Computer Games Technology*

Postgraduate

Online

£ 9,250 + VAT

Description

  • Type

    Postgraduate

  • Methodology

    Online

Our BSc (Hons) Computer Games Technology course allows you to apply your technical skills and creativity within the growing computer games industry and beyond.

We like slick, first-person shooters but we also like ‘serious games’ – we’re interested in how games technology can be used for rehabilitation and therapy, training and education, as well as how it can inform other creative disciplines such as film and architecture.

*Subject to validation.

About this course

The course is founded on the principle of User-Centred Design (UCD), so we consider users throughout every stage of the design and development process. This ethos differs from other design approaches, in that we explicitly set out to design outcomes for how users can, want or need to use our games – we don’t force them to change their behaviour to accommodate us. Users’ requirements are established and refined through investigative methods, including ethnographic study, contextual inquiry, prototype and usability testing.

This course sits alongside the established and highly regarded BA (Hons) Computer Games Arts course. There are opportunities to collaborate with your peers on Computer Games Arts through linked projects that mirror industry team development.

The computer games industry requires individuals with a high level of practical skills, technical knowledge and experience, and our BSc Computer Games Technology course creates graduates who fulfil this need.

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Subjects

  • Technology
  • Industry

Course programme

Course content - 2017 entry
  • Year 1
  • Year 2
  • Year 3

This year will take you through fundamental games design processes and the technical foundations of 2D and 3D programming, as well as planning. You’ll share theoretical units with students on the Computer Games Arts course.

  • Summary course information for 2017 entry

Please note, syllabus content indicated is provided as a guide. The content of the course may be subject to change.

Course modules
  • Practice #1

  • Tools #1

  • Tools #2

  • Moving Image & Culture: Understanding and Interpretation

Year 2 will build upon your planning, design and prototyping skills. You’ll start to specialise in a defined area, and continue to undertake shared units with students on the Computer Games Arts course.

  • Summary course information for 2017 entry

Please note, syllabus content indicated is provided as a guide. The content of the course may be subject to change.

Course modules
  • Practice #2

  • Tools #3

  • Tools #4

  • The Next Level

  • Study Abroad

    This optional unit will allow you to spend a period of time in an overseas educational institution.

Your third year will introduce you to the economics and management of the industry, as well as copyright, patents and legal concerns. You’ll work as part of a team to produce a prototype game, and you’ll also write a practice-based dissertation.

  • Summary course information for 2017 entry

Please note, syllabus content indicated is provided as a guide. The content of the course may be subject to change.

Course modules
  • Practice #5

  • Dissertation

    You'll undertake a substantial period of sustained, individually negotiated research on a subject related to the contextual and/ or theoretical concerns of your discipline or chosen area of practice, towards the provision of structured written argument.

  • Final Major Project

  • Summary course information for 2017 entry

Please note, syllabus content indicated is provided as a guide. The content of the course may be subject to change.

Course modules

Computer Games Technology*

£ 9,250 + VAT