Computer Games Design BEng (Hons)

Bachelor's degree

In Stoke-On-Trent

£ 9,000 + VAT

Description

  • Type

    Bachelor's degree

  • Location

    Stoke-on-trent

  • Duration

    3 Years

BEng Computer Games Design, run in affiliation with the industry games body TIGA, will give you the skills to become a 3D artist, animator or games designer.
We work closely with our Visiting Professor, Mike Gamble (European Territories Manger for EPIC Games) to make sure the course content remains relevant, so you'll have excellent opportunities to gain employment in the games industry. Our state-of-the-art games design studio is sponsored by EPIC Games
Our academics come from a variety of backgrounds, including fine art, games design, interactive media technology, simulation and mathematical modelling. They've worked in the games industry and are engaged in research in fields such as military games simulation, gamification, reward in games and games engine research.
Four times per year, games companies come to the university for development days and training. And you'll have the opportunity to meet with representatives from these companies to build contacts for your future career.
Our facilities boast a High Tech Vicon Motion Capture System, Europe's only Epic Games Centre, Hundreds of PCs and game development possibilities with Sony, Vive, Occulus and more.

Facilities

Location

Start date

Stoke-On-Trent (Staffordshire)
See map
College Road, ST4 2DE

Start date

On request

About this course

Typical UCAS Offer: 112 points
A levels: BBC, CCC plus B at AS
BTEC: DMM

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Reviews

Subjects

  • Design
  • Industry
  • 3d training
  • 3D
  • University
  • Teaching
  • Project
  • Art
  • Simulation
  • Technology

Course programme



In Year 1, you'll learn about the reverse engineering of current games, level design based on the principles of architecture and games design documentation. You'll gain a solid grounding in 3D modelling and you'll begin to develop an understanding of 3D games engines.
In Year 2, you'll work on a collaborative group project as a member of a development team. You'll learn how to produce 3D characters and study different texturing methods.
In Year 3, you'll work as a senior or lead member of the collaborative development team. You'll develop your 3D modelling skills with advanced techniques. You'll also undertake a negotiated project and work to develop your portfolio.
If you want to study for an advanced qualification, we offer two routes in Year 4 for a MEng degree. You'll be able to pick a theory/practical route during your Masters year that covers advanced research and development modules in characters, environments, vehicles, weapons or mobile games development.

Level 4 Modules
The strategy for teaching is to formally support the Level 4 students in the form of lectures and tutorials. Often a method of combined lecture/ tutorial is used, where lectures are delivered in a lab alongside tutorial style interaction. Concepts are discussed and then techniques demonstrated and attempted by the students. There is a lot of teaching support at this level and 'Traditional Lectures' are kept to a minimum

Learning is primarily achieved during direct contact time with the lecturer. This is designed to ease students into university life and successfully make the transition from schools/college to university. At this Level subject specific skills are learnt in the form of principles and technologies that underpin the subject. Transferable skills in knowledge and understanding are of primary importance at this level to provide a solid foundation for learning at higher levels


Level 5 Modules
The Lecture/Tutorial scheme continues but students are encouraged to seek out their own sources of research material and this is demonstrated in such things as log books. Students are expected to engage to a greater extent with resourced based materials such as video tutorials available through the virtual learning environment. Students are offered support in surgery sessions and assignment workshops.



Learning time is split between lectures/ tutorials and the students own learning using such things as video tutorials. Subject Specific Skills are learned by applying the principles and technologies from the previous level and building up more advanced knowledge and technical skills. Transferable skills in problem solving and application to real world scenarios are emphasised at this level. Presentation skills and skills at group working are developed and milestones are used to introduce students to working to intermediate deadlines, as they will be expected to do in industry.


Level 6 Modules
Students will be given some combined lecture/ tutorials, but the expectation is that they drive their own learning and the formal teaching element is replaced by tutor support when needed. This support is given by the Project Supervisor and module tutors and students are guided very much by the assignment criteria for each module. Self-guided study is heavily emphasised

Learning is done mainly outside of the lecture/lab environment and led by the student themselves. By this point in their university career students will have had time to reflect upon their strengths and are encouraged to exploit those strengths in their project choice. Interest and strength in a subject is a very good self-motivator. Subject Specific Skills in applying the more advanced knowledge and technical skills learned at the previous level and applied especially in the Individual Games Technology Portfolio module.


Level 7 Modules
Teaching and Learning strategy for these modules is very much task based student driven learning.

Computer Games Design BEng (Hons)

£ 9,000 + VAT