Department of Computer Science - Aberystwyth University

BSc Mobile and Wearable Computing

Department of Computer Science - Aberystwyth University
In Aberystwyth

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Important information

Typology Bachelor's degree
Location Aberystwyth (Wales)
Duration 4 Years
  • Bachelor's degree
  • Aberystwyth (Wales)
  • Duration:
    4 Years
Description

Facilities (1)
Where and when

Location

Starts

Aberystwyth (Cardiganshire/Ceredigion)
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Aberystwyth University, Llandinam Building, SY23 3DB

Starts

On request

To take into account

· Requirements

GCSE (min grade C) Mathematics UCAS Tariff 280 points International Baccalaureate 26 European Baccalaureate 75% All schemes require grade C in GCSE English or Welsh or an acceptable equivalent.

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Course programme

The Mobile and Wearable Computing degree concerns emerging technologies for mobile and very lightweight computing systems. Mobile phones and PDAs form the backbone of this revolution, but the emergence of personal area networks of extremely lightweight (physically and computationally) components makes possible completely new applications and technologies.

Application areas include distributed enterprise systems that exchange important information between mobile phones/PDAs and corporate databases, games for mobile devices and personal networks of wearable components based on short-range wireless (Bluetooth) enabled micro-controllers. This degree scheme explores these technologies and organisational challenges at the software and network levels. It focuses on technological solutions but also emphasises ethical considerations and user interaction.

This combines a rounded view of new technologies with realistic and responsible attitudes to their deployment.

The Mobile and Wearable Computing degree will give you a firm foundation in computing skills, including:

  • Software design and Java programming
  • Web programming
  • Unix and Windows
  • Database management systems
  • Professional issues in software engineering

It also emphasises specialised skills in the following areas:

  • C and C+ programming for Windows Mobile 5
  • Communications and telematics
  • Hardware (including Bluetooth and other wireless technologies)
  • Mobile, embedded and wearable programming
  • Small real-time systems
  • Ubiquitous computing

Final year projects

Some of our previous students have recently completed the following final year projects:

  • “Grobbits” mobile phone game: a Pac-man like game with innovative graphics and sound to download from the Web and run on a mobile phone
  • Fitness planning software: a Web-based system to generate individual fitness plans based on readings from a Bluetooth enabled heart rate monitor and send daily exercises to clients by mobile phone.

Additional information

Career opportunities: The Mobile and Wearable Computing degree will provide you with the appropriate skills for any typical job in the software industry. Its particular emphasis will also give you a head start when applying for jobs in areas like: • Programming applications/games for mobile phones • Building distributed enterprise systems linked to phones or PDAs • Building lightweight distributed computing applications such as sensor networks and wearable computer systems.

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