Game Design and Production
Course
In Plymouth
Description
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Type
Course
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Location
Plymouth
Level Five Applying for a full-time Foundation Degree at City College Plymouth through UCAS? Our UCAS institution code has changed - please use C83 for all courses, not our old code which was P60. If you've already started applying for a course with us under P60, please log in to your UCAS account and change the institution code before submitting your application. Inspired by The International Game Developers Association Curriculum Framework, informed by student feedback and in response to industry requirements, this course offers a holistic approach to the design and production of electronic games. The programme emulates the production and design process applied in the games industry whilst teaching the academic skills essential to success. In much the same way the industry requires collaborative working across specialist sectors, you will work with students from other disciplines, such as business and marketing, in order to promote their product in the marketplace. You'll also work with lecturers from different disciplines as well as industry professionals in order to forge links with those active in the growing indie developer sector. This is an innovative programme that aims to embrace the language of electronic games as an evolving medium of increasing social and cultural significance. Applying academic theory to practical development, responding to market and working with fellow students in order to produce and design will be placed at the centre of the curriculum. At the end of this programme, students are expected to have designed and produced a game product for release into the marketplace.
Facilities
Location
Start date
Start date
About this course
Entry requirements
We welcome applications from those who have one or more of the following:
48 UCAS tariff points
International Baccalaureate at 26 points
or alternatively:
equivalent qualifications
relevant work experience.
Should entry requirements not be met then individual cases will be considered.
Reviews
Subjects
- IT
- Design
- Marketing
- Sound
- 3d training
- Art
- 3D
- Industry
- Programming
- Play
- Production
Course programme
What you'll learn
The course includes the following subjects:
- conceptual game design – the driving components of electronic game play in terms of player engagement and motivation.
- programming concepts – the general principles and concepts of programming C++.
- human computer interaction – with a focus on graphical interfaces, usability and feedback.
- programming for games – the general principles and concepts of games programming will allow learners to apply 2D and 3D programming methods used in games.
- game narrative and contextual play – methods for implementing narrative though the contextualisation of game play and the game environment.
- 2D and 3D art for computer games – convey game visuals through digitally drawn concept art, 2D game art and use 3D modelling techniques to create low ploy game components.
- game engines – with a focus on 3D engines, such as UDK and Unity, assessing their architecture and features to develop a small game.
- game studies – gaming and its role in society to decode the semiotics and vocabulary of electronic games in order to propose own system of play.
- game platforms – platform types and their development, investigating both hardware and software architectures, installing, configuring and troubleshooting.
- sound and animation – the psychology of sound for games, sound creation techniques, animation techniques and principles.
- game production – participation in the production of a working game, selecting team members, monitoring and achieving targets in order to deliver the project outcome.
- promotion and enterprise – identify areas for commercial development, virtual networking, social media and techniques for the promotion and marketing of your own game.
Game Design and Production