Games Animation, Modelling and Effects (including foundation year) - BSc (Hons)

Bachelor's degree

In London

Price on request

Description

  • Type

    Bachelor's degree

  • Location

    London

  • Duration

    4 Years

Our Games Animation, Modelling and Effects (including foundation year) BSc (Hons) degree has a built-in foundation year, designed to teach you the core skills you’ll need to succeed in the following three years of your course.

This four-year degree is ideal if you can't meet the entry requirements for a standard three-year degree. This degree will provide the first step towards starting your career in animation and effects within the gaming industry.

In the National Student Survey 2020, 91% of students reported finding our Games Animation, Modelling and Effects BSc course intellectually stimulating and said that it challenged them to achieve their best.

Facilities

Location

Start date

London
See map
31 Jewry Street, EC3N 2EY

Start date

On request

About this course

Your foundation year will teach you the fundamentals of digital design and image making, as well as creative practice in terms of composition and colour. You’ll produce work in different formats such as a journal, album and instruction manual. You’ll also create a project within a subject area of your choosing, allowing you to explore the more technical aspects of design.

Year 0 will ensure you are well-equipped to begin Year 1 of your games animation degree. You’ll be supported by our dedicated staff who will help you find your academic strengths and build your confidence. The foundation year on this course is shared with numerous other foundation year degrees, meaning you’ll interact and learn with students who are interested in other specialist areas.

Throughout the rest of the course you’ll become familiar with animation, rendering, modelling, lights/cameras and visual effects (VFX). This course has been designed with computer games professionals and games industry body TIGA.

The foundation year of this course is shared with other games-related foundation degrees, so you'll get to study among students who share a variety of interests.

Following your foundation year, you'll study the same course content and modules as those who study the standard three-year degree. You'll also graduate with a full undergraduate degree with the same title and award as those who study our Games Animation, Modelling and Effects BA (Hons) degree.

If you'd like to change your specialism by the end of your foundation year, there will be some flexibility to allow you to do this.

You can choose from a wide variety of creative careers upon graduating from this degree.

You could find employment as an animator, applications developer, games designer, games developer, multimedia programmer, software engineer or a visual effects artist.

In addition to the University's standard entry requirements, you should have:

at least one A level (or a minimum of 32 UCAS points from an equivalent Level 3 qualification, eg BTEC Subsidiary/National/BTEC Extended Diploma)
English Language GCSE at grade C/grade 4 or above or will need to take the University English test

Accreditation of Prior Learning
Any university-level qualifications or relevant experience you gain prior to starting university could count towards your course at London Met. Find out more about applying for Accreditation of Prior Learning (APL).

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Subjects

  • Animation
  • Critical
  • Formats
  • Project
  • Techniques
  • Modelling
  • 3D
  • Digital Design
  • Game Design
  • Development

Course programme

Modular structure

The modules listed below are for the academic year 2020/21 and represent the course modules at this time. Modules and module details (including, but not limited to, location and time) are subject to change over time.

Year 0 modules include:
  • Critical & Contextual Studies: Foundation (core, 30 credits)
  • Formats (core, 30 credits)
  • Project (core, 30 credits)
  • Techniques (core, 30 credits)
Year 1 modules include:
  • 3D Modelling (core, 30 credits)
  • Digital Design and Image Making (core, 30 credits)
  • Game Design and Development (core, 30 credits)
  • Introduction to Drawing and Animation (core, 30 credits)
Year 2 modules include:
  • Augmented Toy Development (core, 30 credits)
  • Modelling and Texturing (core, 30 credits)
  • Moving Image and VFX (core, 30 credits)
  • Advanced 3D Modelling and Animation (option, 30 credits)
Year 3 modules include:
  • Advanced CGI Techniques (core, 15 credits)
  • Creative Technology Project (core, 30 credits)
  • Games Asset Development (core, 30 credits)
  • Visual Effects for Computer Graphics and Games (core, 30 credits)
  • Research Related Learning (alternative core, 15 credits)
  • Work Related Learning for Games and Animation (alternative core, 15 credits)
Assessment

You'll be assessed through coursework, on-going in-class tests, group work and presentations You'll also receive regular feedback from your tutors. Unseen exams generally won’t be used to assess your skills.

Additional information

UCAS code - G404

Games Animation, Modelling and Effects (including foundation year) - BSc (Hons)

Price on request