BSc (Hons) Games Development with Foundation Year

Bachelor's degree

In High Wycombe

£ 9,250 VAT inc.

Description

  • Type

    Bachelor's degree

  • Location

    High wycombe

  • Duration

    4 Years

This course is offered as a four year programme, including an initial Foundation Year. You may also be interested in our three year BSc (Hons) Games Development course.

The Foundation Year will allow you to develop your academic study skills and build confidence in your abilities, identifying your own strengths and development needs for progression onto an undergraduate degree.

During your first year, we will help you identify what employers are looking for from their future recruits, including practical and transferrable skills, personal qualities and business awareness. This new knowledge will lay an excellent foundation for you when you graduate, enabling you to present yourself effectively to employers using a CV, application form and during interviews.

We will also encourage you to develop your entrepreneurial skills. We'll show you how to formulate a plan for a new idea or product, showing who your customers are and how their needs will be met. You' ll also learn how to pitch your ideas in a range of ways.

Other modules in the Foundation Year include Computing Essentials, covering web design and mobile apps, networking and programming, and also Digital Media which will give you the basic processing skills needed to manage content such as images, animations and audio.

The BSc (Hons) Games Development focuses on how to program games, from traditional software design and coding to the latest techniques employed within graphics and AI. The course also provides an insight into other disciplines within the industry (design, modelling, animation and business), to ensure you can appreciate the roles of others within a diverse team.

Facilities

Location

Start date

High Wycombe (Buckinghamshire)
See map
High Wycombe Campus, Queen Alexandra Road, HP11 2JZ

Start date

On request

About this course

You will develop your programming skills (C#) and apply them to the development of 2D mobile and console games and 3D levels within a commercial games engine. Additional modules will provide a taste of other disciplines within the games industry including an introduction to games design and 3D modelling. Further modules provide a theoretical and practical understanding of the hardware on which games are deployed.

Graduates of the course will be well placed to pursue a career within the growing games and media sectors as Tool, Engine, Level, Graphical or AI Programmers. Alternatively they may use the transferable knowledge and skills gained during the course, to follow a career within the mainstream software industry as Software Engineers, Analysts or Application Developers or continue their studies at postgraduate level.

If you do not meet the minimum requirements for the three-year programme, or do not feel fully prepared for a Level 4 course, this four-year programme including a Foundation Year could be for you.

You'll need to hold GCSE English and Mathematics at grade C/4 or above, and will usually have achieved a minimum of 90 credits from a Level 3 qualification such as A Levels or BTECs.

International students should hold an IELTS of 5.5 (minimum of 5.5 in all areas).

Applicants will also be invited to attend an interview.

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Subjects

  • Animation
  • Design
  • Team Training
  • Programming
  • Computer Architectures
  • 3D Modelling
  • Game Design
  • Networking
  • Character Animation
  • Graphical Programming
  • Oriented Programming

Course programme

This module map provides a list of the modules that make up your course.

Each module is worth a specified number of credits (typically either 15 or 30 credits for undergraduate courses). Compulsory (or ‘core’) modules cover key subject knowledge, while ‘option’ modules enable you to develop your own interests. For a full-time course you must take modules worth a total of 120 credits at each level of the course. The number of option modules you can take depends on the number of compulsory modules at each level. You can find more information about how your course is structured via the Academic Advice pages.

Our teaching is informed by research and employer requirements, and modules change periodically to reflect developments in the subject area. In addition, where we have insufficient numbers of students interested in an option module, this may not be offered. If an option module does not run, we will advise you as soon as possible and help you choose an alternative module.

The modules available on this course are as follows:

Foundation Year Modules
  • Inquiry and Research Skills
  • Digital Media
  • Computing Essentials
  • Preparing for Success Knowledge and Creativity
  • Preparing for Success Self-development and Responsibility
Year 1 Modules
  • 3D Modelling
  • Computer Architectures
  • Console Game Development
  • Game Design
  • Level Design
  • Maths for Games
  • Networking
  • Programming Concepts
Year 2 Modules
  • Graphical Programming
  • Object Oriented Programming
  • Object Oriented Analysis & Design
  • AI for Games
  • Game Development (Team Project)
  • Character Animation
  • GPU Programming and Shaders
  • Agile Software Development & UML
Year 3 Modules
  • Advanced Programming
  • Advanced AI for Games
  • Physics Engine Programmer
  • Data Structures & Algorithms
  • Game Engine Development
  • The Game Business
  • Project

BSc (Hons) Games Development with Foundation Year

£ 9,250 VAT inc.