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CAS1 - Interaction Design Fundamentals
Course
Online
*Indicative price
Original amount in CHF:
CHF 4,000
Description
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Type
Intensive course
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Methodology
Online
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Duration
3 Months
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Online campus
Yes
The module gives an overview of the interaction design as a discipline through theoretical and methodological courses and a series of practical activities. The objective is to allow designers without a technical background to become confident with technology and to let technologists learn how to think and prototype as designers, so that the participants can all eventually acquire the ability to merge and mix design competencies with programming and technologies.
About this course
The courses of this module teach students to learn creative coding, digital fabrication, physical computing, digital experience design and HCD methods to craft and test their ideas.
Moreover, students learn the fundamentals steps to craft interactions, that is to say, design, prototype and test physical objects and services.
This module is addressed to students with a creative talent combined with a strong interest in design and technology. Students with a background in graphic and visual design, industrial design, interior architecture, architecture and engineering, and computer science are eligible for the module.
Also profiles that are highly multidisciplinary, versatile and very motivated as well as makers and innovators with a background in communication sciences and business are welcome to apply.
The master is held in English. Therefore a good knowledge of the language is necessary.
Certificate of Advanced Studies (18 ECTS)
Reviews
Subjects
- Interaction DESIGN
- Prototyping Micro Interactions
- Web Design
- Services
- Human Centred Design
- Environments
- Concept Developent
- User Experience Design
- Physical objects
- Physical computing
- Business
- Programming
- Design
Teachers and trainers (5)
Antonio De pasquale
Associate Creative Director at Frog Design
Antonio De Pasquale is an Associate Creative Director in Frog specializing in digital user experience and service design. He believes that designing the interaction is the most important part in communication and is fascinated by how you can communicate through movement and gestures. He has worked on numerous digital projects ranging from the field of web-tv, e-commerce, healthcare, online newspapers, corporate website to mobile and tablet applications and he participated in teaching activities at SUPSI, IED, Politecnico di Milano and Digital Accademia.
Fabio Franchino
Senior Technologist, Data Visualisation, CTO at TODO
Fabio is a computational designer and a founding partner at ToDo. He has always been involved in creative processes, ranging in fields from music to design, passing through performing and generative arts. One day he discovered the potential of programming as a medium and unconventional tool for his creative purposes. He explores ideas through evolving processes, often finding unexpected, meaningful outcomes and new aesthetics.
Ilaria Scarpellini
Interaction Designer
Marco Lurati
Scientific Collaborator
Graduated in Micro-engineering at Bern University of Applied Sciences in Biel/ Bienne, Marco Lurati holds a Master of Advanced Studies in Interaction Design from the University of Applied Sciences and Arts of Lugano. As engineer he worked at Sensoptic SA in the production and quality control of optical sensors, as well as the design and customisation of production tools and mechanical and micro-mechanical manufaturing. He is currently working at the Laboratory of Visual Culture - Interaction Design Lab of SUPSI as scientific collaborator.
Ubi de Feo
Hybrid Designer / Cross discipline Design Director at Future Tailor
Born in 1974, Ubi belongs to one of the most lucky, unique generations ever lived: part of a demographic which grew up without Internet, he slowly saw it appearing on computer screens, and gradually transitioned to a world in which connectivity lies in our pockets, on our wrists, in our fridge and many more connected devices. Ubi started taking stuff apart when he was 6, and this desire to discover the inner workings of objects has guided him throughout his whole life via hacking computers, engines, code and electronics.
Course programme
1.1 Design Process and Methodologies
The increasing complexity and fragmentation of the interaction design panorama represent a big challenge for the designers of the future: they will be confronted with rapidly changing scenarios and a multitude of fields of application. This requires a strong methodological basis, a clear overview of the design process and the capability to understand people’s and society’s needs and expectations. This course will give an overview of a Human-centred design process and focus on the initial phases of research, analysis, and ideation. The classes will entail theoretical matters and practical exercises to execute a (mini)design process.
1.2 Creative Coding with P5.js
The goal of the course is to give students an introduction on coding with special focus on graphics programming and interactivity. Every week the students will learn new principles, concepts and language syntax of programming, using the P5.js environment and editor. The students will practice coding by means of structured exercises with continuous support by the teacher. A project brief will be given to allow the students to put in practice the learned materials, designing and prototyping a personal project that will be evaluated at the end of the course. The course follows the learn-by-doing principle featuring hands-on activities. The approach follows the step-by-step process through incremental exercises.
1.3 Designing Digital Experience
Since the introduction of the iPhone in 2007 and the widespread use of high-speed mobile networks, smartphones have been our primary way to access information and services related to any aspect of our daily life: from social networks to media, from financial services to transportation, from healthcare to shopping. Great digital experiences today are made possible by providing highly contextual, personalized, and emotional experiences to the customers. How can we design delightful digital experiences through multiple digital touch points, rather than focusing just on a single product or service? How can we create mobile experiences and show relevant information on small screens? In this course we will learn how to design a mobile application starting from the foundation of Digital experiences design: from defining its end-users, to value proposition and key features definition, building a solid UX framework and Information architecture and creating a distinctive visual language to design and prototype a modern mobile User Interface. Students will be given a design brief and will be asked to design, prototype and test a mobile application. The course will mix online lectures, hands-on activities and reviews moments to support students in the learn-by-doing approach through their personal projects.
1.4 Digital Fabrication
The course aims at giving the basics knowledge on how to design parametric objects in Fusion 360 to fast prototype with the main machines available in almost any Fablab that are the 3D printer, laser-cutter and CNC milling machine. The course aims to transfer the key competences to take advantage of the parametric design approach and a methodology to quickly prototype with digital fabrication tools as interaction designers. Fusion 360 has been selected for its flexibility and powerful tools as well as its collaborative design features.
Basic knowledge about 3D printing, laser-cutting and CNC milling will be given during the course along with specific design best practices for each machine that will be then applied in the 3D modelling exercises. Despite its online format, the course will enable the students to properly design a digital file that can be transferred to a digital fabrication process.
1.5 Creating Tangible Interfaces
The course introduces the domain of physical computing for interactive product prototyping. The focus is how to create physical modalities and experiences for accessing and manipulating information through sensing artifacts. The course is based on the approach of “learning by doing”: students learn how to design and implement interactive behaviours developing basic prototypes with the Arduino platform. The goal of the workshop is to learn how to design and implement interactive product behaviours through sensors and actuators controlled by Arduino. The goal will be achieved by learning basic notions of physical computing and by learning how to handle different typologies of sensor and actuators and how to connect them through the Arduino platform.
CAS1 - Interaction Design Fundamentals
*Indicative price
Original amount in CHF:
CHF 4,000