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Sheffield Hallam University

Computer Science for Games with Foundation Year BSc (Hons)

Sheffield Hallam University
In Sheffield ()

£9,250
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Important information

Typology Bachelor's degree
Duration 4 Years
  • Bachelor's degree
  • Duration:
    4 Years
Description

• Study your foundation year, then progress to a degree with industry accreditation from the Creative Skillset and The Independent Game Developers' Association (TIGA).
• Develop advanced programming skills, using C++ as the core language throughout the course.
• Use industry-standard APIs such as Microsoft's DirectX, Unity, Marmalade, Corona, Android SDK and iOS.
• Learn about 3D graphics, computer architecture, game engines and game industry business models.

To take into account

· What are the objectives of this course?

Study the skills and techniques demanded by the games industry, such as programming, software engineering and optimisation, mathematics and the use of games hardware on desktop, consoles and mobile platforms. Master project management techniques and tools used within the games industry and design your own games in the world's largest PlayStation® teaching lab.In 2018 we were named 'Best Educational Institution' by TIGA, the independent games association. The award recognises our games courses for being world leading, having strong links with industry, and leading its students into graduate roles.

· Who is it intended for?

The course is suitable if you don’t meet the entry requirements for our BSc (Hons) Computer Science for Games course, or you want extra preparation before starting degree-level study. You share the first year with other computing foundation year students, then move on to the degree.

· Requirements

This must include at least 32 points from one A level or equivalent BTEC qualifications. For example:CDD at A Level.MMP in BTEC Extended Diploma.A combination of qualifications, which may include AS levels, EPQ and general studies

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What you'll learn on the course

Industry
Software Engineering
C++
Programming
Game
Programming skills
Unity
Association
Core Language
Creative Skillset
Game Developers
Marmalade

Course programme

Course summary

You learn and are assessed through
  • lectures
  • reports
  • individual coursework
  • presentations- group work
  • examinations
  • final year project
  • demonstrations
  • structured walkthroughsIn the foundation year, you’ll build on your existing knowledge and experience — developing useful academic, computing and IT skills in preparation for undergraduate study. You’ll benefit from innovative course content that allows you to access and use cutting-edge technology.
Throughout, you’ll reflect on your progress, and build valuable communication and interpersonal skills.

Applied learning

You will have the opportunity to arrange a year-long work placement in between your third and fourth years. This gives you a real-world experience to prepare you for your future career. In previous years, students have taken placements atSony (SCEE)Team17SN SystemsSI GamesAutodeskDumpling DesignJollywise Media3SquaredSupermassiveSumo Digital

Networking opportunities

We work in close partnership with games companies such as Sumo Digital, SN Systems and Sony Computer Entertainment Europe (SCEE). They provide equipment and input into the design, development and delivery of the course, ensuring we teach the very latest topics. For example, industry speakers give talks on specialist topics and offer employability advice.We've been awarded PlayStation®First status by Sony (SCEE), providing unique access to PlayStation® professional development hardware (dev-kits) and software (SDK) and equipping students with industry-relevant game development skills across PlayStation® 3, PlayStation® 4, PlayStation® Vita, PlayStation®VR and PlayStation® Portable.

Live projects

If you do well in the first three years, you will be eligible for transfer to our related MComp course, an integrated masters course that provides additional depth of study and increased industrial involvement. You may also be selected to work within Steel Minions, our own commercially licensed game development studio, and take part in small-scale commercial development projects.

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