Immersive Computing BSc(Hons)
Bachelor's degree
In Falmouth
Description
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Type
Bachelor's degree
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Location
Falmouth
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Duration
3 Years
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Start date
Different dates available
As an early adopter of new and experimental technology, you’ll learn computer science and human-computer interaction, alongside practical programming skills to create compelling immersive experiences.
Collaborate in multidisciplinary teams designed to simulate industry life.
Create a varied portfolio of VR and XR experiences with support and guidance to take your products to market.
Develop immersive experiences which have the power to fundamentally change the way we interact with technology.
Work alongside a community of game artists, animators and writers.
Have the chance to be the first to market with new, interesting and disruptive technology.
Facilities
Location
Start date
Start date
About this course
You'll gain practical experience in software engineering, computer science, and immersive media research methods. We'll cover development pipelines like agile with scrum, and build your specialist knowledge of novel and emerging immersive technologies used across the spectrum of extended reality (XR) applications.
GCSE Mathematics Grade 4 (C), or equivalent.
104 - 120 UCAS points, primarily from Level 3 qualifications like A-levels, a BTEC Extended Diploma or a Foundation Diploma.
Reviews
Subjects
- Market
- Team Training
- Computing
- Programming
- Design
- Production
- Project
- Technology
- Industry
- Development
- Software development
- Software
Course programme
You'll learn the basics of computing, programming and computer technology, and the pipelines and processes used in the industry. We’ll support complete beginners as we go through the standards for collaborative software development, helping you apply what you’ve learned to a small team-based design and development project.
Modules
- Development Principles
- Creative Computing
- Principles of Computing
- Individual Creative Computing Project
- Multidisciplinary Development Practice
Along with a team of multi-skilled collaborators, you'll integrate AR, VR or MR into a year-long ‘world creation’ project alongside game developers. You'll also develop your core computing skills in immersive technology.
Your Specialist XR Practice module focuses on the design and implementation of immersive experiences using novel and emerging technologies. We’ll cover languages like Java and JavaScript, place more emphasis on C++, and teach you to develop for equipment like Microsoft HoloLens and HTC Vive.
Modules
- Specialisms in Creative Computing
- Mathematics for 3D Worlds & Simulations
- World Creation Project: Pre-Production
- World Creation Project: Production
- Specialist XR Practice
We'll further explore the industry, and help you prepare for your future as an immersive technology developer. You'll take on an individual research project into novel and emerging technology, and a year-long team project combining collective innovation and enterprise. At the end of the year, you'll pitch your project to industry professionals as part of our annual Show & Tell day.
Alongside this you’ll study advanced topics in immersive experience design, and learn statistical computing for audience and experience analysis in R. You’ll also set up a portfolio website using HTML and CSS.
Modules
- Major XR Development Project: Pre-Production
- Major XR Development Project: Production
- Research & Development: Practice
- Research & Development: Dissertation
Additional information
Immersive Computing BSc(Hons)