Flash Lite 2.1: Creating Mobile Applications
Course
Online
*Indicative price
Original amount in USD:
$ 35
Description
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Type
Course
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Level
Intermediate
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Methodology
Online
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Duration
Flexible
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Start date
Different dates available
Get your feet wet with an introduction to the Flash Lite player and understand some of the basic differences between mobile specific issues and the desktop Flash player. Then, move on to how to develop the user interface, work with class-based development techniques and use external data and XML socket connections.
Facilities
Location
Start date
Start date
About this course
The Flash Lite 2.1: Creating Mobile Applications series teaches you how to work with external media and platforms, as well as explains some of the wider issues for developers starting out with Flash Lite and mobile content development.
Reviews
Subjects
- Sound
- Flash
- Server
- XML
- XML training
- ActionScript
- Coding
- Customizing
- Flash Lite Development
- Architected Applications
- Visual Controlling
- Referencing Objects
- Based Development
- Sounds Importing
Teachers and trainers (1)
Name Name
Teacher
Course programme
Chapter I: Flash Lite Development Fundamentals (18 min)
- The Flash IDE & Mobile Emulator
- Moving .SWF Files to a Mobile Device
- Comparing Vector & Bitmap Images
- Comparing Movie Clip & Graphic Symbols
- Assigning Data Type to an Object
- Using System Capabilities
- Writing User Defined Functions
- Returning Data from Functions
- Final Comments
Chapter I: Controlling Visual Objects (38 min)
- Setting Text Field Object Properties
- Setting Movie Clip Object Properties
- Referencing Objects & Timelines
- Customizing the Focus Rectangle
- Organizing Visual Content with ActionScript
- Dynamically Attaching Movie Clips
- Adding ActionScript to Control Soft Keys
- Creating a Global Key Listener
- Defining Key Functions
- Changing Visual Content on Key Events
- Using ActionScript for Animation
- Creating Methods to Animate Movie Clips
- Initializing Game Setup
- Detecting Stage Boundaries
- Detecting Object Collisions
- Updating the Score
- Ending the Game
- Creating & Using ActionScript Classes
- Linking a Class to an Object
- Adding Methods & Properties to a Class
- Extending the Movie Clip Class
- Managing Scoping with the Delegate Class
- Preparing for XML
- Creating the Object
- Loading XML
- Parsing XML
- Storing XML in Arrays
- Displaying XML Data from Arrays
- Validating User Entered Values
- Setting Up a Jabber Server Account
- Creating an XML Socket Connection
- Handling the Socket Connection
- Sending & Receiving XML Data
- Creating XML for the Server Login
- Logging into the Jabber Server
- Creating an XML Node Message
- Sending an XML Node Message
- Receiving & Displaying XML Messages
- Creating a Shared Object
- Combining Listeners with Shared Objects
- Writing & Displaying Shared Object Data
- Creating Dispatch Events
- Listening & Reacting to Dispatched Events
- Final Comments
Chapter I: Working With Sound in Flash Lite (18 min)
- Importing Sounds into Flash
- Loading Sound through ActionScript
- Controlling Sound through ActionScript
- Creating Bundled Device Video
- Testing for Video Capabilities
- Using External Device Video
- Final Comments
Chapter I: Creating Flash Lite Content for Brew™ (11 min)
- Publishing Content & the BREW Simulator
- Uploading Applications to BREW Enabled Devices
- Deploying Flash Lite Content
- Flash Lite on Other Devices
- Final Comments & Credits
Additional information
Learn how to control Visual Objects with ActionScript 2.0.
Understand how to build a mobile game.
Get up to speed on how to write persistent data to the handset.
Learn about loading dynamic data through XML socket connections.
Obtain first-hand experience for how to load Flash Lite applications on a BREW device.
LENGTH
Total Run Time: 5 hrs
Flash Lite 2.1: Creating Mobile Applications
*Indicative price
Original amount in USD:
$ 35