High-Performance Graphics and Games Engineering

Postgraduate

In Leeds

Price on request

Description

  • Type

    Postgraduate

  • Location

    Leeds

  • Start date

    Different dates available

By studying this Masters, you’ll be well placed to join one of the most performance-driven applications of computer science – the multi-billion pound global games industry. As a graduate, you will work at the top-end of the games industry and will develop computer graphics on high-performance platforms, or write engines for the next generation of games.

Developed in collaboration with a prestigious steering group, this course will build on your computer science knowledge to specialise in computer graphics, where programmers must push computing resources to the limit, using deep understanding of architecture and high-performance programming to generate new levels of graphical realism and visual effects on cutting-edge hardware platforms.
You’ll gain proficiency in low-level programming, a thorough understanding of multi-core and many-core programming techniques, game engine and tool development techniques, and fundamental insight into graphics and the practical techniques used in games.
Designed to meet the needs of industry
You can be sure that what you learn will be the technical skills required by industry as this course has been developed in collaboration with a prestigious steering group from industry comprising:
- Barog Game Labs
- Double Eleven
- Epic Games
- NVIDIA
- Team 17
- Sumo Digital
- Weaseltron.
Members of our steering group will contribute to the delivery of the course ensuring that you learn the latest industry developments. You’ll also have the opportunity to engage directly with the games industry, through:
- co-curricula industry lectures
- visits to games development companies
- attending UK games events.
We are also a member of Game Republic, which is an industry-led professional games network that supports and promotes the Yorkshire and Northern England games sector. We hope that students of this course will take part in the Game Republic student showcase.
Specialist facilities

Facilities

Location

Start date

Leeds (North Yorkshire)
Maurice Keyworth Building, The University Of Leeds, LS2 9JT

Start date

Different dates availableEnrolment now open

About this course

Entry requirements
A bachelor degree with a 2:1 (hons) in computer science or a demonstrably equivalent qualification. Relevant work experience will also be considered. We expect you to have strong programming skills, including familiarity with C++. Prior exposure to the mathematics relevant to computer graphics, in particular linear algebra, is strongly recommended.
We accept a range of international equivalent qualifications.
English language requirements.
IELTS 6.5 overall, with no less than 6.0 in any component. ute to the degree programme and are tailored to the subject area. For...

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This centre's achievements

2018

All courses are up to date

The average rating is higher than 3.7

More than 50 reviews in the last 12 months

This centre has featured on Emagister for 14 years

Subjects

  • Computing
  • Graphics
  • Project
  • Industry
  • Engineering
  • Programming

Course programme

Interested in graphics? Our course provides unparalleled opportunity to study graphics in depth, with more modules on advanced graphics and graphics programming than any other institution in the Russell Group.

A series of compulsory modules will develop your knowledge and skills in high-performance graphics and games engineering. By the end of this course, your technical skills – as demanded by the industry – will be second to none in the following areas:

• low-level programming (C++, Graphic and Compute shaders)
• multi-core and many core programming techniques
• computer graphics, from core principles to the practical techniques used in games, including: geometric models; animation and simulation; advanced methods for visual realism.
• game engine and tool development techniques.

Over the summer months you’ll also work on your research project. This gives you the chance to work as an integral part of one of our active research groups, focusing on a specialist topic in computer science and selecting the appropriate research methods.

Want to find out more about your modules?
Take a look at our High-Performance Graphics and Games Engineering module descriptions.

Course structure

These are typical modules/components studied and may change from time to time. Read more in our Terms and conditions.

Modules Year 1

Compulsory modules

  • MSc Project 60 credits
  • Parallel and Concurrent Programming 15 credits
  • Foundations of Modelling and Rendering 15 credits
  • Games Engines and Workflow 15 credits
  • Geometric Processing 15 credits
  • High-Performance Graphics 15 credits
  • Animation and Simulation 15 credits
Optional modules
  • Big Data Systems 15 credits
  • Data Science 15 credits
  • Bio-Inspired Computing 15 credits
  • Algorithms 15 credits
  • Data Mining and Text Analytics 15 credits
  • Cloud Computing 15 credits
  • Semantic Technologies and Applications 15 credits
  • Image Analysis 15 credits
  • Scheduling 15 credits
  • Scientific Computation 15 credits
  • Graph Theory: Structure and Algorithms 15 credits

For more information on typical modules, read High-Performance Graphics and Games Engineering MSc in the course catalogue

Learning and teaching

We have an active research environment which feeds directly into our teaching. You’ll have regular contact with staff through lectures, seminars, tutorials, small group work and project meetings. Independent study is also important to the programme, as you develop your problem-solving and research skills as well as your subject knowledge.

Our close links with industry also mean that you have direct contact with industry and potential employers from an early stage in your course. Members of our steering group will contribute to the delivery of the course ensuring that you learn the latest industry developments. You’ll also have the opportunity to engage directly with the games industry through industry lectures, visits to games development companies and attending UK games events.

Assessment

You’ll be assessed using a range of techniques including case studies, technical reports, presentations, in-class tests, assignments and exams. Optional modules may also use alternative assessment methods.

High-Performance Graphics and Games Engineering

Price on request