow.
Linking An External Scripting Editor This lecture covers how to link an external scripting editor to Unity. By the end of this lecture you will be able to link an external developer to write code in to Unity as opposed to using the default MonoDevelop editor.
Linking An External Scripting Editor This lecture covers how to link an external scripting editor to Unity. By the end of this lecture you will be able to link an external developer to write code in to Unity as opposed to using the default MonoDevelop editor.
Linking An External Scripting Editor This lecture covers how to link an external scripting editor to Unity. By the end of this lecture you will be able to link an external developer to write code in to Unity as opposed to using the default MonoDevelop editor.
Linking An External Scripting Editor This lecture covers how to link an external scripting editor to Unity. By the end of this lecture you will be able to link an external developer to write code in to Unity as opposed to using the default MonoDevelop editor.
This lecture covers how to link an external scripting editor to Unity. By the end of this lecture you will be able to link an external developer to write code in to Unity as opposed to using the default MonoDevelop editor.
This lecture covers how to link an external scripting editor to Unity. By the end of this lecture you will be able to link an external developer to write code in to Unity as opposed to using the default MonoDevelop editor.
Change Playmode Color Tint This lecture covers how to change the play mode color tint in the editor for when the play button is pressed. By the end of this lecture, you will know how to minimize the chances of you making changes while in play mode that won't be saved.
Change Playmode Color Tint This lecture covers how to change the play mode color tint in the editor for when the play button is pressed. By the end of this lecture, you will know how to minimize the chances of you making changes while in play mode that won't be saved.
Change Playmode Color Tint This lecture covers how to change the play mode color tint in the editor for when the play button is pressed. By the end of this lecture, you will know how to minimize the chances of you making changes while in play mode that won't be saved.
Change Playmode Color Tint This lecture covers how to change the play mode color tint in the editor for when the play button is pressed. By the end of this lecture, you will know how to minimize the chances of you making changes while in play mode that won't be saved.
This lecture covers how to change the play mode color tint in the editor for when the play button is pressed. By the end of this lecture, you will know how to minimize the chances of you making changes while in play mode that won't be saved.
This lecture covers how to change the play mode color tint in the editor for when the play button is pressed. By the end of this lecture, you will know how to minimize the chances of you making changes while in play mode that won't be saved.
Types of Debug Log Statements This lecture covers logging messages, warnings, and errors to the console. By the end of this lecture you will be able to log all three types of output to the console and will understand the differences between each.
Types of Debug Log Statements This lecture covers logging messages, warnings, and errors to the console. By the end of this lecture you will be able to log all three types of output to the console and will understand the differences between each.
Types of Debug Log Statements This lecture covers logging messages, warnings, and errors to the console his lecture you will understand how to use the Editor Default Resources Folder to make use...