Course not currently available
CAS2 - Designing Advanced Artifacts
Course
Online
*Indicative price
Original amount in CHF:
CHF 4,000
Description
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Type
Intensive workshop
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Level
Intermediate
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Methodology
Online
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Duration
3 Months
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Online campus
Yes
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Virtual classes
Yes
The module investigates the relation between the human being and the development of new kinds of objects. To do so, students are challenged to create experiences with connected devices, programmed applications and Machine Learning based solutions.
About this course
The courses of this module teach students to design digital products that features new interactions modalities. Students also learn to shape the world of the near future by delivering innovative solutions that meet real people and needs.
This module is addressed to students with a creative talent combined with a strong interest in design and technology. Students with a background in graphic and visual design, industrial design, interior architecture, architecture and engineering, and computer science are eligible for the module.
Also profiles that are highly multidisciplinary, versatile and very motivated as well as makers and innovators with a background in communication sciences and business are welcome to apply.
The master is held in English. Therefore a good knowledge of the language is necessary.
Certificate of Advanced Studies (18 ECTS)
Reviews
Subjects
- Interaction DESIGN
- Design
- Prototyping Micro Interactions
- Prototyping
- Web Design
- Services
- Human Centred Design
- Environments
- Concept Developent
- User Experience Design
- Physical objects
- Physical computing
- Business
- Programming
Teachers and trainers (3)
Andreas Gysin
Designer, Coder at ertdfgcvb
Andreas Gysin studied micro technology at the Swiss Federal Institute of Technology Lausanne and Visual communication at SUPSI, the University of Applied Sciences and Arts of Southern Switzerland, where he graduated as designer in 2000. He is teaching on interaction design since 2004 in both Universities of Lausanne and Lugano focusing on interactivity and programming.
Lorenzo Romagnoli
Interaction designer - Design Technologist at Antefact
Lorenzo Romagnoli is an interaction designer, with an expertise in digital media, physical computing and digital fabrication Together with Enrico Bassi, he was a member of the team that founded and ran Italy’s first Fablab in 2011. From 2012 to 2014, Lorenzo returned to school to pursue a master’s in Design for Interaction at the Delft University of Technology (TU Delft) in the Netherlands. Here, he designed a system for simplifying the design and prototyping of connected objects.
Matteo Loglio
Interaction designer at Google
Matteo Loglio is a designer and creative technologist working at Google Creative Lab and at the University of the Arts, London. He co-founded the ed-tech startup Primo Toys and his work was exhibited at the MoMA NY, the MIT and the V&A.
Course programme
2.1 Machine Learning for Designers
The acceleration of processing power, large amounts of data, the release of open-source frameworks, and research papers are only a few factors that contributed to making artificial intelligence one of the most hyped and interesting trends of the last few years. Machine learning is watching over the devices we use every day, it listens and records our actions, learns our behaviors, and predicts our intentions. There are many branches of AI where designers could have a great impact. So far the most obvious applications are conversational design, voice interfaces, and natural language, but we are starting to move into more experimental directions. This course provides an introduction to artificial intelligence and relative creative applications. Participants will learn how to include AI in their projects, and to experiment with some simple tools created for artists and designers.
2.2 Designing Advanced Artifacts
The rise of smart machines and new media ecology is digital transformation driver that will have an impact on the future of education, production, innovation, and work. These drivers can be compensated with the development of fundamental skills such as sense-making, computational and adaptive thinking, and social intelligence. In this landscape, toys could play a pivotal role in addressing the development of relevant skill-set in kids and young people.
This course is devoted to the design of next-generation toys, namely artifacts that are smart, connected, interactive and that can train the next generation's brains through play and fun.
The course will engage students in a design process that is structured as a professional journey: a series of lectures will introduce to the main design challenge and to the methods and techniques to create and quickly release a design deliverable. From the ideation to the final pitch to a client, the objective is to experience and experiment with a creative-driven process to deliver projects of next generations' toys.
2.3 Programming Interactive Objects
What is an interactive system? What is the “goal” of an interactive system? What is the role of the user in such systems? The main activity of the course is a guided experimentation with code finalised to a specific assignment. Through a practical approach with a strong focus on code, the students will try to find answers to these questions by programming a complete application.
CAS2 - Designing Advanced Artifacts
*Indicative price
Original amount in CHF:
CHF 4,000