Games Design BA/BSc Honours
Bachelor's degree
In London
Description
-
Type
Bachelor's degree
-
Location
London
-
Duration
3 Years
-
Start date
October
Games Design is a rapidly changing and converging industry with new technologies, new users and new platforms emerging every day. It is no longer enslaved to large scale, big budget delivery and most opportunities for graduates are in casual games, online games, and mobile games serviced by a growing indie sector.
Our BA/BSc is designed to prepare you with a skillset that is resilient to these changes, equipping you with the specific skills and knowledge needed to launch a career as a Games Designer.
Facilities
Location
Start date
Start date
About this course
Qualifications
112 UCAS points including grade C in GCSE Maths (BSc only)
Middlesex University has a flexible and personalised approach to admissions and we accept applications from students with a wide range of qualifications and a combination of qualifications.
Please check our general entry requirements page to see how these points can be achieved from our acceptable level 3 qualifications and the combinations which are welcomed by Middlesex University, including GCSE requirements.
Reviews
This centre's achievements
All courses are up to date
The average rating is higher than 3.7
More than 50 reviews in the last 12 months
This centre has featured on Emagister for 14 years
Subjects
- IT
- Design
- Mechanics
- Project
- Industry
- Programming
- Play
- Skills and Training
- Practical skills
- Methodologies
- Games
- Designer
- Games design
- Game Fundamentals
- Game mechanics
- Interaction DESIGN
- Planning methods
- Ludology
Course programme
Course content
What will you study on the BA/BSc Games Design degree at Middlesex University?
The overall themes of the BA/BSc Games Design programme are project work, analysis, research, reflection, collaboration, making, diversity, play and experimentation.
Year 1
provides an overall introduction, where you will begin to learn the essential skills you need to become an effective Games Designer. These include such skills as, programming, level design, mechanics and some basic 3D modelling and sound editing. You will also learn about the broader context of games; their history and cultural impact, player experience and theories relating to game design.
Year 2
develops the topics that were introduced in Year 1 with a greater emphasis on group work (including projects with students on other programmes) and experimentation. You will also start to specialise and choose your exit award. BA students will take a module in storytelling for games, whilst BSc students will undertake a game technology module.
Year 3
is where you can develop your skills still further and showcase your mastery with your final project. For BA students, these projects will focus on design (but with technical components), whilst BSc students will produce technically demanding levels or complete games (but with design components too). You also produce polished portfolios (of your project work over your 3 years of study) and undertake an industry focussed project, which may be the result of an internship, a live industry brief or on a negotiated topic.
Modules
Year 1
This module develops knowledge and skills in the use of core technologies related to games development. This includes an introduction to programming, essential 3D modelling and the use of games engines.
Creative Technologies Workshop 2 (30 credits) - CompulsoryThis module enables you to extend and apply the skills and knowledge developed in the previous module by producing working prototypes of elements of your own game that you've designed.
Game Fundamentals 1 (30 credits) - Compulsory
An understanding of the fundamental principles and approaches is an essential part of becoming a competent Games Designer. This module will introduce you to a range of topics including design methodologies, idea generation techniques, project planning methods, game mechanics, interaction design, user experience, player types and theories relating to play.
Game Fundamentals 2 (30 credits) - CompulsoryThis module is focused on designing and implementing game elements. This will include taking part in a variety of project-based workshops involving non-digital prototyping, play testing and observation methodologies.
Year 2Advanced Creative Technologies Workshop 1 (30 credits) - Compulsory
The module builds on your practical skills and knowledge. It introduces different approaches to programming and implementing games on a range of platforms, including mobile, tablet, PC, consoles and AR.
Advanced Creative Technologies Workshop 2 (30 credits) - CompulsoryCollaboration and teamwork are vital skills for a Games Designer. This module enables you to work in teams from other programmes to design and implement a playable level.
Game Culture (30 credits) - CompulsoryGames have become a significant part of our lives. This module will explore some of the important cultural aspects that games have including such topics as ludology, ethnicity, gender, addiction, ethics, gamification and serious games.
Storytelling for Games (30 credits) - OptionalAn introduction to how narratives can be used and direct gameplay. You will learn the principles of storytelling, create stories, integrate stories with game mechanics and implement these.
Game Technologies (30 credits) - OptionalTechnical advances are constantly producing new game-related interfaces. This module allows you to explore a range of novel technologies and to produce ways of integrating these into game-play.
Year 3Final Project: Technical (BSc only) (30 credits) - Compulsory
For those undertaking the BSc, this module will be focused on producing a working level or game via extensive programming and play-testing. Opportunities for live briefs and placements are built in.
Final Project: Design-led (BA only) (30 credits) - CompulsoryFor those undertaking the BA, this module will focus on producing a working level or game using scripting and a games engine. Opportunities for live briefs and placements are built into this module.
Project Proposition and Planning (30 credits) - CompulsoryThis module will enable you to devise and plan a coherent, achievable and innovative final project. A series of presentations and group presentations will help you get your project approved and ready for implementation.
Research and Documentation (30 credits) - CompulsoryDesigning and making a new game requires a good deal of contextual research, design justification, project documentation and reflection. This module will help you develop the documentation to accompany your Final Project.
Professional Portfolio (30 credits) - CompulsoryHaving a professional portfolio is vital in helping you to begin your career, whether you want to start your own studio, join an existing indie studio or a major games company. This module aims to help you consolidate, present and disseminate the work you have already completed in your studies.
You can find more information about this course in the programme specification. Optional modules are usually available at levels 5 and 6, although optional modules are not offered on every course. Where optional modules are available, you will be asked to make your choice during the previous academic year. If we have insufficient numbers of students interested in an optional module, or there are staffing changes which affect the teaching, it may not be offered. If an optional module will not run, we will advise you after the module selection period when numbers are confirmed, or at the earliest time that the programme team make the decision not to run the module, and help you choose an alternative module.
Games Design BA/BSc Honours