HTML5 Games with No Coding Required

Course

Online

Price on request

Description

  • Type

    Course

  • Methodology

    Online

Using a series of very short instructor-led videos, the HTML5 Games With No Coding course is delivered online, making contents available anyplace anytime, so that students can study whenever and wherever is most convenient for them.

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Subjects

  • IT

Course programme

Create stunning web-based HTML5 games with this code-free course. For budding games developers who are put off by the thought of learning to code, this course shows students how to build online games without having to write a single line of code.

The HTML5 Games With No Coding Required course is the perfect choice for:

  • First time programmers who want to learn the basics of app creation and get started quickly.
  • Budding entrepreneurs who want to turn their ideas into a revenue-creating reality.
  • Developers interested in creating cross-platform web apps using HTML5 to create a consistent experience across PCs, browsers and mobile devices.
  • Individuals interested in making a career in the computer games industry and who need a basic course to get started.

Using a series of very short instructor-led videos, the HTML5 Games With No Coding course is delivered online, making contents available anyplace anytime, so that students can study whenever and wherever is most convenient for them. Participants are encouraged to try each of the exercises for themselves to see just how quick and easy it is to build an online game.

Social networking tools built into the course platform allow students to share their real world games development knowledge and experience, so that participants learn from the successes and failures of other learners. Upon completion of the course students will have mastered the basics of HTML5 game development and be ready to start sharing their projects on app stores, Facebook and other websites.

Key Learning Points

Using the Construct 2 development application, students are led through the very basics of games design, using hands-on examples to reinforce the concepts being taught. Once the trainee has got to grips with the Construct 2 software, they will then begin work on building games to test each technique.

Course contents cover a number of game development concepts including:

  • Inserting and animating sprites to provide characters for the game.
  • Adding design elements to improve the appearance of the game including borders, backgrounds, layers and text.
  • Advanced operations using the sprite including scrolling, rotating and resizing to increase playability.
  • Using events to trigger onscreen actions like object spawning and opacity.
  • Mastering the fundamentals of bullets, including plotting trajectories and destroying objects.
  • Using in game physics to affect onscreen action.
  • Creating weapon power-ups and other functions that make the game even more exciting for players.
  • Adding onscreen elements including timers, counters and scoreboards.
  • Improving the appearance of game characters by adding fine details to the graphics.
  • How to make complex sounds and music for use in the game.
  • Adjusting the difficulty curve to make the game more challenging as players progress.
  • Preparing and deploying the game for players to download from the Google Chrome store.
  • Adding the game to Facebook and providing an interface for players to share their scores for additional free publicity.
Advantages of this course

Although the course is completely code-free, students will still learn how to build effective, professional grade web games. Designed for absolute beginners everything is clearly explained to help participants get started quickly.

By taking the HTML5 Games With No Coding Required course, students will benefit from:

  • A good understanding of designing, building and publishing web games.
  • A set of transferable development skills that will help games developers be more effective at work.
  • Acquiring new skills and technologies that will help students find work within the highly lucrative games development industry.
  • The tools and abilities required to build and market a successful game for profit.
  • Having learned the basics of development, providing a basis on which to build as learners take their studies further.

The HTML5 Games With No Coding course is an essential training tool for developers who want to get started in games development as quickly as possible without compromising on the quality of learning and skills.

  • Units of study
Introduction to Construct 2
  • Introduction to the course. Welcome!
  • Introduction To the program we will be using
  • General Interface
  • Insert A Sprite
  • Sprite Properties
  • Adding Movement To A Sprite
  • Adding borders
  • Edge and origin
  • Modifying The 8 Direction Layout
  • Learn how to scroll to a sprite
  • Adding a background
  • Adding Layers
  • Adding text to your game
  • Snapping To The Grid
  • Setting the sprite size
  • Learning more about events
  • How to rotate your sprite
  • How to rotate your sprite with an event
  • Rotate to an angle
  • How to set an angle
  • How to shake the camera
  • Setting opacity with events
  • Setting isVisible With Events
  • Destroy An Object With An Event
  • How To Spawn An Object And Basic Bullet Use
  • Bullets Part 2
  • Destroying The Particle
  • Setting The Projectile's Origin
  • Rotate Towards Mouseclick
  • Move Sprite Towards Mouseclick
  • Introduction To Variables
  • Implementing Variables Rotate Sprite To Mouse
  • Speed Run: How To Implement Everything
  • How To Pin Objects To Other Objects
  • Making Objects Solid
  • Collision Masks And Solid Objects
  • How To Use Wordwrap
  • Adding Car Properties To Your Sprite
  • How To Make A Heads Up Display (HUD)
  • Paralax Scrolling
  • Hiding Layers On Demand
  • More Layer Properties
  • How To Move To Co Ordinates And Objects
  • How To Move Layers
  • How To Change The Background Color
  • Changing The Background Color
  • Adding A Spotlight Effect
  • Adding Text Boxes
  • Adding Buttons To Your Game
  • Changing Text With Buttons
  • Append Text Feature
  • Adding A Variable To Your Textbox
  • Constantly Update Your Textbox With Text
  • Adding Sound To Your Game
  • Thoughts About Making An Easy Game
  • Thoughts On Making An Easy Game Part 2
  • Making An Easy Game Part 3
  • Finishing The Easy Game Part 4
  • Recap On What We Have Done So Far
  • Simple Physics
  • Add Spawning And Collision
  • Physics Properties
  • Applying A Force To A Physical Object
  • Applying A Force To An Angle
  • Applying A Force To A Position
  • Applying A Velocity
  • Adding Torque To Your Object
  • Adding Angular Velocity To Your Object
  • Applying Torque Towards An Angle
  • Applying Torque Towards A Positioin
  • How To Create A Revolute Joint
  • How To Make A Scrolling Background
  • Making A Simple Platformer
  • Making The Camera Follow The Player
  • Platformer Properties
  • Making A Platformer And Rapid Prototyping
  • Adding Other Controls To Your Platformer
  • Making Your Game Full Screen
  • Switching Gravity In Your Game
  • Setting Up The First Scene And Addition
  • Using Subtraction, Multiplication
  • Modulo Operator
  • Raise To The Power Of Oporator
  • Building Strings
  • Comparison Operators
  • Logical AND And Logical OR
  • 9 Conversion Expressions Int
  • Converting Int To String
  • Conditional Operators
  • Using The Ceil Expression
  • Using The Floor Expression
  • Finding The Length Of A String
  • Choosing A Random Number
  • Choosing An Random Number With A Range
  • Finding The Framerate
  • Counting Time
  • Finding The Tickcount
  • Making A New Line In Your Textbox
  • Rounding Numbers
  • Skyward Sword Mechanic Explanation
Creating Facebook and Chrome Store Games from Scratch
  • Project Goals And Planning
  • Making A Production Spec
  • 3 Adding The Player Controls
  • Adding Wall Collisions
  • Tweaking The Player Controls
  • Adding A Projectile
  • Adding Spread Projectiles
  • 8 Adding Debug Features To Your Game
  • Adding A Beam Part 1
  • Adding A Beam Part 2
  • Adding Homing Projectiles
  • Fixing The Homing Projectile
  • How To Make Enemies Move
  • Adding The Projectile Enemy Collision
  • Adding Spawning Objects
  • Adding The Random Function To The Timer
  • Adding A Score Modifier
  • Adding In Scores And HUD
  • Adding The Lives To The HUD
  • Adding The Losing Lives Functionality
  • Adding The Weapons Type To The HUD
  • Adding Powerups To Your Game
  • Adding Points Powerups To The Game
  • Adding Weapons Select
  • Adding Beam Powerup
  • Adding Homing Powerup
  • Making A Menu
  • 28 Adding Functionality To The Menus
  • Setting Up A Game Over Screen
  • Adding Some Game Over Logic
  • Final Thoughts Of The Game Before Art
  • Introduction To Adobe Illustrator And Talking...
  • Making A Simple Scene
  • Adding Gradients To You Game
  • Resizing The Image To Fit The Gameplay
  • Adding Snow To The Mountains
  • Adding Shadding To The Mountain
  • Adding Clouds
  • Adding Some Trees
  • Fixing The Trees
  • Adding The Trunks To The Forground Trees
  • Adding The Canopy To The Trees In The...
  • Starting Our Bee Character
  • Continuing The Bee Chracter Part 2
  • Continuing The Bee Chracter Part 3
  • Adding More Detial To The Bee
  • Adding Legs To The Bee
  • Adding Wings To The Bee
  • Creating The Wasp Part 2
  • Adding More Detail To The Wasp
  • Adding Detail To The Eye
  • Adding Detail To The Mouth
  • Adding The Arms
  • Adding The Wings To The Wasp
  • Adding Final Detail To The Wasp
  • Talking About The Text And The Design
  • Making Powerups
  • Making The Rest Of The Powerups Part 2
  • Making The Projectile
  • 62 Making The Beam Weapon Part 1
  • Making The Beam Weapon's Spark Part 2
  • Making The Title Screen
  • Adding Detail To The Title Screen
  • Finishing The Title Screen
  • Making The Other Cards And Task Inertia
  • 68 Finishing The Cards
  • Setting Up The Instruction Screen
  • Making The Bee Animation
  • Making The Wasp Animation
  • Making The Spark Animation
  • Exporting Images
  • Setting Up The Instruction Screen
  • Making The Gameover Screen
  • Setting Up The Menu Screen
  • Setting Up The Highscore Screen
  • Adding The Art To The Game Screen
  • Adding The Images To The Game Screen
  • Setting Up The Text In The Game
  • Making The Scrolling Background
  • Fixing Some Illustrator And Graphic Problems
  • Adding The Animation To The Bee And The Wasp
  • Fixing The Wasp Rotation
  • Adding The Animation Spark To The Beam
  • Talking About The Project And Adding Sound
  • Making The Projectile Sound Effect
  • Making The Spread Projectile
  • Making The Homing Projectile
  • Making The Beam Sound Effect
  • Making The Wasp Death Sound
  • Making The Bee Hit Sound
  • Talking About The Music And Adding Our First Beat
  • Adding The Bass Line
  • Adding The Melody
  • Finishing The Song
  • Making The Game Over Music
  • Adding The Bass Line To The Game Over Music
  • Adding The Melody
  • Adding The Melody To The Game Over Music
  • Making The Drums More Interesting In The Game
  • Composing The Main Music
  • Composing The Bassline
  • Picking The Synthsizers
  • Comosing The Pre Melody
  • Composing The A Melody
  • Composing The B Melody
  • Making The Song A Little More Interesting
  • Adding The Form The To Song
  • Adding An Intro To The Song
  • Making The Drums More Interesting
  • Adding Cymbals And Finishing The Song
  • Mixing Your Music
  • Making A Powerup Sound Effect
  • Making The Second Powerup Sound Effect
  • Adding The Music To The Game
  • Correcting The Music Coding Errors
  • Correcting A Music Logic Problem
  • Adding Sound Effects Part 1
  • Adding Sound Effects Part 2
  • Mixing Your Audio In The Engine
  • The Homestretch
  • Adding A Difficulty Curve
  • Adding A Difficulty Curve Part 2
  • Making The Game More Fun
  • Adding High Scores And Polishing The Game
  • Making The Icons For The Chrome Store
  • Making The 16x16 Icon
  • Making The Banners 1280 And 440
  • Packing Your Game For The Chrome Store
  • Final Steps Of Publishing To The...
  • Final Steps Of Publishing To The Chrome Store
  • Setting Up The Facebook Game
  • Adding A Facebook Login
  • Publishing Your Score To Your Facebook
  • Exporting Your HTML 5 Webpage
  • Setting Canvas URL In Facebook
  • Resizing Your Icon
  • Finalizing Your Facebook Game
  • Final Thoughts On Bees Versus Wasps

HTML5 Games with No Coding Required

Price on request