Computer Science with High-Performance Graphics and Games Engineering

Bachelor's degree

In Leeds

£ 9,250 + VAT

Description

  • Type

    Bachelor's degree

  • Location

    Leeds

  • Start date

    Different dates available

By studying this course you’ll be well placed to join one of the most performance-driven applications of computer science – the multi-billion pound global games industry. As a graduate, you will work at the top-end of the games industry and will develop computer graphics on high-performance platforms, or write engines for the next generation of games.
Developed in collaboration with a prestigious steering group from industry, this course focuses on computer graphics, where programmers must push computing resources to the limit, using deep understanding of architecture and high-performance programming to generate new levels of graphical realism and visual effects on cutting-edge hardware platforms.
You’ll gain proficiency in low-level programming (C++, Graphic and Compute shaders), a thorough understanding of multi-core and many-core programming techniques, game engine and tool development techniques, and fundamental insight into graphics and the practical techniques used in games including geometric models, animation and simulation, and advanced methods for visual realism.
This course is a four-year degree. If you choose to finish after three years, you will graduate with a BSc in Computer Science.
Designed to meet the needs of industry
You can be sure that what you learn will be the technical skills required by industry as this course has been developed in collaboration with a prestigious steering group from industry comprising:
- Barog Game Labs
- Double Eleven
- Epic Games
- NVIDIA
- Team 17
- Sumo Digital
- Weaseltron.
Members of our steering group will contribute to the delivery of the course ensuring that you learn the latest industry developments. You’ll also have the opportunity to engage directly with the games industry, through:
- co-curricula industry lectures
-visits to games development companies
-attending UK games events.

Facilities

Location

Start date

Leeds (North Yorkshire)
Maurice Keyworth Building, The University Of Leeds, LS2 9JT

Start date

Different dates availableEnrolment now open

About this course

Entry requirements
A-level: AAA including Mathematics or Computing. Grade B (6) or above in GCSE Mathematics is required if no Mathematics A-level is taken.
Where an A-level Science subject is taken, we require a pass in the practical science element, alongside the achievement of the A-level at the stated grade.
Excludes A-level General Studies or Critical Thinking.
Due to the competitive nature of this course, the Admissions team may take a variety of factors into account when assessing applications. Please read the admissions statement for further information. mputing are required this...

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Reviews

This centre's achievements

2018

All courses are up to date

The average rating is higher than 3.7

More than 50 reviews in the last 12 months

This centre has featured on Emagister for 14 years

Subjects

  • Programming
  • Team Training
  • Engineering
  • Industry
  • Project
  • Web
  • Graphics
  • Simulation
  • Algorithms
  • Animation
  • Computing

Course programme

Interested in graphics? Our course provides unparalleled opportunity to study graphics in depth, with more modules on advanced graphics and graphics programming than any other institution in the Russell Group.

Our Computer Science courses all share a common first year, which focuses on the fundamentals of programming and the mathematical principles that underpin computer science.

Year 2 allows you to deepen and broaden your knowledge of computer science, with core modules introducing you to topics such as artificial intelligence and developing your understanding of algorithms and operating systems.

You’ll build on this in Year 3, when you’ll have far greater choice in your optional modules and undertake a significant research project on a topic relevant to the gaming and graphics course.

In Year 4, a series of compulsory modules will develop your knowledge and skills in computer graphics and high-performance programming. By the end of this course, your technical skills – as demanded by the industry – will be second to none in the following areas:

  • low-level programming (C++, Graphic and Compute shaders)
  • multi-core and many-core programming techniques
  • computer graphics, from core principles to the practical techniques used in games, including geometric models, animation and simulation, advanced methods for visual realism
  • game engine development techniques.

Want to find out more about what your modules?
Take a look at our High-Performance Graphics and Games Engineering module descriptions.

Projects

Every year of the course gives you hands-on experience of project work. This gives you the opportunity to explore your subject further as well as developing valuable skills in problem solving, communication and teamwork.

Find out more about our Projects

Ethics

You’ll study computing ethics as part of your course. This is taught using real life case studies, with input from specialist ethicists as well as your tutors and lecturers. The team responsible for the ethics taught in computing has produced educational material used to stimulate debate in class about topics such as ethical hacking, open source software, and use of personal data.

Not only will this enhance your reasoning and decision making skills which are crucial to employers, but it will help you identify and respond effectively to ethical dilemmas that you will encounter in your professional life in the IT industry.

Course structure

These are typical modules/components studied and may change from time to time. Read more in our Terms and conditions.

Modules Year 1

Compulsory modules

  • Databases 10 credits
  • Computer Architecture 10 credits
  • Computer Processors 10 credits
  • Fundamental Mathematical Concepts 10 credits
  • Introduction to Discrete Mathematics 10 credits
  • Procedural Programming 10 credits
  • Object Oriented Programming 10 credits
  • Professional Computing 20 credits
  • Programming Project 10 credits
Optional modules
  • Programming for the Web 10 credits
  • Introduction to Web Technologies 10 credits

Year 2

Compulsory modules

  • Operating Systems 10 credits
  • Networks 10 credits
  • Formal Languages and Finite Automata 10 credits
  • Numerical Computation 10 credits
  • Artificial Intelligence 10 credits
  • Algorithms and Data Structures I 10 credits
  • Algorithms and Data Structures II 10 credits
  • User Interfaces 10 credits
  • Software Engineering Principles 10 credits
  • Software Engineering Project 10 credits
Optional modules
  • Web Application Development 10 credits
  • ...

Computer Science with High-Performance Graphics and Games Engineering

£ 9,250 + VAT