Creativity, Making and Innovation Practice - MA
Postgraduate
In Birmingham
Description
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Type
Postgraduate
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Location
Birmingham
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Duration
1 Year
MA Creativity, Making and Innovation Practice is a creative, future-thinking Masters course. It is designed as a multi-disciplinary practice-based programme that combines creativity, innovation, technology and enterprise.
Addressing challenges on a range of societal issues, you will research and develop concepts and prototypes. Working collaboratively, in an open lab environment, you will be supported by technical and innovation experts.
Students on the course will apply their previous experience in creative, artistic, design, making, engineering or computing backgrounds.
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Start date
Start date
About this course
Courses within the School of Games, Film and Animation are built upon workplace simulation and industry-standard work, ensuring you behave less like a student and more as a professional, gaining the workplace experience and attributes you need. The aim is to produce confident, work-ready graduates.
MA Creativity, Making and Innovation Practice is open to all applicants who hold an Undergraduate Degree or equivalent.
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Subjects
- Innovation
- Technology
- Thinking
- Creative
- Enterprise
- Skills
- Problem
- Framing
- Project
- Methodologies
Course programme
In order to complete this course a student must successfully complete all the following CORE modules:
- Creative Thinking for Innovation
- Innovation Methodologies and Problem Framing
- Innovation and Enterprise Skills
- Major Project
The emphasis in this course is on the application of creative thinking to technology in the development of innovation concepts. You will work collaboratively across disciplines, supported by lecturers, technical and enterprise specialists to develop working prototypes, service designs and business concepts.
Teaching will be through workshops, masterclasses from subject experts, tutorials and technical instruction. During the course you will be able to access facilities at BCU’s innovation space, STEAMhouse. These include rapid prototyping and manufacturing such as CNC, laser cussing, 3D printing, metal work and print technologies.
A key element of the course content are two one-week Open Innovation Labs in the second semester of the course.
At the end of the course, participating teams will produce working protoypes and demonstrate how these will be taken to market.
The Creativity, Making and Innovation Practice Masters will bring opportunities for employment in innovation in areas that include; technology start-ups, the creative industries, innovation teams in global businesses and governments or NGOs
Additional information
Creativity, Making and Innovation Practice - MA