Design Patterns

Course

Inhouse

Price on request

Description

  • Type

    Course

  • Methodology

    Inhouse

  • Start date

    Different dates available

This advanced Object-Oriented course provides software architects and designers with skills to create high quality object-oriented designs exhibiting improved flexibility, reduced maintenance costs, and with increased understanding of the resulting code. Participants learn more than 30 object-oriented patterns, including the 23 micro-architectures in “Design Patterns: Elements of Reusable Object- Oriented Software , ” by Gamma, Helm, Johnson, and Vlissides (the gang-of-four, or GoF book). Application examples and code snippets are provided to illustrate the patterns and the rationale for using that pattern in a given situation.

Facilities

Location

Start date

Inhouse

Start date

Different dates availableEnrolment now open

About this course

Software architects and designers requiring advanced design skills.

Object-Oriented Analysis & Design-UML or equivalent experience. At least 6 months experience programming with an object-oriented programming language.

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This centre's achievements

2018

All courses are up to date

The average rating is higher than 3.7

More than 50 reviews in the last 12 months

This centre has featured on Emagister for 6 years

Subjects

  • Object oriented training
  • Object-oriented training
  • Design

Course programme


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1. Design Pattern Overview

Objectives in Software Design/Module

Design

Overview of Patterns Qualities of a Pattern Pattern Systems

Heuristics vs. Patterns

2. Principles of Object-Oriented Design

Overview of Principles

Single-Responsibility Principle (SRP) Open-Closed Principle (OCP) Tell vs. Ask

Command/Query Separation (CQS) Composed Method Combined Method

Liskov Substitution Principle (LSP) Dependency Inversion Principle (DIP) Interface Segregation Principle (ISP) Law of Demeter

3. Principles of Package Architecture

Package Cohesion Principles Package Coupling Principles Martin Package Metrics

4. Basic Object-Oriented Design

Patterns

Delegation vs. Inheritance Interface

Immutable Null Object

Marker Interface 1

General Responsibility Assignment

Software Patterns

5. Catalog of GoF Patterns

Overview of GoF Patterns

Introduction to Creation Patterns Factory Method Abstract Factory Builder

Prototype Singleton

Introduction to Structural Patterns Adapter

Decorator Proxy

Facade

Composite Flyweight Bridge

Introduction to Behavioral Patterns Chain of Responsibility Iterator

Strategy

Template Method Mediator Observer Memento Command State

Visitor

Interpreter

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6. Other Micro-Architecture and System

Patterns

Object Pool

Worker Thread

Dynamic Linkage Cache Management Type Object

Extension Object

Smart Pointer (C++)

Death by Planning

Death March Projects

Additional Management Anti-Patterns

11. Patterns Summary

12. Appendix A – UML Review

13. Appendix B – C# Code Examples for

GoF

14. Appendix C – Maze Game Java Code

15. Appendix D – Possible Solutions for Exercises

16. Appendix E – Diagram Worksheets

Session

Transaction

7. Concurrency Patterns

Single Threaded Execution Guarded Suspension Balking

Scheduler

Read/Write Lock

Producer/Consumer

Two-Phase Termination Double-Checked Locking

8. Patterns-Oriented Software

Architecture

Systems of Patterns Architectural Patterns Layers Architecture

Pipes & Filters Architecture Blackboard Architecture Broker

Model-View-Controller

Presentation-Abstraction-Control Reflection

Microkernel

Catalog of J2EE Patterns J2EE Pattern Relationships

9. Selected Process Patterns (from PLoP)

The Selfish Class

Patterns for Evolving Frameworks Patterns for Designing in Teams Patterns for System Testing

10. Selected Anti-Patterns

Stovepipe System

Stovepipe Enterprise Reinvent the Wheel Golden Hammer

Design Patterns

Price on request