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Film and Visual Effects Technology BSc (Hons)

Bachelor's degree

In Bradford

£ 9,250 + VAT

Description

  • Type

    Bachelor's degree

  • Location

    Bradford

  • Duration

    3 Years

  • Start date

    Different dates available

A brand new, cutting edge programme designed as a response to industry demand for graduates who are creative and artistic, as well as technically able.
Utilising state-of-the-art and industry standard technologies, software and processes, you will gain a professional grounding in:
Still and moving image capture/manipulation
Cinematography
Modelling and animation
Computational simulation
Digital compositing
CGI lighting
Look development and advanced rendering
These skills are underpinned by conceptual/theoretical understanding, ensuring you emerge as a competent, well-rounded and employable professional. You will be guided every step of the way by our industry-experienced team of academics.
Film and Visual Effects Technology is also available as a four-year programme, which includes a placement year in industry.

Facilities

Location

Start date

Bradford (West Yorkshire)
See map
Richmond Road, BD7 1DP

Start date

Different dates availableEnrolment now open

About this course

Typical offer: BBC / 112 UCAS points

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Reviews

This centre's achievements

2018

All courses are up to date

The average rating is higher than 3.7

More than 50 reviews in the last 12 months

This centre has featured on Emagister for 14 years

Subjects

  • Animation
  • Lighting
  • Rendering
  • Camera
  • Simulation
  • 3d training
  • 3D
  • Image
  • International
  • Project
  • Technology
  • Industry
  • Programming
  • CGI
  • Media
  • Cinematography
  • Production

Course programme

The modules for this course can be found in the latest programme specification.

The programme is intended to equip students who wish to develop expertise in the creative, aesthetic, scientific and technical aspects of film and visual effects with skills needed to use the latest industry techniques and technologies.

Year 1

  • Creativity and Imagination (20 credits) - core
    The module is intended to foster and develop students' ability to create new ideas and to develop appropriate creative strategies for making artefacts, media production, other forms of digital media production, or for self-expression.
  • Moving Image Production (20 credits) - core
    To gain the skills required for basic video production in both single camera and multi camera situations.
  • Introduction to 3D Computer Modelling and Animation (20 credits) - core
    To provide an introduction to the theory and practice of 3D computer modelling and animation.
  • Introduction to Digital Visual Effects (20 credits) - core
    The module will explore the core techniques and tools of digital post production and visual effects so that students will start to be able to create realistic images and effects.
  • 3D Character Animation (20 credits) - core
    To provide practical knowledge of 3D computer animation production processes in a project-based environment with particular reference to character animation.
  • Application Programming and Development (20 credits) - core
    To develop understanding and skills in multimedia production techniques, to create an application, plug-in or interactive game.

At the end of Year 1, students will be eligible to exit with the award of Certificate of Higher Education if they have successfully completed at least 120 credits and achieved the award learning outcomes.

Year 2

  • Script Programming and Technical Animation (20 credits) – core
    To learn the fundamentals and the concepts of 3D embedded scripting language to students with basically no programming experience.
  • Cinematography (20 credits) – core
    This module provides an advanced understanding of the history and theory of cinematic moving image assembly and practical lighting techniques, in-camera capture methods and technologies, composition and motion.
  • Digital Preparation Rotoscoping and Matte Painting (20 credits) – core
    The module will explore the core techniques and tools of digital preparation, rotoscoping and matte painting enabling students to create seamless composites.
  • Look Development, Lighting and Advanced Rendering (20 credits) – core
    To attain a broad foundation in all aspects of the field of Look Development, to the level that students can start building informed but simple pipelines.
  • Digital Compositing and Post Production (20 credits) – core
    To provide an understanding of issues involved with the final stages of film and visual effects pipelines including the creation of photorealistic computer generated images and the creation of computer generated visual effects.
  • Technical Effects & Physics for CGI & VFX (20 credits) – optional
  • Motion Capture and Digital Scanning (20 credits) – optional
    To attain a broad understanding of the processes of the motion capture sequence, from setting up cameras and capturing data through to editing and transferring capture data to industry standard animation packages.

At the end of Year 2, students will be eligible to exit with the award of Diploma of Higher Education if they have successfully completed at least 240 credits and achieved the award learning outcomes.

Final year

  • Major Project Pre-Production (20 credits) - core
  • Individual Project (40 credits) - core
    To integrate material from other modules into a major digital media project; to provide you with a platform for autonomous learning within your chosen area of specialism; to develop a self-critical, editorial awareness of one`s own body of work; to present that body of work in a visually impressive video; to develop presentation skills.
  • Major Project Production (40 credits) – core
  • Motion Capture and Digital Scanning (20 credits) – optional
    To attain a broad understanding of the processes of the motion capture sequence, from setting up cameras and capturing data through to editing and transferring capture data to industry standard animation packages.
  • Facial Modelling / Animation (20 credits) – optional
  • AI for Games (20 credits) – optional
    Introduction to real-time AI and the games industry.
  • Effects Animation and Dynamics for VFX (20 credits) – optional
    To introduce advanced topics and concepts in the field of technical animation and make students aware of the appropriate use of simulation and effects, taking into account complexity, rendering, time, memory and resource overheads.
  • Application Programming & Development (20 credits) – optional
    To develop understanding and skills in multimedia production techniques, to create an application, plug-in or interactive game.

Film and Visual Effects Technology BSc (Hons)

£ 9,250 + VAT