Games Technology - BSc(Hons)

Bachelor's degree

In Bristol

£ 9,250 + VAT

Description

  • Type

    Bachelor's degree

  • Location

    Bristol

  • Start date

    Different dates available

Why study BSc(Hons) Games Technology?
As well as providing entertainment, games offer creative ways for people to engage with content. The need to facilitate this has - along with the evolution of the internet, multimedia and mobile devices - led to significant growth in the games industry. With new and exciting game applications in public services, education, business and healthcare, there is growing demand for professionals who can apply games technology concepts across a range of devices and industries.
Why study our course?
On this course, you will learn how to apply game development methodologies and techniques, using dedicated games hardware and software development technologies. You will develop strong programming skills, using C++ and also learn about Artificial Intelligence, 3D environments and effective software design for the entertainment industry. You will do this while gaining an understanding of the history and theories around play, games and user engagement. As PlayStation®First partners, you and your classmates will gain direct experience of PS4 and Vita development.
Real world experience
The majority of your coursework will take the form of practical projects, creating playable scenarios that consolidate new concepts and applications. You will hear from visiting industry professionals and apply learning through individual and group programming projects. You may also work with our in-house studio PlayWest, inspiring industry events and the latest gaming technology.
Where it can take you
On graduation, students have gone on to work across AAA developers, including Rockstar North, Frontier Developments and Lionhead, along with local developers such as Opposable Games and Mobile Pie. In addition to the games industry, you will find career opportunities in areas such as software engineering, simulations, digital media, mobile device applications and web development and IT.

Facilities

Location

Start date

Bristol (Avon)
See map
Coldharbour Lane, BS16 1QY

Start date

Different dates availableEnrolment now open

About this course

Professional accreditation
This degree is accredited by TIGA, the trade association for the UK games industry.
UWE Bristol is a member of the PlayStation®First Academic Program run by Sony Computer Entertainment Europe (SCEE), which provides access to professional development hardware and software tools for both staff and students.
Placements
Students who complete a work placement are more likely to graduate with a better degree and obtain higher quality work on graduation. So as well as helping hone your professional skills, industry knowledge and network, a placement will make...

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Subjects

  • Industry
  • Technology
  • Programming
  • Design
  • 3D
  • Play
  • 3d training
  • Artificial Intelligence

Course programme

Content

In the first year of the course you will be introduced to problem solving, programming (using C++) and software design for the entertainment industry, laying the foundations for the development that lies at the heart of the discipline. You will study the history of electronic games and investigate current technological developments, as well as creating your first playable scenarios in a dedicated authoring environment.

In the second year, your study will extend deeper into the discipline, looking at the theory behind play, games and user engagement. You will also learn how software development delves into game engine architecture and advanced C++ programming concepts, as well as level design and the simulation/emulation of real world environments.

We encourage you to complete a placement year. You will find that the experience of being in a company is an excellent preparation for your future career and may also discover that it improves your final year performance. There are typically a number of Games-specific placements available each year, alongside other Software Development opportunities that may be of interest to our students. The Placement Team will show you how to prepare your CV correctly and write letters of application, as well as helping you learn successful interview techniques.

The final year consists of two projects: one is an extensive individual project/dissertation on a topic agreed between yourself and your supervisor, while the other is centred on specialised commercial games development, giving you the opportunity to work as part of a team developing a title according to industry specifications. Overall, this year will allow you to develop individual areas of specialism across a range of advanced technologies. These include graphics, physics, artificial intelligence, networking and multi-processor programming. You will also develop an in-depth understanding of how to use audiovisual production to best present yourself, your work and future products.

Year one

You will study the following compulsory modules:

  • Introduction to Artificial Intelligence
  • Principles of 3D Environments
  • Games Development Evolution
  • Entertainment Software Development.

Year two

You will study the following compulsory modules:

  • C++ Development
  • Game Engine Architecture
  • Play and Games
  • Simulated Worlds.

Final year

You will study the following compulsory modules:

  • Creative Technologies Project
  • Commercial Games Development
  • Advanced Technologies
  • Audiovisual Production.

The University continually enhances our offer by responding to feedback from our students and other stakeholders, ensuring the curriculum is kept up to date and our graduates are equipped with the knowledge and skills they need for the real world. This may result in changes to the course. If changes to your course are approved, we will inform you.

Learning and Teaching

You will be stimulated and encouraged to become a proactive, autonomous learner through a variety of means.

For more details, see our full glossary of learning and teaching terms.

Assessment

Most assessment takes place through a combination of practical exercises and portfolios of work, along with individual and group projects and examinations. Where possible, assessments are structured to contribute towards a graduate portfolio of work that can be demonstrated to potential employers.

For more details, see our full glossary of assessment terms.

Games Technology - BSc(Hons)

£ 9,250 + VAT