Games Design and Development, BSc Hons

Bachelor's degree

In

£ 4001-5000

Description

  • Type

    Bachelor's degree

  • Duration

    6 Quarters

This games design and development degree combines all the aspects of theory, practice and technology essential to your career. You'll learn games programming and get the chance to discover the creative aspects of the games industry through practical projects. You'll experience the theory, technology, practice and application of computing and the development of computer games, together with skills in digital design and development.

Graduates of this degree have been employed in Virtual Reality (VR) and Augmented Reality (AR) sectors, as well as in smaller independent studios.

UCAS points

112 (view full requirements)

Course/institution codes

GG64 G BSc/IMGD

Facilities

Location

Start date

Start date

OctoberEnrolment now closed

About this course


For entry, you will require:112 UCAS points, including 3 A-levels at grades BBC or above.GCSEs in English Language and Mathematics at grade C / 4 or above. We also accept:BTEC/National DiplomaInternational BaccalaureateAdditional Vocational Certificate of EducationScottish and Irish Highers.




For more information, contact or 020 8331 9000.
You can also read our admissions policy.

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This centre's achievements

2020

All courses are up to date

The average rating is higher than 3.7

More than 50 reviews in the last 12 months

This centre has featured on Emagister for 11 years

Subjects

  • Production
  • Media
  • Oriented Programming
  • Object oriented Programming
  • Programming
  • Technology
  • Systems
  • Project
  • 3D
  • Graphics
  • Virtual Reality
  • 3d training
  • Sound
  • Design
  • Animation
  • Installation
  • Object-oriented training
  • Computing
  • Object oriented training
  • Options

Course programme

Year 1

Students are required to study the following compulsory modules.

  • Games and Interactive Systems (30 credits)
  • Object Oriented Programming for Games and Digital Media (15 credits)
  • 3D Modelling (15 credits)
  • Digital Media Design (15 credits)
  • Programming for Games and Digital Media (15 credits)
  • Visual Storytelling (15 credits)
  • Digital Media Technology (15 credits)
Year 2

Students are required to study the following compulsory modules.

  • Games Design and Development (30 credits)
  • Digital Media Production (30 credits)
  • Installation Development Project (15 credits)
  • Academic Research for Games and Digital Media (15 credits)

Students are required to choose 30 credits from this list of options.

  • 3D Animation (30 credits)
  • Motion Graphics for Games and Digital Media (15 credits)
  • Sound Design for Games and Digital Media (15 credits)
  • Principles of Virtual Reality (30 credits)
  • Serious Games Development (30 credits)
  • Games Technology (30 credits)
Year 3

Students are required to study the following compulsory modules.

  • Advanced Games Design and Development (30 credits)
  • Final Year Projects (60 credits)

Students are required to choose 30 credits from this list of options.

  • Advanced Modelling and Character Animation (30 credits)
  • Emergent Technologies (30 credits)
  • Digital Media Campaign (30 credits)
  • Requirements Management (15 credits)
  • Natural Computing (15 credits)
  • Advanced Virtual Reality (30 credits)

Year 1

Students are required to study the following compulsory modules.

  • Games and Interactive Systems (30 credits)
  • Object Oriented Programming for Games and Digital Media (15 credits)
  • 3D Modelling (15 credits)
  • Digital Media Design (15 credits)
  • Programming for Games and Digital Media (15 credits)
  • Visual Storytelling (15 credits)
  • Digital Media Technology (15 credits)
  • Games and Interactive Systems (30 credits)
  • Games and Interactive Systems
  • Object Oriented Programming for Games and Digital Media (15 credits)
  • Object Oriented Programming for Games and Digital Media
  • 3D Modelling (15 credits)
  • 3D Modelling
  • Digital Media Design (15 credits)
  • Digital Media Design
  • Programming for Games and Digital Media (15 credits)
  • Programming for Games and Digital Media
  • Visual Storytelling (15 credits)
  • Visual Storytelling
  • Digital Media Technology (15 credits)
  • Digital Media TechnologyYear 2

    Students are required to study the following compulsory modules.

    • Games Design and Development (30 credits)
    • Digital Media Production (30 credits)
    • Installation Development Project (15 credits)
    • Academic Research for Games and Digital Media (15 credits)
  • Games Design and Development (30 credits)
  • Games Design and Development
  • Digital Media Production (30 credits)
  • Digital Media Production
  • Installation Development Project (15 credits)
  • Installation Development Project
  • Academic Research for Games and Digital Media (15 credits)
  • Academic Research for Games and Digital Media

    Students are required to choose 30 credits from this list of options.

    • 3D Animation (30 credits)
    • Motion Graphics for Games and Digital Media (15 credits)
    • Sound Design for Games and Digital Media (15 credits)
    • Principles of Virtual Reality (30 credits)
    • Serious Games Development (30 credits)
    • Games Technology (30 credits)
  • 3D Animation (30 credits)
  • 3D Animation
  • Motion Graphics for Games and Digital Media (15 credits)
  • Motion Graphics for Games and Digital Media
  • Sound Design for Games and Digital Media (15 credits)
  • Sound Design for Games and Digital Media
  • Principles of Virtual Reality (30 credits)
  • Principles of Virtual Reality
  • Serious Games Development (30 credits)
  • Serious Games Development
  • Games Technology (30 credits)
  • Games TechnologyYear 3

    Students are required to study the following compulsory modules.

    • Advanced Games Design and Development (30 credits)
    • Final Year Projects (60 credits)
  • Advanced Games Design and Development (30 credits)
  • Advanced Games Design and Development
  • Final Year Projects (60 credits)
  • Final Year Projects

    Students are required to choose 30 credits from this list of options.

    • Advanced Modelling and Character Animation (30 credits)
    • Emergent Technologies (30 credits)
    • Digital Media Campaign (30 credits)
    • Requirements Management (15 credits)
    • Natural Computing (15 credits)
    • Advanced Virtual Reality (30 credits)
  • Advanced Modelling and Character Animation (30 credits)
  • Advanced Modelling and Character Animation
  • Emergent Technologies (30 credits)
  • Emergent Technologies
  • Digital Media Campaign (30 credits)
  • Digital Media Campaign
  • Requirements Management (15 credits)
  • Requirements Management
  • Natural Computing (15 credits)
  • Natural Computing
  • Advanced Virtual Reality (30 credits)
  • Advanced Virtual Reality

    Year 1

    Students are required to choose 60 credits from this list of options.

    • Games and Interactive Systems (30 credits)
    • Object Oriented Programming for Games and Digital Media (15 credits)
    • 3D Modelling (15 credits)
    • Digital Media Design (15 credits)
    • Programming for Games and Digital Media (15 credits)
    • Visual Storytelling (15 credits)
    • Digital Media Technology (15 credits)
    Year 2

    Students are required to choose 60 credits from this list of options.

    • Games and Interactive Systems (30 credits)
    • Object Oriented Programming for Games and Digital Media (15 credits)
    • 3D Modelling (15 credits)
    • Digital Media Design (15 credits)
    • Programming for Games and Digital Media (15 credits)
    • Visual Storytelling (15 credits)
    • Digital Media Technology (15 credits)
    Year 3

    Students are required to choose 60 credits from this list of options.

    • Games Design and Development (30 credits)
    • 3D Animation (30 credits)
    • Digital Media Production (30 credits)
    • Installation Development Project (15 credits)
    • Motion Graphics for Games and Digital Media (15 credits)
    • Sound Design for Games and Digital Media (15 credits)
    • Principles of Virtual Reality (30 credits)
    • Serious Games Development (30 credits)
    • Games Technology (30 credits)
    • Academic Research for Games and Digital Media (15 credits)
    Year 4

    Students are required to choose 60 credits from this list of options.

    • Games Design and Development (30 credits)
    • 3D Animation (30 credits)
    • Digital Media Production (30 credits)
    • Installation Development Project (15 credits)
    • Motion Graphics for Games and Digital Media (15 credits)
    • Sound Design for Games and Digital Media (15 credits)
    • Principles of Virtual Reality (30 credits)
    • Serious Games Development (30 credits)
    • Games Technology (30 credits)
    • Academic Research for Games and Digital Media (15 credits)
    Year 5

    Students are required to choose 60 credits from this list of options.

    • Advanced Games Design and Development (30 credits)
    • Advanced Modelling and Character Animation (30 credits)
    • Final Year Projects (60 credits)
    • Emergent Technologies (30 credits)
    • Digital Media Campaign (30 credits)
    • Requirements Management (15 credits)
    • Natural Computing (15 credits)
    • Advanced Virtual Reality (30 credits)
    Year 6

    Students are required to choose 60 credits from this list of options.

    • Advanced Games Design and Development (30 credits)
    • Advanced Modelling and Character Animation (30 credits)
    • Final Year Projects (60 credits)
    • Emergent Technologies (30 credits)
    • Digital Media Campaign (30 credits)
    • Requirements Management (15 credits)
    • Natural Computing (15 credits)
    • Advanced Virtual Reality (30 credits)

    Year 1

    Students are required to choose 60 credits from this list of options.

    • Games and Interactive Systems (30 credits)
    • Object Oriented Programming for Games and Digital Media (15 credits)
    • 3D Modelling (15 credits)
    • Digital Media Design (15 credits)
    • Programming for Games and Digital Media (15 credits)
    • Visual Storytelling (15 credits)
    • Digital Media Technology (15 credits)
  • Games and Interactive Systems (30 credits)
  • Games and Interactive Systems
  • Object Oriented Programming for Games and Digital Media (15 credits)
  • Object Oriented Programming for Games and Digital Media
  • 3D Modelling (15 credits)
  • 3D Modelling
  • Digital Media Design (15 credits)
  • Digital Media Design
  • Programming for Games and Digital Media (15 credits)
  • Programming for Games and Digital Media
  • Visual Storytelling (15 credits)
  • Visual Storytelling
  • Digital Media Technology (15 credits)
  • Digital Media TechnologyYear 2

    Students are required to choose 60 credits from this list of options.

    • Games and Interactive Systems (30 credits)
    • Object Oriented Programming for Games and Digital Media (15 credits)
    • 3D Modelling (15 credits)
    • Digital Media Design (15 credits)
    • Programming for Games and Digital Media (15 credits)
    • Visual Storytelling (15 credits)
    • Digital Media Technology (15 credits)
  • Games and Interactive Systems (30 credits)
  • Games and Interactive Systems
  • Object Oriented Programming for Games and Digital Media (15 credits)
  • Object Oriented Programming for Games and Digital Media
  • 3D Modelling (15 credits)
  • 3D Modelling
  • Digital Media Design (15 credits)
  • Digital Media Design
  • Programming for Games and Digital Media (15 credits)
  • Programming for Games and Digital Media
  • Visual Storytelling (15 credits)
  • Visual Storytelling
  • Digital Media Technology (15 credits)
  • Digital Media TechnologyYear 3

    Students are required to choose 60 credits from this list of options.

    • Games Design and Development (30 credits)
    • 3D Animation (30 credits)
    • Digital Media Production (30 credits)
    • Installation Development Project (15 credits)
    • Motion Graphics for Games and Digital Media (15 credits)
    • Sound Design for Games and Digital Media (15 credits)
    • Principles of Virtual Reality (30 credits)
    • Serious Games Development (30 credits)
    • Games Technology (30 credits)
    • Academic Research for Games and Digital Media (15 credits)
  • Games Design and Development (30 credits)
  • Games Design and Development
  • 3D Animation (30 credits)
  • 3D Animation
  • Digital Media Production (30 credits)
  • Digital Media Production
  • Installation Development Project (15 credits)
  • Installation Development Project
  • Motion Graphics for Games and Digital Media (15 credits)
  • Motion Graphics for Games and Digital Media
  • Sound Design for Games and Digital Media (15 credits)
  • Sound Design for Games and Digital Media
  • Principles of Virtual Reality (30 credits)
  • Principles of Virtual Reality
  • Serious Games Development (30 credits)
  • Serious Games Development
  • Games Technology (30 credits)
  • Games Technology
  • Academic Research for Games and Digital Media (15 credits)
  • Academic Research for Games and Digital MediaYear 4

    Students are required to choose 60 credits from this list of options.

    • Games Design and Development (30 credits)
    • 3D Animation (30 credits)
    • Digital Media Production (30 credits)
    • Installation Development Project (15 credits)
    • Motion Graphics for Games and Digital Media (15 credits)
    • Sound Design for Games and Digital Media (15 credits)
    • Principles of Virtual Reality (30 credits)
    • Serious Games Development (30 credits)
    • Games Technology (30 credits)
    • Academic Research for Games and Digital Media (15 credits)
  • Games Design and Development (30 credits)
  • Games Design and Development
  • 3D Animation (30 credits)
  • 3D Animation
  • Digital Media Production (30 credits)
  • Digital Media Production
  • Installation Development Project (15 credits)
  • Installation Development Project
  • Motion Graphics for Games and Digital Media (15 credits)
  • Motion Graphics for Games and Digital Media
  • Sound Design for Games and Digital Media (15 credits)
  • Sound Design for Games and Digital Media
  • Principles of Virtual Reality (30 credits)
  • Principles of Virtual Reality
  • Serious Games Development (30 credits)
  • Serious Games Development
  • Games Technology (30 credits)
  • Games Technology
  • Academic Research for Games and Digital Media (15 credits)
  • Academic Research for Games and Digital MediaYear 5

    Students are required to choose 60 credits from this list of options.

    • Advanced Games Design and Development (30 credits)
    • Advanced Modelling and Character Animation (30 credits)
    • Final Year Projects (60 credits)
    • Emergent Technologies (30 credits)
    • Digital Media Campaign (30 credits)
    • Requirements Management (15 credits)
    • Natural Computing (15 credits)
    • Advanced Virtual Reality (30 credits)
  • Advanced Games Design and Development (30 credits)
  • Advanced Games Design and Development
  • Advanced Modelling and Character Animation (30 credits)
  • Advanced Modelling and Character Animation
  • Final Year Projects (60 credits)
  • Final Year Projects
  • Emergent Technologies (30 credits)
  • Emergent Technologies
  • Digital Media Campaign (30 credits)
  • Digital Media Campaign
  • Requirements Management (15 credits)
  • Requirements Management
  • Natural Computing (15 credits)
  • Natural Computing
  • Advanced Virtual Reality (30 credits)
  • Advanced Virtual RealityYear 6

    Students are required to choose 60 credits from this list of options.

    • Advanced Games Design and Development (30 credits)
    • Advanced Modelling and Character Animation (30 credits)
    • Final Year Projects (60 credits)
    • Emergent Technologies (30 credits)
    • Digital Media Campaign (30 credits)
    • Requirements Management (15 credits)
    • Natural Computing (15 credits)
    • Advanced Virtual Reality (30 credits)
  • Advanced Games Design and Development (30 credits)
  • Advanced Games Design and Development
  • Advanced Modelling and Character Animation (30 credits)
  • Advanced Modelling and Character Animation
  • Final Year Projects (60 credits)
  • Final Year Projects
  • Emergent Technologies (30 credits)
  • Emergent Technologies
  • Digital Media Campaign (30 credits)
  • Digital Media Campaign
  • Requirements Management (15 credits)
  • Requirements Management
  • Natural Computing (15 credits)
  • Natural Computing
  • Advanced Virtual Reality (30 credits)
  • Advanced Virtual Reality

    Year 1

    Students are required to study the following compulsory modules.

    • Games and Interactive Systems (30 credits)
    • Object Oriented Programming for Games and Digital Media (15 credits)
    • 3D Modelling (15 credits)
    • Digital Media Design (15 credits)
    • Programming for Games and Digital Media (15 credits)
    • Visual Storytelling (15 credits)
    • Digital Media Technology (15 credits)
    Year 2

    Students are required to study the following compulsory modules.

    • Games Design and Development (30 credits)
    • Digital Media Production (30 credits)
    • Installation Development Project (15 credits)
    • Academic Research for Games and Digital Media (15 credits)

    Students are required to choose 30 credits from this list of options.

    • 3D Animation (30 credits)
    • Motion Graphics for Games and Digital Media (15 credits)
    • Sound Design for Games and Digital Media (15 credits)
    • Principles of Virtual Reality (30 credits)
    • Serious Games Development (30 credits)
    • Games Technology (30 credits)
    Year 3

    Students are required to study the following compulsory modules.

    • Work Placement Course - CMS
    Year 4

    Students are required to study the following compulsory modules.

    • Advanced Games Design and Development (30 credits)
    • Final Year Projects (60 credits)

    Students are required to choose 30 credits from this list of options.

    • Advanced Modelling and Character Animation (30 credits)
    • Emergent Technologies (30 credits)
    • Digital Media Campaign (30 credits)
    • Requirements Management (15 credits)
    • Natural Computing (15 credits)
    • Advanced Virtual Reality (30 credits)

    Year 1

    Students are required to study the following compulsory modules.

    • Games and Interactive Systems (30 credits)
    • Object Oriented Programming for Games and Digital Media (15 credits)
    • 3D Modelling (15 credits)
    • Digital Media Design (15 credits)
    • Programming for Games and Digital Media (15 credits)
    • Visual Storytelling (15 credits)
    • Digital Media Technology (15 credits)
  • Games and Interactive Systems (30 credits)
  • Games and Interactive Systems
  • Object Oriented Programming for Games and Digital Media (15 credits)
  • Object Oriented Programming for Games and Digital Media
  • 3D Modelling (15 credits)
  • 3D Modelling
  • Digital Media Design (15 credits)
  • Digital Media Design
  • Programming for Games and Digital Media (15 credits)
  • Programming for Games and Digital Media
  • Visual Storytelling (15 credits)
  • Visual Storytelling
  • Digital Media Technology (15 credits)
  • Digital Media TechnologyYear 2

    Students are required to study the following compulsory modules.

    • Games Design and Development (30 credits)
    • Digital Media Production (30 credits)
    • Installation Development Project (15 credits)
    • Academic Research for Games and Digital Media (15 credits)
  • Games Design and Development (30 credits)
  • Games Design and Development
  • Digital Media Production (30 credits)
  • Digital Media Production
  • Installation Development Project (15 credits)
  • Installation Development Project
  • Academic Research for Games and Digital Media (15 credits)
  • Academic Research for Games and Digital Media

    Students are required to choose 30 credits from this list of options.

    • 3D Animation (30 credits)
    • Motion Graphics for Games and Digital Media (15 credits)
    • Sound Design for Games and Digital Media (15 credits)
    • Principles of Virtual Reality (30 credits)
    • Serious Games Development (30 credits)
    • Games Technology (30 credits)

    Games Design and Development, BSc Hons

    £ 4001-5000