BSc (Hons) Games Development
Bachelor's degree
In High Wycombe
Description
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Type
Bachelor's degree
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Location
High wycombe
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Duration
3 Years
Love playing videogames? Why not be part of a team that develops them? Games Development focuses on how to program games, from traditional software design and coding to the latest techniques employed within graphics and AI. The course also provides an insight into other disciplines within the industry (design, modelling, animation and business), to ensure you can appreciate the roles of others within a diverse team.
Facilities
Location
Start date
Start date
About this course
Graduates of the course will be well placed to pursue a career within the growing games and media sectors as Tool, Engine, Level, Graphical or AI Programmers. Alternatively they may use the transferable knowledge and skills gained during the course, to follow a career within the mainstream software industry as Software Engineers, Analysts or Application Developers or continue their studies at postgraduate level.
A typical offer will be a UCAS Tariff score of 80. A minimum of two full A-levels (or equivalent) is required. Every application is considered on an individual basis.
Reviews
Subjects
- Animation
- Design
- Team Training
- Programming
- Computer Architectures
- 3D Modelling
- Game Design
- Networking
- Character Animation
- Graphical Programming
- Oriented Programming
Course programme
This module map provides a list of the modules that make up your course.
Each module is worth a specified number of credits (typically either 15 or 30 credits for undergraduate courses). Compulsory (or ‘core’) modules cover key subject knowledge, while ‘option’ modules enable you to develop your own interests. For a full-time course you must take modules worth a total of 120 credits at each level of the course. The number of option modules you can take depends on the number of compulsory modules at each level. You can find more information about how your course is structured via the Academic Advice pages.
Our teaching is informed by research and employer requirements, and modules change periodically to reflect developments in the subject area. In addition, where we have insufficient numbers of students interested in an option module, this may not be offered. If an option module does not run, we will advise you as soon as possible and help you choose an alternative module.
The modules available on this course are as follows:
Year 1 Modules- 3D Modelling
- Computer Architectures
- Console Game Development
- Game Design
- Level Design
- Maths for Games
- Networking
- Programming Concepts
- Agile Software Development and UML
- AI for Games
- Character Animation
- GPU Programming and Shaders
- Game Development (Team Project)
- Graphical Programming
- Object Oriented Analysis and Design
- Object Oriented Programming
- Advanced AI for Games
- Advanced Programming
- Data Structures and Algorithms
- Game Engine Development
- Physics Engine Programmer
- Project
- The Games Business
BSc (Hons) Games Development