Building an Architectural Walkthrough Using Unity

Course

Online

£ 13 + VAT

Description

  • Type

    Course

  • Methodology

    Online

  • Start date

    Different dates available

Walk around in your own architectural design with the Unity Game Authoring systemStarting from 3D models in common architectural software, we will discuss the workflow to load the models into Unity and even incorporate model changes. The building model will be refined, with better materials and lighting, so it looks attractive to the visitor. With a few basic scripts, we add the necessary interactivity and finally export it into an application you can share.This video tutorial shows an efficient and easy approach to apply an architectural 3D model into your project for quick and reliable results.About the Author
Stefan Boeykens is an architect-engineer from Leuven (Belgium). After graduation, he was involved in architectural practice for about 4 years, before returning to the KU Leuven for his PhD in 2007 on the integration of Building Information Modeling (BIM) in the design process. He worked on a variety of research and education projects, ranging from CAD and BIM to metadata for architectural archives and cost simulations. His main research interests are BIM, 3D modeling and visualization, digital historical reconstruction, parametric design, programming, and interoperability between a variety of software tools, with a special focus on openBIM. 

Facilities

Location

Start date

Online

Start date

Different dates availableEnrolment now open

About this course

Export CAD and BIM models into a format that Unity can use
Optimize the geometry and import settings for clean and reliable results
Adjust the materials to add bump maps and transparent or reflective effects
Add a Sun light with shadows and ensure even lighting
Improve interior lighting with additional lights
Bake the lighting onto the model with Lightmapping
Add a character to freely walk around your model
Use animations to apply interactive features such as opening doors
Build a complete standalone application that can be shared online
Gain control over your model with Unity scripts

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2021

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More than 50 reviews in the last 12 months

This centre has featured on Emagister for 4 years

Subjects

  • Architectural
  • Install
  • Import
  • Export
  • 3D
  • Cinema
  • 3d training
  • Design
  • Workflow

Course programme

Importing Architectural Models in Unity 6 lectures 19:52 Introduction and Workflow Overview What this course entails
  • Introducing the author
  • Introducing the course
From SketchUp to Unity Unity cannot directly import SketchUp files. Export the model to compatible 3D formats for Unity.
  • Export the SketchUp model to the FBX or Collada (DAE) formats
  • Copy the exported model to the Unity Assets folder
  • Set up the Import settings and drag the model to the scene
From ArchiCAD to Unity (Step 1) ArchiCAD does not support FBX or Collada. Instead of using 3D obj formats, we rely on model exchange through Cinema 4D.
  • Install the Cinema4D Exchange add-on
  • Save the ArchiCAD model as a Cinema 4D file
  • Import the C4D file in Cinema 4D
From ArchiCAD to Unity (Step 2) Unity integrates directly with Cinema 4D.
  • Save or export the Cinema4D model directly in the Unity Assets Folder
  • Unity will automatically convert the C4D file using Cinema4D in the background
  • Check the model's import settings and texture assignments
Updating Models Once you established a model import, Unity retains its import settings and will reload the model when the file is updated automatically.
  • Make a change in the SketchUp model and export the FBX again
  • Switch to Unity and watch the model update on its own
  • Switch to ArchiCAD and make the changes, save it as C4D; Once you do this, you will see the effect in Unity
Improving Performance Architectural models tend to be large and complex. Splitting the model into separate files and applying culling and batching will improve performance.
  • Display the Stats pop up to inspect the scene
  • Adjust the Import Settings
  • Observe the effects of Culling
Importing Architectural Models in Unity 6 lectures 19:52 Introduction and Workflow Overview What this course entails
  • Introducing the author
  • Introducing the course
From SketchUp to Unity Unity cannot directly import SketchUp files. Export the model to compatible 3D formats for Unity.
  • Export the SketchUp model to the FBX or Collada (DAE) formats
  • Copy the exported model to the Unity Assets folder
  • Set up the Import settings and drag the model to the scene
From ArchiCAD to Unity (Step 1) ArchiCAD does not support FBX or Collada. Instead of using 3D obj formats, we rely on model exchange through Cinema 4D.
  • Install the Cinema4D Exchange add-on
  • Save the ArchiCAD model as a Cinema 4D file
  • Import the C4D file in Cinema 4D
From ArchiCAD to Unity (Step 2) Unity integrates directly with Cinema 4D.
  • Save or export the Cinema4D model directly in the Unity Assets Folder
  • Unity will automatically convert the C4D file using Cinema4D in the background
  • Check the model's import settings and texture assignments
Updating Models Once you established a model import, Unity retains its import settings and will reload the model when the file is updated automatically.
  • Make a change in the SketchUp model and export the FBX again
  • Switch to Unity and watch the model update on its own
  • Switch to ArchiCAD and make the changes, save it as C4D; Once you do this, you will see the effect in Unity
Improving Performance Architectural models tend to be large and complex. Splitting the model into separate files and applying culling and batching will improve performance.
  • Display the Stats pop up to inspect the scene
  • Adjust the Import Settings
  • Observe the effects of Culling
Introduction and Workflow Overview What this course entails
  • Introducing the author
  • Introducing the course
Introduction and Workflow Overview What this course entails
  • Introducing the author
  • Introducing the course
Introduction and Workflow Overview What this course entails
  • Introducing the author
  • Introducing the course
Introduction and Workflow Overview What this course entails
  • Introducing the author
  • Introducing the course
What this course entails
  • Introducing the author
  • Introducing the course
What this course entails
  • Introducing the author
  • Introducing the course
From SketchUp to Unity Unity cannot directly import SketchUp files. Export the model to compatible 3D formats for Unity.
  • Export the SketchUp model to the FBX or Collada (DAE) formats
  • Copy the exported model to the Unity Assets folder
  • Set up the Import settings and drag the model to the scene
From SketchUp to Unity Unity cannot directly import SketchUp files. Export the model to compatible 3D formats for Unity.
  • Export the SketchUp model to the FBX or Collada (DAE) formats
  • Copy the exported model to the Unity Assets folder
  • Set up the Import settings and drag the model to the scene
From SketchUp to Unity Unity cannot directly import SketchUp files. Export the model to compatible 3D formats for Unity.
  • Export the SketchUp model to the FBX or Collada (DAE) formats
  • Copy the exported model to the Unity Assets folder
  • Set up the Import settings and drag the model to the scene
From SketchUp to Unity Unity cannot directly import SketchUp files. Export the model to compatible 3D formats for Unity.
  • Export the SketchUp model to the FBX or Collada (DAE) formats
  • Copy the exported model to the Unity Assets folder
  • Set up the Import settings and drag the model to the scene
Unity cannot directly import SketchUp files. Export the model to compatible 3D formats for Unity.
  • Export the SketchUp model to the FBX or Collada (DAE) formats
  • Copy the exported model to the Unity Assets folder
  • Set up the Import settings and drag the model to the scene
Unity cannot directly import SketchUp files. Export the model to compatible 3D formats for Unity.
  • Export the SketchUp model to the FBX or Collada (DAE) formats
  • Copy the exported model to the Unity Assets folder
  • Set up the Import settings and drag the model to the scene
From ArchiCAD to Unity (Step 1) ArchiCAD does not support FBX or Collada. Instead of using 3D obj formats, we rely on model exchange through Cinema 4D.
  • Install the Cinema4D Exchange add-on
  • Save the ArchiCAD model as a Cinema 4D file
  • Import the C4D file in Cinema 4D
From ArchiCAD to Unity (Step 1) ArchiCAD does not support FBX or Collada. Instead of using 3D obj formats, we rely on model exchange through Cinema 4D.
  • Install the Cinema4D Exchange add-on
  • Save the ArchiCAD model as a Cinema 4D file
  • Import the C4D file in Cinema 4D
From ArchiCAD to Unity (Step 1) ArchiCAD does not support FBX or Collada. Instead of using 3D obj formats, we rely on model exchange through Cinema 4D.
  • Install the Cinema4D Exchange add-on
  • Save the ArchiCAD model as a Cinema 4D file
  • Import the C4D file in Cinema 4D
From ArchiCAD to Unity (Step 1) ArchiCAD does not support FBX or Collada. Instead of using 3D obj formats, we rely on model exchange through Cinema 4D.
  • Install the Cinema4D Exchange add-on
  • Save the ArchiCAD model as a Cinema 4D file
  • Import the C4D file in Cinema 4D
ArchiCAD does not support FBX or Collada. Instead of using 3D obj formats, we rely on model exchange through Cinema 4D.
  • Install the Cinema4D Exchange add-on
  • Save the ArchiCAD model as a Cinema 4D file
  • Import the C4D file in Cinema 4D
ArchiCAD does not support FBX or Collada. Instead of using 3D obj formats, we rely on model exchange through Cinema 4D.
  • Install the Cinema4D Exchange add-on
  • Save the ArchiCAD model as a Cinema 4D file
  • Import the C4D file in Cinema 4D
From ArchiCAD to Unity (Step 2) Unity integrates directly with Cinema 4D.
  • Save or export the Cinema4D model directly in the Unity Assets Folder
  • Unity will automatically convert the C4D file using Cinema4D in the background
  • Check the model's import settings and texture assignments
From ArchiCAD to Unity (Step 2) Unity integrates directly with Cinema 4D.
  • Save or export the Cinema4D model directly in the Unity Assets Folder
  • Unity will automatically convert the C4D file using Cinema4D in the background
  • Check the model's import settings and texture assignments
From ArchiCAD to Unity (Step 2) Unity integrates directly with Cinema 4D.
  • Save or export the Cinema4D model directly in the Unity Assets Folder
  • Unity will automatically convert the C4D file using Cinema4D in the background
  • Check the model's import settings and texture assignments
From ArchiCAD to Unity (Step 2) Unity integrates directly with Cinema 4D.
  • Save or export the Cinema4D model directly in the Unity Assets Folder
  • Unity will automatically convert the C4D file using Cinema4D in the background
  • Check the model's import settings and texture assignments
Unity integrates directly with Cinema 4D.
  • Save or export the Cinema4D model directly in the Unity Assets Folder
  • Unity will automatically convert the C4D file using Cinema4D in the background
  • Check the model's import settings and texture assignments
Unity integrates directly with Cinema 4D.
  • Save or export the Cinema4D model directly in the Unity Assets Folder
  • Unity will automatically convert the C4D file using Cinema4D in the background
  • Check the model's import settings and texture assignments
Updating Models Once you established a model import, Unity retains its import settings and will reload the model when the file is updated automatically.
  • Make a change in the SketchUp model and export the FBX again
  • Switch to Unity and watch the model update on its own
  • Switch to ArchiCAD and make the changes, save it as C4D; Once you do this, you will see the effect in Unity
Updating Models Once you established a model import, Unity retains its import settings and will reload the model when the file is updated automatically.
  • Make a change in the SketchUp model and export the FBX again
  • Switch to Unity and watch the model update on its own
  • Switch to ArchiCAD and make the changes, save it as C4D; Once you do this, you will see the effect in Unity
Updating Models Once you established a model import, Unity retains its import settings and will reload the model when the file is updated automatically.
  • Make a change in the SketchUp model and export the FBX again
  • Switch to Unity and watch the model update on its own
  • Switch to ArchiCAD and make the changes, save it as C4D; Once you do this, you will see the effect in Unity
Updating Models Once you established a model import, Unity retains its import settings and will reload the model when the file is updated automatically.
  • Make a change in the SketchUp model and export the FBX again
  • Switch to Unity and watch the model update on its own
  • Switch to ArchiCAD and make the changes, save it as C4D; Once you do this, you will see the effect in Unity
Once you established a model import, Unity retains its import settings and will reload the model when the file is updated automatically.
  • Make a change in the SketchUp model and export the FBX again
  • Switch to Unity and watch the model update on its own
  • Switch to ArchiCAD and make the changes, save it as C4D; Once you do this, you will see the effect in Unity
Once you established a model import, Unity retains its import settings and will reload the model when the file is updated automatically.
  • Make a change in the SketchUp model and export the FBX again
  • Switch to Unity and watch the model update on its own
  • Switch to ArchiCAD and make the changes, save it as C4D; Once you do this, you will see the effect in Unity
Improving Performance Architectural models tend to be large and complex. Splitting the model into separate files and applying culling and batching will improve performance.
  • Display the Stats pop up to inspect the scene
  • Adjust the Import Settings
  • Observe the effects of Culling
Improving Performance Architectural models tend to be large and complex. Splitting the model into separate files and applying culling and batching will improve performance.
  • Display the Stats pop up to inspect the scene
  • Adjust the Import Settings
  • Observe the effects of Culling
Improving Performance Architectural models tend to be large and complex. Splitting the model into separate files and applying culling and batching will improve performance.
  • Display the Stats pop up to inspect the scene
  • Adjust the Import Settings
  • Observe the effects of Culling
Improving Performance Architectural models tend to be large and complex. Splitting the model into separate files and applying culling and batching will improve performance.
  • Display the Stats pop up to inspect the scene
  • Adjust the Import Settings
  • Observe the effects of Culling
Architectural models tend to be large and complex. Splitting the model into separate files and applying culling and batching will improve performance.
  • Display the Stats pop up to inspect the scene
  • Adjust the Import Settings
  • Observe the effects of Culling
Architectural models tend to be large and complex. Splitting the model into separate files and applying culling and batching will improve performance.
  • Display the Stats pop up to inspect the scene
  • Adjust the Import Settings
  • Observe the effects of Culling
Navigating an Architectural Model. 5 lectures 23:43 Adding a First-person Controller Creating an interactive navigation system can be quite elaborate. Luckily, Unity provides two common setups: a First Person and a Third Person controller.
  • Import the Character Controller package
  • Drag the First Person Controller to the scene
  • Position it in a usable position and click on play to start running around
Preventing Running through Walls 3D objects are usually not aware of other's geometry in the scene. Colliders are used to detect the objects passing through them the Display settings, Projection, and other parameters
  • Make the Camera a child of the Character...
  • Additional information

    Basic knowledge of Unity is assumed.

    Building an Architectural Walkthrough Using Unity

    £ 13 + VAT