BSc (Hons) Digital Arts Computing

Course

In London

Price on request

Description

  • Type

    Course

  • Location

    London

  • Duration

    3 Years

  • Start date

    Different dates available

This degree develops your arts practice through the expressive world of creative computation. Over three years you will develop your artistic work and develop a series of projects for public exhibition which will explore the technological and cultural ramifications of computation. 

Facilities

Location

Start date

London
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New Cross, SE14 6NW

Start date

Different dates availableEnrolment now open

About this course

We accept the following qualifications: A-level: BBBBTEC: DDMInternational Baccalaureate: 33 points overall with Three HL subjects at 655 Access: Pass with 45 Level 3 credits including 30 Distinctions and a number of merits/passes in subject-specific modules Scottish qualifications: BBBBC (Higher) or BBC (Advanced Higher)European Baccalaureate: 75%Irish Leaving Certificate: H2 H2 H2 H2 We also accept a wide range of international qualifications.

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Subjects

  • Production
  • Programming
  • Systems
  • Project
  • Image
  • Graphics
  • Design
  • Teaching
  • Animation
  • Signal processing
  • Multimedia
  • Credit
  • Computing
  • IT
  • Art
  • International
  • Technology
  • Computational

Course programme

What you'll study Overview The programme is made up of three components: Core technical computing, with a particular focus on audio-visual technology. This will be taught in the Department of Computing. Critical studies of contemporary art. This will be taught in the Department of Art. Computational arts practice. This will combine technical and creative skills and will be taught by practising computational artists in the Department of Computing. Year 1 (credit level 4) Module title Credits. Introduction to Programming part 1 Introduction to Programming part 1 15 credits This course will introduce you to the fundamentals of programming and object orientation, including the following basic ideas of programming, including: variables, memory and assignment statements, control through conditional statements, loops, functions and procedures, objects and classes, instance variables and methods, arrays, user interaction interaction between objects, inheritance, and polymorphism. 15 credits. Numerical Maths Numerical Maths 15 credits This module introduces fundamental numerical tools to support computational and algorithmic inquiry, and to enable effective computational experimentation. You will: explain the need for different number systems. understand what a prime number is and perform arithmetic modulo prime bases. appropriately use combinations of trigonometric or special functions. represent abstract locations in vector coordinate systems, and derive and apply transformation matrices. 15 credits. Designing Digital Interactions Designing Digital Interactions 15 credits This module is an introduction to the basic concepts essential in the design and implementation of client-side web-based applications; it will cover a basic introduction to the Web, followed by more detailed lectures and labs on current best practice such as HTML5, CSS3 and Javascript. 15 credits. Introduction to Computational Arts Practice Introduction to Computational Arts Practice 15 credits This module gives you the opportunity to develop your own creative computing practices. It enables you to combine specialist technical skills acquired in other Computing modules with industry-standard software, and to relate your learning in Critical Studies to your own practice. This module has a strong focus on fine arts practice and an emphasis on relating the theoretical and contextual material learned in Critical Studies to your practice. 15 credits. Critical Studies in Computational Arts I Critical Studies in Computational Arts I 30 credits This lecture and seminar series aims to offer a space for exploring and examining the historical and critical context in which art is made, seen and understood. It will enable you to recognise how the critical debates about art can support opportunities for discussion in the studio. The seminars give you a platform for developing and articulating your own ideas and thoughts about art. We will examine some of the key concepts underpinning 20th century and contemporary art production. This part of the programme enables you: to expand your knowledge and understanding of key artists;. to encourage a critical awareness and appreciation of contemporary art practice;. to develop your knowledge of contemporary art production;. to develop your historical knowledge of 20th century art production and reception;. to emphasise the purpose and function of different forms of writing relevant to the analysis of art.. You attend a core lecture and seminar series spread over two terms. These lectures and seminars are designed to introduce you to significant moments in art practice and theory. The full details of each term’s lectures and seminars will be posted on the VLE. Core reading material set for each session will also be posted on the VLE. You will be assigned to a seminar group. You are expected to read the set material for each session. 30 credits. Graphics Graphics 15 credits In this module, you'll cover the technical fundamentals of computing techniques used in digital media with a particular focus on graphics. Amongst the things you'll study are manipulating images for creative contexts, image processing, application of 2D and 3D geometry for animation and interaction, creating simple physics simulations. You'll practice this knowledge through a series of practical and creative exercises that you'll undertake throughout the module. You'll carry these out using appropriate programming environment with graphics capabilities. 15 credits. Generative Drawing Generative Drawing 15 credits This module will allow you to develop an intuitive understanding of the expressive power of computation and reinforce important mathematical and programming concepts through engaging and creative work. You will be introduced to a variety of generative techniques through analysing the work of other artists and studying code examples. Possible techniques you will use include phase modulation, uses of the sine function, additive synthesis, stochasticism, perlin noise, and extensive variation through parametrisation. 15 credits. Year 2 (credit level 5) Module title Credits. Principles and Applications of Programming Principles and Applications of Programming 15 credits This module covers: Program development on a primary (Java) and secondary platform (Android). Fundamental data structures and algorithms. Computational complexity, run-time efficiency. OO design and implementation. General features of programming languages eg type, abstract data types, the memory model, virtual machines, scope. Libraries. Specific language features: primitive and reference types, class and instance variables, overloading, string manipulation, input and output streams, serialisation, internet connectivity, error handling, generics, threads, memory management. Advanced software techniques: concurrency, internet programming, GUI and event driven programming. Android application development. 15 credits. Perception and Multimedia Computing Perception and Multimedia Computing 30 credits This module aims both to build on the skills and competences developed in the technical modules in the Creative Computing Programme at Level 4, as well as the critical and creative awareness fostered in the Introduction to Creative Practice module. Providing knowledge and skills to be used in exploratory fashion in the Creative Projects, this module will also allow you to develop your own creative practice in general. It will provide you with a detailed appreciation of human visual and audio perception, allowing you to explain the limitations of your own sensory gamut, and to be able to exploit similarities and differences between observers perceptual systems. You will learn the fundamentals of signal processing and systems, including a programming language suited to the signal processing domain, and how they are applied in typical multimedia applications; andwill then be shown how to combine these signal processing techniques with an understanding of perception to produce multimedia information retrieval systems.. Topics include: Visual perception: cones, rods and the eye; optical illusions; colour vision; colour spaces and. profiles; motion perception and Gestalt psychology.. Animation: approaches to animation; perception in video and film; making animations; visualisation.. Sound, hearing and music: sound and the ear; frequency, pitch and harmony; melody; rhythm;. digital audio formats and compression.. Signals: the nature of signals; special signals; audio signals and sampling; frequency, amplitudend phase; the Fourier representation.. Systems: linearity and time-invariance; impulse responses and convolution; spectral analysis;. convolution by spectrum multiplication.. Audio and image filtering: EQ; filter design; subtractive synthesis; echo and reverberation; resampling; image representation; two-dimensional convolution and image effects.. Multimedia information retrieval: retrieval, fingerprinting. 30 credits. Computational Arts Practice Computational Arts Practice 45 credits You'll work individually to conceive, develop and produce finished computational artworks, making the fullest possible use of your creative and programming skills. In addition to allowing you to develop your skills in your chosen area of interest, this unit will encourage you to make coherent judgments regarding the application of your computing skills as you develop and reinforce your technical knowledge through creative projects. 45 credits. Critical Studies in Computational Arts II Critical Studies in Computational Arts II 30 credits This part of the degree seeks to engage and extend your critical faculties and to enable you to develop your ability to analyse, judge and write about contemporary art. The aim of this module is to support and develop your studio practice, and help you to make informed critical and independent judgments about your own work and the work of others in the field of contemporary fine art. 30 credits. Year 3 (credit level 6) Your final year consists of: two optional modules from a range of options, and a critical studies dissertation in term 1. a major project in term 2. Teaching style This programme is taught through a mixture of lectures, tutorials, workshops and laboratory sessions. You’ll also be expected to undertake a significant amount of independent study. This includes carrying out required and additional reading, preparing topics for discussion, and producing essays or project work. The following information gives an indication of the typical proportions of learning and teaching for each year of this programme*: Year 1 - 26% scheduled learning, 74% independent learning. Year 2 - 21% scheduled learning, 79% independent learning. Year 3 - 11% scheduled learning, 89% independent learning. How you’ll be assessed You’ll be assessed by a variety of methods, depending on your module choices. These include coursework, examinations, group work and projects. The following information gives an indication of how you can typically expect to be assessed on each year of this programme*: Year 1 - 80% coursework, 20% written exam. Year 2 - 70% coursework, 30% written exam. Year 3 - 94% coursework, 6% written exam. *Please note that these are averages are based on enrolments for 2016/17. Each student’s time in teaching, learning and assessment activities will differ based on individual module choices. Credits and levels of learning An undergraduate honours degree is made up of 360 credits – 120 at Level 4, 120 at Level 5 and 120 at Level 6. If you are a full-time student, you will usually take Level 4 modules in the first year, Level 5 in the second, and Level 6 modules in your final year. A standard module is worth 30 credits. Some programmes also contain 15-credit half modules or can be made up of higher-value parts, such as a dissertation or a Major Project. Download the programme specification , for the 2018-19 intake. If you would like an earlier version of the programme specification, please contact the Quality Office. Please note that due to staff research commitments not all of these modules may be available every year.

BSc (Hons) Digital Arts Computing

Price on request