Dynamic Programming Problems: Top 10 Algorithms Asked In Interview Questions

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Preparing for a job interview is no easy task, and it becomes manifold harder when you have a whiteboard coding interview coming up. A lot of developers straight up confess they are bad at (or even hate) them. If you are one of these developers and if you want to get better, this tutorial is just for you. Have a glimpse into the algorithm interview questions that you'll most probably face in your next job interview.Learn the Most Common Dynamic Programming Interview Questions.In this tutorial, you will see various dynamic programming problems and solutions. You will go through several 1-dimensional and 2-dimensional dynamic programming problems. You will learn how to derive the recurrence relation and write a recursive solution to it. Then you will write a dynamic programming solution to the challenge and – in the span of just a few minutes – code it!By the end of this tutorial, you will be entirely prepared for a whiteboard coding interview. You will know how to focus on complex algorithm-related questions that require deep and focused thinking and a good grasp of the concepts of problem-solving. That is, you will learn how to handle algorithm interview questions will ease and confidence so that no dynamic programming interview questions will knock you off.To accomplish this, you will have to develop a strong intuition on how to solve new and novel problems. Therefore, this course will provide you with dynamic programming problems and solutions and a lot of powerful tools that will help you ace your coding interview. You will solve complex problems until you gain that intuition and be able to walk into a real meeting confidently.This Tutorial Was Created By Analyzing Real Algorithm Interview Questions.
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How to code a dynamic programming solution
How to solve frequent 1D and 2D dynamic programming problems
How to come up with a dynamic programming solution

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Top 10 Algorithms about Dynamic Programming Asked in Interview Questions 9 lectures 01:17:25 Dynamic Programming Floyd Warshall Algorithm preview Dynamic programming Floyd warshall algorithm Dynamic programming amounts to breaking down an optimization problem into simpler sub-problems, and storing the solution to each sub-problem so that each sub-problem is only solved once. Depth First Search or DFS for a Graph Depth First Traversal (or Search) for a graph is similar to Depth First Traversal of a tree. The only catch here is, unlike trees, graphs may contain cycles, so we may come to the same node again. To avoid processing a node more than once, we use a boolean visited array. Method 2 Linked List (make visited nodes) Method 2 linked list How to detect loop using Floyd's cycle detection algorithm This solution requires modifications to basic linked list data structure. Have a visited flag with each node. Traverse the first linked list and keep marking visited nodes. Now traverse second linked list, If you see a visited node again then there is an intersection point, return the intersecting node. This solution works in O(m+n) but requires additional information with each node. A variation of this solution that doesn’t require modification to basic data structure can be implemented using hash. Traverse the first linked list and store the addresses of visited nodes in a hash. Now traverse the second linked list and if you see an address that already exists in hash then return the intersecting node. Breadth First Search or BFS for a Graph Breadth First Traversal (or Search) for a graph is similar to Breadth First Traversal of a tree (See method 2 of this post). The only catch here is, unlike trees, graphs may contain cycles, so we may come to the same node again. To avoid processing a node more than once, we use a boolean visited array. For simplicity, it is assumed that all vertices are reachable from the starting vertex. Boggle (Find all possible words in a Board of Characters) Given a dictionary, a method to do lookup in dictionary and a M x N board where every cell has one character. Find all possible words that can be formed by a sequence of adjacent characters. Note that we can move to any of 8 adjacent characters, but a word should not have multiple instances of same cell. Kruskal's Minimum Spanning Tree Algorithm Kruskal's algorithm is a minimum-spanning-tree algorithm which finds an edge of the least possible weight that connects any two trees in the forest. It is a greedy algorithm in graph theory as it finds a minimum spanning tree for a connected weighted graph adding increasing cost arcs at each step. Given a connected and undirected graph, aspanning tree of that graph is a subgraph that is a tree and connects all the vertices together. A single graph can have many different spanning trees. A minimum spanning tree (MST) or minimum weight spanning tree for a weighted, connected and undirected graph is a spanning tree with weight less than or equal to the weight of every other spanning tree. The weight of a spanning tree is the sum of weights given to each edge of the spanning tree. Delete a Linked List node at the given position A simple solution is to traverse the linked list until you find the node you want to delete. But this solution requires pointer to the head node which contradicts the problem statement. Fast solution is to copy the data from the next node to the node to be deleted and delete the next node. Disjoint set or (union - find) Algorithm of a Graph A disjoint-set data structure is a data structure that keeps track of a set of elements partitioned into a number of disjoint (non-overlapping) subsets. A union-find algorithm is an algorithm that performs two useful operations on such a data structure: Find: Determine which subset a particular element is in. This can be used for determining if two elements are in the same subset. Union: Join two subsets into a single subset. Finding Bridges in a graph intro to the Algorithm An edge in an undirected connected graph is a bridge iff removing it disconnects the graph. For a disconnected undirected graph, definition is similar, a bridge is an edge removing which increases number of disconnected components. Top 10 Algorithms about Dynamic Programming Asked in Interview Questions. 9 lectures 01:17:25 Dynamic Programming Floyd Warshall Algorithm preview Dynamic programming Floyd warshall algorithm Dynamic programming amounts to breaking down an optimization problem into simpler sub-problems, and storing the solution to each sub-problem so that each sub-problem is only solved once. Depth First Search or DFS for a Graph Depth First Traversal (or Search) for a graph is similar to Depth First Traversal of a tree. The only catch here is, unlike trees, graphs may contain cycles, so we may come to the same node again. To avoid processing a node more than once, we use a boolean visited array. Method 2 Linked List (make visited nodes) Method 2 linked list How to detect loop using Floyd's cycle detection algorithm This solution requires modifications to basic linked list data structure. Have a visited flag with each node. Traverse the first linked list and keep marking visited nodes. Now traverse second linked list, If you see a visited node again then there is an intersection point, return the intersecting node. This solution works in O(m+n) but requires additional information with each node. A variation of this solution that doesn’t require modification to basic data structure can be implemented using hash. Traverse the first linked list and store the addresses of visited nodes in a hash. Now traverse the second linked list and if you see an address that already exists in hash then return the intersecting node. Breadth First Search or BFS for a Graph Breadth First Traversal (or Search) for a graph is similar to Breadth First Traversal of a tree (See method 2 of this post). The only catch here is, unlike trees, graphs may contain cycles, so we may come to the same node again. To avoid processing a node more than once, we use a boolean visited array. For simplicity, it is assumed that all vertices are reachable from the starting vertex. Boggle (Find all possible words in a Board of Characters) Given a dictionary, a method to do lookup in dictionary and a M x N board where every cell has one character. Find all possible words that can be formed by a sequence of adjacent characters. Note that we can move to any of 8 adjacent characters, but a word should not have multiple instances of same cell. Kruskal's Minimum Spanning Tree Algorithm Kruskal's algorithm is a minimum-spanning-tree algorithm which finds an edge of the least possible weight that connects any two trees in the forest. It is a greedy algorithm in graph theory as it finds a minimum spanning tree for a connected weighted graph adding increasing cost arcs at each step. Given a connected and undirected graph, aspanning tree of that graph is a subgraph that is a tree and connects all the vertices together. A single graph can have many different spanning trees. A minimum spanning tree (MST) or minimum weight spanning tree for a weighted, connected and undirected graph is a spanning tree with weight less than or equal to the weight of every other spanning tree. The weight of a spanning tree is the sum of weights given to each edge of the spanning tree. Delete a Linked List node at the given position A simple solution is to traverse the linked list until you find the node you want to delete. But this solution requires pointer to the head node which contradicts the problem statement. Fast solution is to copy the data from the next node to the node to be deleted and delete the next node. Disjoint set or (union - find) Algorithm of a Graph A disjoint-set data structure is a data structure that keeps track of a set of elements partitioned into a number of disjoint (non-overlapping) subsets. A union-find algorithm is an algorithm that performs two useful operations on such a data structure: Find: Determine which subset a particular element is in. This can be used for determining if two elements are in the same subset. Union: Join two subsets into a single subset. Finding Bridges in a graph intro to the Algorithm An edge in an undirected connected graph is a bridge iff removing it disconnects the graph. For a disconnected undirected graph, definition is similar, a bridge is an edge removing which increases number of disconnected components. Dynamic Programming Floyd Warshall Algorithm preview Dynamic programming Floyd warshall algorithm Dynamic programming amounts to breaking down an optimization problem into simpler sub-problems, and storing the solution to each sub-problem so that each sub-problem is only solved once. Dynamic Programming Floyd Warshall Algorithm preview Dynamic programming Floyd warshall algorithm Dynamic programming amounts to breaking down an optimization problem into simpler sub-problems, and storing the solution to each sub-problem so that each sub-problem is only solved once. Dynamic Programming Floyd Warshall Algorithm preview Dynamic programming Floyd warshall algorithm Dynamic programming amounts to breaking down an optimization problem into simpler sub-problems, and storing the solution to each sub-problem so that each sub-problem is only solved once. Dynamic Programming Floyd Warshall Algorithm preview Dynamic programming Floyd warshall algorithm Dynamic programming amounts to breaking down an optimization problem into simpler sub-problems, and storing the solution to each sub-problem so that each sub-problem is only solved once. Dynamic programming Floyd warshall algorithm Dynamic programming amounts to breaking down an optimization problem into simpler sub-problems, and storing the solution to each sub-problem so that each sub-problem is only solved once. Dynamic programming Floyd warshall algorithm Dynamic programming amounts to breaking down an optimization problem into simpler sub-problems, and storing the solution to each sub-problem so that each sub-problem is only solved once. Depth First Search or DFS for a Graph Depth First Traversal (or Search) for a graph is similar to Depth First Traversal of a tree. The only catch here is, unlike trees, graphs may contain cycles, so we may come to the same node again. To avoid processing a node more than once, we use a boolean visited array. Depth First Search or DFS for a Graph Depth First Traversal (or Search) for a graph is similar to Depth First Traversal of a tree. The only catch here is, unlike trees, graphs may contain cycles, so we may come to the same node again. To avoid processing a node more than once, we use a boolean visited array. Depth First Search or DFS for a Graph Depth First Traversal (or Search) for a graph is similar to Depth First Traversal of a tree. The only catch here is, unlike trees, graphs may contain cycles, so we may come to the same node again. To avoid processing a node more than once, we use a boolean visited array. Depth First Search or DFS for a Graph Depth First Traversal (or Search) for a graph is similar to Depth First Traversal of a tree. The only catch here is, unlike trees, graphs may contain cycles, so we may come to the same node again. To avoid processing a node more than once, we use a boolean visited array. Depth First Traversal (or Search) for a graph is similar to Depth First Traversal of a tree. The only catch here is, unlike trees, graphs may contain cycles, so we may come to the same node again. To avoid processing a node more than once, we use a boolean visited array. Depth First Traversal (or Search) for a graph is similar to Depth First Traversal of a tree. The only catch here is, unlike trees, graphs may contain cycles, so we may come to the same node again. To avoid processing a node more than once, we use a boolean visited array. Method 2 Linked List (make visited nodes) Method 2 linked list How to detect loop using Floyd's cycle detection algorithm This solution requires modifications to basic linked list data structure. Have a visited flag with each node. Traverse the first linked list and keep marking visited nodes. Now traverse second linked list, If you see a visited node again then there is an intersection point, return the intersecting node. This solution works in O(m+n) but requires additional information with each node. A variation of this solution that doesn’t require modification to basic data structure can be implemented using hash. Traverse the first linked list and store the addresses of visited nodes in a hash. Now traverse the second linked list and if you see an address that already exists in hash then return the intersecting node. Method 2 Linked List (make visited nodes) Method 2 linked list How to detect loop using Floyd's cycle detection algorithm This solution requires modifications to basic linked list data structure. Have a visited flag with each node. Traverse the first linked list and keep marking visited nodes. Now traverse second linked list, If you see a visited node again then there is an intersection point, return the intersecting node. This solution works in O(m+n) but requires additional information with each node. A variation of this solution that doesn’t require modification to basic data structure can be implemented using hash. Traverse the first linked list and store the addresses of visited nodes in a hash. Now traverse the second linked list and if you see an address that already exists in hash then return the intersecting node. Method 2 Linked List (make visited nodes) Method 2 linked list How to detect loop using Floyd's cycle detection algorithm This solution requires modifications to basic linked list data structure. Have a visited flag with each node. Traverse the first linked list and keep marking visited nodes. Now traverse second linked list, If you see a visited node again then there is an intersection point, return the intersecting node. This solution works in O(m+n) but requires additional information with each node. A variation of this solution that doesn’t require modification to basic data structure can be implemented using hash. Traverse the first linked list and store the addresses of visited nodes in a hash. Now traverse the second linked list and if you see an address that already exists in hash then return the intersecting node. Method 2 Linked List (make visited nodes) Method 2 linked list How to detect loop using Floyd's cycle detection algorithm This solution requires modifications to basic linked list data structure. Have a visited flag with each node. Traverse the first linked list and keep marking visited nodes. Now traverse second linked list, If you see a visited node again then there is an intersection point, return the intersecting node. This solution works in O(m+n) but requires additional information with each node. A variation of this solution that doesn’t require modification to basic data structure can be implemented using hash. Traverse the first linked list and store the addresses of visited nodes in a hash. Now traverse the second linked list and if you see an address that already exists in hash then return the intersecting node. Method 2 linked list How to detect loop using Floyd's cycle detection algorithm This solution requires modifications to basic linked list data structure. Have a visited flag with each node. Traverse the first linked list and keep marking visited nodes. Now traverse second linked list, If you see a visited node again then there is an intersection point, return the intersecting node. This solution works in O(m+n) but requires additional information with each node /p Boggle (Find all possible words in a Board of...

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You should have a slight background on recurrences

Dynamic Programming Problems: Top 10 Algorithms Asked In Interview Questions

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