Concept and Comic Art BA (Hons)
Bachelor's degree
In Leicester
Description
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Type
Bachelor's degree
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Location
Leicester
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Duration
3 Years
Our course encompasses two distinct practical themes - concept art and comic art, both of which focus on fundamental, traditional art skills and contemporary digital techniques.
In concept art you will be helped to master a range of industry-focused tools and techniques for developing pre-production, production and post-production art for the film and video game industries. In comic art you will develop a practical understanding of idea generation, visual storytelling and visual communication.
These two themes mean you will access a wide range of creative possibilities and opportunities. They are underpinned by contextual studies to inform and enhance your practice through an exploration of the historical, cultural and social contexts of the wider world of print and web-based comic arts, graphic novels and visual communication.
The course features regular guest lectures and workshops, giving you an opportunity to experience first-hand what it takes to design successful content. Our studio culture encourages peer collaboration and networking with industry professionals to support you as you create your portfolio.
You will be able to develop skills in your own special interests and graduate as a skilled comic and concept artist, ready to work in a range of roles across the creative industries.
Facilities
Location
Start date
Start date
About this course
We expect graduates of this course to work as 3D artists, visualisation and VR artists, environment artists, character artists, concept artists, technical artists, team leads, studio managers, producers and directors.
20 UCAS points from at least two A-levels with Art and Design at grade B or above, or
Art and Design BTEC National Diploma/ Extended Diploma at DDM
Plus, five GCSEs at grade 4 or above, including English and Mathematics or equivalent.
Alternative qualifications include:
Pass in the QAA accredited Access to HE Art and Design course with at least 15 level-3 credits in Art and Design at Distinction. English GCSE required as a separate qualification
Engage with learning and teaching through hands-on practical activity, supported by our expert academic team and vibrant studio culture.
Benefit from special guest lectures to enhance your understanding of the industry and learn directly from film and game industry professionals.
Produce your own portfolio to enhance your employability, by taking final-year modules in Personal Exploration and Professional Practice.
Gain a valuable international experience as part of your studies with our DMU Global programme. Students from related courses have been inspired by urban architecture in New York and explored the cultural context of art in Berlin.
Get one-to-one support to develop your drawing skills and meet like-minded creatives at the Leicester Media School Drawing Centre.
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This centre's achievements
All courses are up to date
The average rating is higher than 3.7
More than 50 reviews in the last 12 months
This centre has featured on Emagister for 15 years
Subjects
- Teaching
- Design
- Visual Communication
- Art
- Industry
- Production
- Communication Training
- Techniques
- Exploration
- Learning
Course programme
Year one
- Tools, Techniques and Processes 1
- Contextual Studies 1
- Studio Practice 1
- Tools, Techniques and Processes 2
- Contextual Studies 2
- Studio Practice 2
- Studio Practice: Personal Exploration
- Studio Practice: Professional Practice
Students will engage with learning and teaching primarily through hands-on practical studio activity. A vibrant studio culture supported by academic and technical staff will encourage individuals to achieve their full potential. Learning is supported by practical workshops, seminars and lectures. Extensive use is made of online tools to support an enthusiastic course community.
The course features regular guest lectures and workshops from a range of professionals, including alumni, giving students a unique opportunity to experience first-hand what it takes to design and develop successful content.
The curriculum focuses on practical hands-on activity, focusing on learning through content creation with two distinct practical themes:
1:concept art
2:comic arts
underpinned by a third:
3:contextual studies
The assessment strategy will include regular presentations of work in progress for formative feedback and guidance purposes, and final summative assessments by portfolio of completed work and supported by evidence of engagement and development in the process and production of the portfolio.
In the final year, students will develop their own portfolio of professional standard work, guided by artists from relevant industry and the teaching team.
Additional information
Concept and Comic Art BA (Hons)